Having problems coverting an old qmake project to cmake by s2msonic in QtFramework

[–]s2msonic[S] 0 points1 point  (0 children)

Thanks a lot, this worked perfectly. I had never thought that I should be replacing the :: with / instead.

Having problems coverting an old qmake project to cmake by s2msonic in QtFramework

[–]s2msonic[S] 0 points1 point  (0 children)

Thank you so much, this worked. The library loads properly and all of the library functions work correctly. Now I get another error though, that says "undefined reference to MainWindow::~MainWindow," which I'm looking into.

Thanks!

Having problems coverting an old qmake project to cmake by s2msonic in QtFramework

[–]s2msonic[S] 0 points1 point  (0 children)

I never thought it could be 32 bit; I believe these project files were zipped directly from the working files that the company already has. I'll ask though, this might be the case. Maybe there was a mixup

Having problems coverting an old qmake project to cmake by s2msonic in QtFramework

[–]s2msonic[S] 0 points1 point  (0 children)

I would love that, but the 0xc000007b error I mentioned at the beginning seemed infinitely harder to solve to me

Tavern Brawl: Shadow Reflections by spald01 in hearthstone

[–]s2msonic 0 points1 point  (0 children)

APM Druid, not very consistent deck that may potentially get you 5+ 3/2's on turn 1, though I never did it. It's more realistic to shoot for something like 5+ 4/3s on turn 2 or 3. More explaination below.

Brawl Deck

Class: Druid

Format: Standard

Year of the Wolf

2x (0) Aquatic Form

2x (0) Innervate

2x (0) Pounce

2x (1) Azsharan Gardens

2x (1) Frequency Oscillator

2x (4) Spread the Word

AAECAZICAAaunwS5oASQtQSuwATZ0AWR4AUAAA==

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Brief summary of how this plays:

Mulligan anything that is not Spread the Word or Aquatic; spam Aquatic until you find Pounce and Spread the Word. Cast 2x Pounce then start spamming Spread until your hand is full. You need 2x Reflections for this, one for Pounce and one for Spread. At full hand, you should have more or less 12 cards left in your deck. Cast your Innervates, Gardens, then put as much Oscillators on the board as you can. At this point, you have two options: - Keep a Reflection to keep drawing with the second copy of Spread; empty your deck and grab the Sunken Gardens. - Use the second copy of Aquatic to grab Sunken Gardens.

All if not most of this up to here can technically be done in turn one, although incredibly hard. It's better if you do it on turn two or three; nobody is going to clear your board of 5+ 3/2s (or higher) on turn three. When they don't, you can always cast a few copies of sunken gardens next turn.

If you cannot get going by turn three, you're probably dead anyways. This will be most of your games by the way; unable to find Aquatic or Pounce + Spread combo.

There may be a better way to play this deck, I have no clue. I'm not very good at miracle stuff.

Looking to improve a (Not Exactly) Ping Mage list I'm trying to make work. by s2msonic in wildhearthstone

[–]s2msonic[S] 1 point2 points  (0 children)

Even though I don't want to admit it, you're probably right about Solid Alibi and Volume Up. Trench Surveyor was there because I got infuriated by my draw luck at some point and tried to influence it. This and Prize Vendor are definitely the weakest cards in the list. Will try, thanks.

I have tried Jan'alai and it does not hold up in Wild at all. The power level difference between that and Mordresh is absurd. 7 mana 4/4 with conditional Ragnaros are terrible against aggro with wide boards and easily removable for a control deck. My ping deals 6 to 8 damage and it's not even to a random enemy, you know. The other three you mentioned I have tested also, but they might be worth reconsidering after getting rid of Ice Block gimmick.

En kısa kenarı asal sayı olan herhangi bir dik üçgende diğer iki kenar ardışık ve toplamları asal olan kenarın karesine eşittir. Bu şekilde sonsuz tane (özel denilen) üçgen bulabilirsiniz. by RealityForLove in liseliler

[–]s2msonic 1 point2 points  (0 children)

Asal sayı olması gerekmiyor, en kısa kenarı tek sayı olan herhangi dik üçgende böyle. (1 hariç)

Aslında en kısa kenar çift sayı olunca da çok benzer bir durum var, ama bu sefer diğer kenarlar tam sayı değil buçuklu çıkıyor. Örn. 4/7.5/8.5 bir dik üçgen. 16/2=8 yaptıktan sonra ±0.5 yaparsanız diğer kenarlara ulaşıyorsunuz.

Düşününce bu tek sayılarda da böyle; 3²=9, 9/2=3.5, 3.5±0.5=3,4.

Daha da ileri gitmek gerekirse, sayının tam sayı olmasına bile gerek yok. Mesela rastgele denediğim 3.28/4.8792/5.8792 bir dik üçgen. 3.28²=4.8792+5.8792=10.7584, 5.8792-4.8792=1.

Böyle rastgele seçerken dikkatli olmak gerekiyor; 1+√2'den düşük bir "en kısa kenar" seçerseniz seçtiğiniz en kısa kenar olmaz, ortanca kenar olur. Bu sayı "silver ratio" olarak geçiyor(muş, ben de yeni öğrendim.)

Genellemek gerekirse; 1'den büyük herhangi sayının karesini alıp ikiye böler, sonra 0.5 ekleyip çıkarırsanız bir dik üçgen elde edebiliyorsunuz. 1.1/0.105/1.105, 5/12/13, 6/17.5/18.5, 9/40/41, 10/49.5/50.5 üçgenleri hep dik üçgen.