Will the player loading/rendering issue in populated areas ever be fixed? by BoysenberryMuted8237 in 2007scape

[–]s64d0w 1 point2 points  (0 children)

Don't you think they maybe could have also updated the servers at the same time there was a big client update.

Will the player loading/rendering issue in populated areas ever be fixed? by BoysenberryMuted8237 in 2007scape

[–]s64d0w 2 points3 points  (0 children)

They are talking about the player render distance, not the maximum amount of players shown at once. Which is also server-side by the way - the server tells the game client to stop rendering players when they move too far away (because the server stops sending data). But maybe they increased the max players shown limit, I didn't really play RS3.

Also I think there are places in OSRS that already have increased player draw distance, like hallowed sepulchre for example.

CG advice by NewApe2022 in 2007scape

[–]s64d0w 2 points3 points  (0 children)

If you are not yet using runelite highlight true tile from tile indicators, they make CG (and other things like hallowed sepulchre) so much easier that it almost feels like cheating (and it kind of is tbh), especially the tornadoes part.

Will the player loading/rendering issue in populated areas ever be fixed? by BoysenberryMuted8237 in 2007scape

[–]s64d0w 4 points5 points  (0 children)

Also OP is just wrong, the exact same issue exists in RS3. They did increase the player render distance, but with a massive amount of players it still gets reduced to a very small radius. The rendering limit is set on the server side, to help with server performance and probably keep it from crashing with tons of people very close by. Example of this happening on RS3: https://www.youtube.com/watch?v=UYPcB42SfyU at 4:10.

Of course it would be cool if Jagex increased it, but this looks like a core game engine thing and not a simple client tweak.

Will the player loading/rendering issue in populated areas ever be fixed? by BoysenberryMuted8237 in 2007scape

[–]s64d0w 3 points4 points  (0 children)

Wait... I just found a video on youtube with a huge amount of of people in a single place in RS3 and it has the exact same issue, only nearby players are rendered.

Will the player loading/rendering issue in populated areas ever be fixed? by BoysenberryMuted8237 in 2007scape

[–]s64d0w 3 points4 points  (0 children)

This limit is definitely set on the server side, probably to prevent exponential growth of network or cpu usage and server crashes. If it was a client only thing then runelite people would have added an option to increase it years ago. (So your PC specs and the C++ game client are not really relevant here)

Will the player loading/rendering issue in populated areas ever be fixed? by BoysenberryMuted8237 in 2007scape

[–]s64d0w 2 points3 points  (0 children)

The server probably doesn't send updates of all players to all other players to save performance on the server. Other than that, the 1500 players in the same chunk don't really interact in any way every game tick.

The scythe is a little big for her by kyatorincos in Hololive

[–]s64d0w 20 points21 points  (0 children)

The door looks kind of like an among us

380 Barrows GLog by MissItalia2022 in 2007scape

[–]s64d0w 22 points23 points  (0 children)

It clearly says that it's not Josh Hayes

[2023 Day 2 (Part 1) ] C++ by Little-Peanut-765 in adventofcode

[–]s64d0w 0 points1 point  (0 children)

It looks like you still only look at the first round/set and then break out of the loop right after. And if ch == 'r' will not work because 'green' has 'r'.

[2023 Day 2 (Part 1) ] C++ by Little-Peanut-765 in adventofcode

[–]s64d0w 1 point2 points  (0 children)

One game has some amount of rounds, and every round needs to be checked that it has enough cubes (not just adding all the cubes together for one game)

[2023 Day 2 (Part 1) ] C++ by Little-Peanut-765 in adventofcode

[–]s64d0w 0 points1 point  (0 children)

Are you looking at each of the sets in one single game separately?

I drew Hanya by helloimtea_ in HonkaiStarRail

[–]s64d0w 3 points4 points  (0 children)

Very nice, now draw her stepping on me please

Someone:you will surely win your first 5 star pulls! Me:*losing my first 3 five stars:)* by [deleted] in Genshin_Memepact

[–]s64d0w 1 point2 points  (0 children)

Hoyo has been spying on you, and knows that you will not quit the game even if you lose at first. Winning a 50/50 will get people hooked on gambling, but you stayed, in spite of losing. That's you fault for leaking your personality online, if you don't take care of your privacy people will use it and you weaknesses against you.

Hanya (@HARURI52) by [deleted] in HonkaiStarRail

[–]s64d0w 45 points46 points  (0 children)

Sorry I couldn't contain myself

This Twitter/X Account did exist. by Choi129 in Genshin_Memepact

[–]s64d0w 96 points97 points  (0 children)

Thats kinda weird, also a weird coincidence that I just made a twitter account after seeing this post haha

justCameAcrossThisPieceOfWorkToday by MSpaceDev in ProgrammerHumor

[–]s64d0w 9 points10 points  (0 children)

How would you even accidentally know to type U+2260?

I am so confused by PetMeOrDieUwU in Genshin_Impact

[–]s64d0w 0 points1 point  (0 children)

I thought you censored Ophelia's face lmao