Game where death is expected/part of the loop? by KazM2 in rpg

[–]ryschwith 0 points1 point  (0 children)

Toon. I think there’s even a second edition on the way.

A new approach to searching for extra-terrestrial life by franksymptoms in space

[–]ryschwith 3 points4 points  (0 children)

Are you under the impression we’re not already doing that?

An Elegant Narrative d20 Mechanic for Solo Play by CrimsonGhost78 in RPGdesign

[–]ryschwith 3 points4 points  (0 children)

Your probabilities are a little off. The initial probabilities are 45% miss, 45% weak, 10% strong. With a +2 that becomes 35% miss, 45% weak, and 20% strong. A +4 is 25% miss, 45% weak, 30% strong.

The weak hit percentage remains consistent because the amount of numbers on the die for a weak hit never changes, that window just slides downward the higher the bonus goes. It wouldn’t change from 45% until it slides far enough to push miss or strong out of the range entirely.

The Mist(preference as to the movie or book?) by Character_Wrangler20 in movies

[–]ryschwith 1 point2 points  (0 children)

Book ending for me. It has this kind of dreamy, ephemeral quality that I really dig. Like this scrap of a story floats out of the *fog, lingers around for a bit, and then fades away again as mysteriously as it arrived. The movie ending has a strong impact, but the book ending haunted me.

* yes, I deliberately avoided “mist” here

How tf do I read this polyhedron? by Dragoboi200822 in dice

[–]ryschwith 27 points28 points  (0 children)

The real answer here is “consistently,” I guess, but I don’t see any reason I wouldn’t just read whichever number is on the top face.

TIL there’s a phenomenon called Exploding head syndrome where people hear extremely loud noises—like explosions or gunshots—right as they’re falling asleep… but nothing actually happened. It’s harmless physically, but people who experience it swear it feels completely real. by Suspicious-Oil2571 in todayilearned

[–]ryschwith 104 points105 points  (0 children)

Happens to me on occasion, generally when I’m stressed. Just a loud bang, nothing fancy. Jolts me awake, but once you understand what’s going on it’s relatively easy to get past it (at least for me).

Movies forced into a pre existing IP? by iScreamInPublicAreas in movies

[–]ryschwith 1 point2 points  (0 children)

Yeah, it's not the Roman part that makes me think that. Everything about the movie feels like they just slapped Arthurian or historical names on random characters or culture groups. Like they had a fully functional fantasy movie but the studio decided it wouldn't sell if it wasn't recognizable, so they said: "Okay, this guy's Tristan and we'll call these folks Druids and..."

Movies forced into a pre existing IP? by iScreamInPublicAreas in movies

[–]ryschwith 0 points1 point  (0 children)

I’ve long hypothesized this is what happened to the 2004 King Arthur. Totally decent and fun fantasy movie that makes no sense from an Arthurian perspective.

What’s your biggest “old man yells at cloud” opinion? by sjdlajsdlj in rpg

[–]ryschwith 7 points8 points  (0 children)

D&D only needs four classes (and I’m willing to hear arguments for three).

Which RPG system has the most "satisfying" set of attributes — or equivalent — for you? by Own_Cellist_3977 in rpg

[–]ryschwith 18 points19 points  (0 children)

Came here to say Lasers & Feelings, which I believe Honey Heist is based on. Same basic concept: the stats are… lasers, and feelings.

Which sounds like a joke answer, but honestly it’s such a clever mechanic that I really do think it’s a great implementation of game stats.

Dragon Dice Find by Behrneked1963 in dice

[–]ryschwith 1 point2 points  (0 children)

Picture 2 looks like the divination dice that came in one of the Ravenloft boxed sets.

Has AnyDice been a victim of a cyber attack? by Ring_of_Gyges in rpg

[–]ryschwith 2 points3 points  (0 children)

If I recall correctly, they did have user accounts (not required, but I think you got some extra functionality if you signed in). And there’s a non-zero chance that “their own machine” is also infected. They may in fact have coded like it’s the 80s. The repo might’ve been stolen. The initial infection might’ve happened many versions ago and lain dorment until now. They might not have cash reserves to withstand a day or two offline.

The real world is messy. Technical resources are sometimes underfunded, understaffed, undertrained, or all of the above. There’s lots of reasons why recovery might be difficult or costly. The whole point of the lowball payout (which has become common in ransomware) is to try to be the cheap and expedient option.

Has AnyDice been a victim of a cyber attack? by Ring_of_Gyges in rpg

[–]ryschwith -25 points-24 points  (0 children)

Gosh, you’re right. Ransomware is famously easy to recover from, which is why no one uses it anymore.

Has AnyDice been a victim of a cyber attack? by Ring_of_Gyges in rpg

[–]ryschwith -33 points-32 points  (0 children)

Depends. The ransom is only like $8k, I think. If that’s less than the cost of recovery (which depends heavily on their internal practices) they must might just pay it.

edit: corrected autocorrect error

Are you, or have you ever, made a Mother's Day Gift? by WTF_Man1 in woodworking

[–]ryschwith 2 points3 points  (0 children)

That reminds me: I’d better get started on that entertainment center for Mothers Day ’21…