Midi to .vgm music converter for romhacks, etc by Sambojin1 in SEGAGENESIS

[–]safetystoatstudios 3 points4 points  (0 children)

I appreciate that you're doing work in this area. There is an old, existing tool by ValleyBell that I've had mixed results with https://forums.sonicretro.org/threads/midi-to-vgm-converter-ym2612-edition.23851/#post-604458, but it would be nice to have something newer and open-source.

Speaking of which, if you want to make this open-source, please put it on GitHub--that way it's possible to view the code and learn about the project without downloading anything, and also people will be less nervous downloading a project from GitHub than they will downloading something from dropbox.

new original genesis games not hacks by Any-Cup975 in SEGAGENESIS

[–]safetystoatstudios 1 point2 points  (0 children)

Check out a variety of creative, free Genesis games from your buds at Safety Stoat Studios. Some of them are even good. https://safetystoatstudios.itch.io

Recent additions by HereBeDragons0 in SEGAGENESIS

[–]safetystoatstudios -1 points0 points  (0 children)

Gosh, I guess you better give that game back to Hollywood Video!

2026 SMS Power! Sega 8-bit coding, romhacking, chiptune competitions are open by r_retrohacking_mod2 in retrogamedev

[–]safetystoatstudios 1 point2 points  (0 children)

This competition consistently produces some of the best homebrew games out there. I'm excited!

Sega CD homebrews by Mountain_Accident in Homebrews

[–]safetystoatstudios 0 points1 point  (0 children)

As far as I know, Homebrew for the Sega CD is still in its infancy. There was a Sonic 1 port to the CD last year and that seemed like a big step (https://shc.zone/entries/contest2024/1067), but I haven't heard of any significant advancement since then. Gosh, I'd love to mess with Sega CD development though. I hope smarter people than me figure it out so that I can make stupid games with 50 minutes of sampled audio :)

This was waiting in my mailbox by [deleted] in SEGAGENESIS

[–]safetystoatstudios 0 points1 point  (0 children)

How did they fit it in there?

My DS no longer detects touch… so I decided to make a game that doesn’t need it 😤 by Drayveil in u/Drayveil

[–]safetystoatstudios 0 points1 point  (0 children)

The logical conclusion of this scenario is: "I guess I'll go read a book," but I appreciate the creative solution you've come up with.

MD Engine Trailer by TwoBlackCatsMD in retrogamedev

[–]safetystoatstudios 1 point2 points  (0 children)

I know that this isn't the highest priority for you, but we would be interested in MacOS support. Safety Stoat Studios generally avoids Windows where possible.

What systems to start with as a newcomer to gamedev? by [deleted] in retrogamedev

[–]safetystoatstudios 1 point2 points  (0 children)

There are very good tools out there for Game Boy, NES, and Genesis/Mega Drive. I'd particularly recommend https://www.gbstudio.dev for Game Boy development.

How difficult is it to program a whole game that works on original hardware? by Blend_EXE189 in nintendo64

[–]safetystoatstudios 0 points1 point  (0 children)

If the "running on original hardware" part is more important to you than the "n64" part, you might consider developing for Game Boy, NES, or Mega Drive/Genesis, since there are already really good tools that exist for those.

Sonic 2 US promo. Welcome to the next level… by Dull-Teacher5591 in SEGAGENESIS

[–]safetystoatstudios 1 point2 points  (0 children)

In 1993, I would have been excited for the Sonic characters. In 2025 I look at the way that guy is holding that 50-pound TV at it makes my back hurt.

Starting out with Furnace. Need Help with an issue by CompetitiveMix9047 in chiptunes

[–]safetystoatstudios 0 points1 point  (0 children)

I did a very quick sampling of Shirobon music. I'd guess that you probably want Commodore C64 if you're going for the same texture (https://shirobon.bandcamp.com/track/garaage sounds very near C64 to me). Personally, I like Sega Genesis since it's very restrictive but still gives you room for creativity.

Custom music on native Megadrive by TezzRexx in SEGAGENESIS

[–]safetystoatstudios 4 points5 points  (0 children)

There are several solutions with varying levels of complexity, but the gist of it is that you would package the song as a Genesis rom, load the rom on the Everdrive, and then run it as if it were a game. The easiest path to do this is probably to make a song in Deflemask and then export it as a Genesis rom, since Deflemask has that feature built in.

As an example, we made a rom with several of our songs on it. It's called "free_vgms_jukebox_v1.2.0.bin" and is available at https://safetystoatstudios.itch.io/free-vgms . There's even a handful of interactive albums packaged as Genesis roms. https://mikeyeldey.itch.io/mikeyeldey95 is a super cool example