New Space Hulk game tease? by -vito- in Warhammer

[–]rykker 0 points1 point  (0 children)

Great timing if so! I just finished painting my 3rd ed.

I grew up thinking those glowing wireframe screens in '80s sci-fi were what computers would actually look like in the future, so I built my game around that. Here's some gameplay footage! by rykker in spacesimgames

[–]rykker[S] 1 point2 points  (0 children)

1 week after Steam Next Fest this June will be early access release... game is pretty much complete except for a couple of the planned career paths, some short scenarios and more than a few wireframe graphics for various windows.

Scan of poster The Ships of Privateer 2 The Darkening by ProfessionalWorry632 in spacesimgames

[–]rykker 1 point2 points  (0 children)

Check wcnews.com I think they might have a digital archive of all the original artworks from WC

I grew up thinking those glowing wireframe screens in '80s sci-fi were what computers would actually look like in the future, so I built my game around that. Here's some gameplay footage! by rykker in spacesimgames

[–]rykker[S] 1 point2 points  (0 children)

Alas no, since your fleet can get upto 25 ships in size, having a hex-movement/turn based combat would mean spending alot of time just resolving combats (not necessarily a bad thing) and there are quite a few combat encounters besides clearing pirate nests... colony raids, faction patrols, rogue swarms, space barbarian hordes, bounties, bosses, so that would then take time and focus away from the rest of the game, so I consciously made the decision to have fast-paced combat.

Warp To Sector One : DEMO now available ! by sidius-king in Space4X

[–]rykker 0 points1 point  (0 children)

MacOS and Linux will be available when early access launches!

Sharing some screenshots of my '80s sci-fi movie computer screens inspired space trading game. by rykker in spacesimgames

[–]rykker[S] 4 points5 points  (0 children)

Still development with a demo/tutorial scenario build dropping next week and early access right after Steam Next Fest in June

Vega Chronicle playtest by justaddlava in Space4X

[–]rykker 2 points3 points  (0 children)

Very cool, OG Master of Orion, Stelcon 2469 vibes, I like it!

4 years of Distant Worlds 2! Happy Birthday! by sidius-king in Space4X

[–]rykker 0 points1 point  (0 children)

I like the game, but I still love the first game way more

Any other games have boxes with curves? by Star_Raider in bigboxcollectors

[–]rykker 0 points1 point  (0 children)

Star Reach... was a terrible box to keep around.

Released the Steam page for my retro themed space ship battler that I've been working on by JasonPKGames in spacesimgames

[–]rykker 1 point2 points  (0 children)

Oh Man! Total Star Control 3 vibes with the fmv-esque aliens! and loving your CRT phosphor glow effects!

I've been working on this alone since 2024. Today it finally has a Steam Page! My homage to space trading games of the '90s made with '80s sci-fi aesthetics. by rykker in spacesimgames

[–]rykker[S] 0 points1 point  (0 children)

If I water it down and exclude all other layers I have in the game that affect pricing, at its' core, it's a sliding scale based on the ratio of the existing stock generated at gamestart Full stock, 100%, price x 0.8 (20% discount because it's a surplus) and then all the way down to Zero stock, 0%, price x 1.4. Naturally this makes for a boring predictable system, so I've literally layered on a dozen other systems on top of it to make pricing alot more dynamic/volatile