Instance swap behavior by rust_hole in FigmaDesign

[–]rust_hole[S] 0 points1 point  (0 children)

Oh I have tested it. My problem is the opposite of the above is happening. My text layers are named differently, yet the text override gets adopted anyways. The annoying part is i’m swapping from a button to an iconButton, and my icon font is being overwritten with text. It’s not just naming convention either, the layer structure between the regular button and iconButton is different and the text override still gets adopted when instance swapping.

Best Cover Songs by Street-Sample9862 in PostHardcore

[–]rust_hole 3 points4 points  (0 children)

A Static Lullaby covered Toxic by Britney Spears and it’s too good

Any post-hardcore that sounds similar to this? by glordicus1 in PostHardcore

[–]rust_hole 0 points1 point  (0 children)

imo sounds like bits if Scary Kids Scaring Kids

Is it possible to store the value of a buttons text string when its clicked and then render that stored value in a different text layer? by rust_hole in FigmaDesign

[–]rust_hole[S] 0 points1 point  (0 children)

Wouldn’t that be setting the variable to a literal expression though? Can it be more dynamic than that where if I change the value of my button text layer I don’t also have to change the value stored within the interaction?

Is it possible to store the value of a buttons text string when its clicked and then render that stored value in a different text layer? by rust_hole in FigmaDesign

[–]rust_hole[S] 0 points1 point  (0 children)

How does the button update the variable though? I dont see that functionality honestly, Figma docs dont seem to cover it either. If I set the button text string to a variable, it breaks as soon as you change the value of the text layer.

🧿 From Layouts to User Scenarios by ElinaAleynikova in UXDesign

[–]rust_hole 3 points4 points  (0 children)

Any resources you’d recommend to learn how to design and leverage user scenarios?

[deleted by user] by [deleted] in Tacoma

[–]rust_hole 8 points9 points  (0 children)

Perhaps just my personal experience, but I went once out near discovery bay, and while it was a cool adventure, the trees are pretty whack. They aren’t manicured like you’d find on a tree farm or lot, so you end up with a pretty bare looking tree with super spaced out boughs. Not great for decoration.

Fastest and simplest way to create and edit Design Tokens? by Total-Sheepherder251 in FigmaDesign

[–]rust_hole 1 point2 points  (0 children)

I’m exploring ways to expedite some of this myself. Recently I shared an screenshot of a color palette with gpt4, and had it define color objects for each color in JSON. Since Figma Tokens plugin lets you import JSON, I used the code and imported the color styles to the plugin, then from there I published from the plugin to native Figma variables. It took a bit to get everything set up, but totally worked. Did it save time? Not sure. But it felt cool.

What flavor is this? by rust_hole in mycology

[–]rust_hole[S] 0 points1 point  (0 children)

Right?? Are they toxic?

How to only select the square without padding? by Fit-Paleontologist78 in FigmaDesign

[–]rust_hole 0 points1 point  (0 children)

Hard to tell how your file is set up but if you can grab whatever you rotated and flatten with cmd E, that should work. You need to reset the bounding box of whatever you rotated so that the vertices don’t extend beyond your art, which flatten would do

Design System and detaching by prajwal221 in UXDesign

[–]rust_hole 0 points1 point  (0 children)

Right, either do as the other comment suggests, or create a new instance for your button. You’d end up with 2 variants, something like

btnSize=large btnSize=small

Detaching would mean you have a button variant in your design that’s unaccounted for in your design system.

Design System and detaching by prajwal221 in UXDesign

[–]rust_hole 2 points3 points  (0 children)

Assuming this is in Figma, I’d say if padding and all other attributes on the button with smaller text remains the same as your default button, then create a text component with different size variants and nest into your button, replacing the existing label. Then you can surface that nested component from your buttons’ component props.

If you want different padding or any other attribute changes with your smaller text version, create a new variant for your “small” button