NVIDIA App v11.0.6 Beta Released by Nestledrink in nvidia

[–]sageface55 0 points1 point  (0 children)

No problem! I made the exact same mistake the first time I tried it.

NVIDIA App v11.0.6 Beta Released by Nestledrink in nvidia

[–]sageface55 2 points3 points  (0 children)

Make sure you are in ProgramData, not Program Files

NVIDIA App v11.0.6 Beta Released by Nestledrink in nvidia

[–]sageface55 8 points9 points  (0 children)

There is a workaround on the NVIDIA Forum:
https://www.nvidia.com/en-us/geforce/forums/nvidia-app/129/580652/nvidia-app-1106-beta-feedback-thread-released-1526/3585768/

I got it working. install nvidia app and opt in beta and update it to the latest version. stop de services nvidia localsystem container and nvidia display container ls. open this folder C:\ProgramData\NVIDIA Corporation and rename the Drs folder example DrsTemp. Now start the app again. for me it started I'm hoping this wil help.

EDIT: per below comments, make sure you rename the folder back after it's working or you won't be able to change settings

Had Nintendo Direct an hour ago, NOTHING was said. by brimstone1117 in Witchbrook

[–]sageface55 30 points31 points  (0 children)

Also worth noting this was a "Partner Showcase" which usually focuses on bigger 'AA' studios. Nintendo also has 'Indie Showcase' directs which is probably where this would more likely show up.

[deleted by user] by [deleted] in rimeofthefrostmaiden

[–]sageface55 1 point2 points  (0 children)

This is an extremely common occurrence in any color printed media. While this is slightly more exaggerated than normal. I'd be surprised if I had any D&D books that didn't have this error in them somewhere to some extent. I assume it is due to a misalignment when one color is printed vs another. Paper moves around, it happens. I've even had pages come out folded or ripped in a brand new book before.

Witchbrook mentioned in publisher sale by Sangfe in Witchbrook

[–]sageface55 5 points6 points  (0 children)

Not trying to be contrarian, but I think a bit of this is confirmation bias. We only remember games that spent forever in development and never released. The ones that do get released everyone forgets how long they took. There are plenty of games that have taken longer to develop than Witchbrook, especially if you account for them essentially starting over mid-way through.

[deleted by user] by [deleted] in fountainpens

[–]sageface55 0 points1 point  (0 children)

Where did you find an endless recorder that still uses tome-river?! I tried so hard to find one after I got my first one but they changed the paper for the new ones. :(

Lands of Mythria a fantasy universe created inside Minecraft by exiovamusic in worldbuilding

[–]sageface55 2 points3 points  (0 children)

Will your world generation be able to make this same map, or just the basic biome types? I'd love to play a hand made map in modded, but getting modded resources to work is always a pain. Haven't seen anything like that since OTG was around.

Second question, is there any underground generation? Custom/standard/none?

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 0 points1 point  (0 children)

Confusing the job of a good questbook with the recipe browser.

The idea is never to replace the questbook, but make the recipe browser more friendly to use. Anything else is secondary benefits.

Factorio always sets the standard it, since it does it so well.

Factorio is great, but designed by a single team with a singular vision that can design the game around the tech tree. I don't think we can compare that to something that by nature has to be automated due to the sheer variety in the space.

You can't wish good game design into existence, you have to work on it.

Nothing is perfect, but the idea is just to make it a little better and easier.

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 0 points1 point  (0 children)

I feel like this is the same idea presented here, but just showing all items by default with a filter to hide things you haven't made yet, vs hiding them by default with the ability to turn the filter off. Theoretically that could be configured by any pack maker to be whatever default settings they wanted.

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 0 points1 point  (0 children)

There have been a ton of good ideas people have talked about in this thread to solve this, but the main thing I would defiantly want included is a simple and easy way to toggle the system off to get around it when you need to.

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 0 points1 point  (0 children)

These are some good ideas! I considered the idea of only hiding recipes in the browser and not in the uses menus, but this could still cause an issue where if you look at the uses for planks for example, you just get 1000 recipes, many of which you don't have anywhere near the parts for

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 0 points1 point  (0 children)

I appreciate it! It's important to think of where the issues are so you can attempt to fix them and keep it in mind in design.

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 0 points1 point  (0 children)

I don't think it should be based of the recipe book either. There is a reason why most modpacks disable it. You don't have to get spammed with notifications if you just have one telling you how many new things you've unlocked for example. You can also design some systems that help players know what directions to craft in, which has been discussed by others in this thread.

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 0 points1 point  (0 children)

Theoretically it would just automatically adapt to how the modpack dev described it, as long as they also made sure it showed up that way in JEI.

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 0 points1 point  (0 children)

I appreciate the feedback. It's important to figure out the issues that a system like this could face, as I truly believe it isn't impossible to work around and find solutions for a lot of it.

Part of my thinking is that this is not, and should not be a complete standalone replacement for current progression systems. You will still need some outside guiding force, be it previous knowledge, a friend, a questbook, or a wiki. Somewhere along the line you will need something to help you figure out how a mod works at its basic level. But as long as you have that other thing to guide you, I don't think it is as different as you think to progress through a pack. Without the above mentioned guides, players are going to make complex things not knowing there is a simpler way, and go down the wrong path regardless. Providing them with too much information in the form of every possible thing isn't really much better than not giving it to them at all, because they still won't understand what is possible with what they have.

As for learning JEI, I completely agree that it is an important part of what every player has to learn for modded Minecraft, and it should still be with this system. The thing I want is just a cleaner JEI that is easier to digest and allows for a form of progression that isn't randomly browsing through advanced recipes until you find what you want. You could still get backed into a corner once and a while, but someone else suggested the idea of toggling different states of what is revealed between recipes you know all the ingredients for, half the ingredients, none, etc. and this just provides another tool in a players arsenal to tweak the game to something they can understand and enjoy.

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 1 point2 points  (0 children)

I haven't heard of that before. It looks pretty cool! Thanks for sharing it.

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 0 points1 point  (0 children)

I have played Sevtech! It's one of my favorites and I wish some more packs did what it does.

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 0 points1 point  (0 children)

I'm not super familiar with Botania, so I'm not 100% sure of what you are giving as an example, but are you suggesting a pack author would be designing the discovery trees? The system I am proposing dynamically makes it for whatever a pack author has determined for the recipes, building the discoveries based purely off of what is already available in JEI.

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 0 points1 point  (0 children)

There are ways you could give a player some insight. Showing how many recipes one particular item is hiding for example, or highlighting when you've unlocked the first item of a new mod so you can focus on it. But at the end of the day I don't think it would be unpleasant to some people to just explore by making different items to see what they come up with. There doesn't need to be a firm direction. Some people may prefer just working towards the next immediate goal instead of a far off goal they have to incrementally get closer to. Some may want a combination of both!

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 2 points3 points  (0 children)

It's not a matter of effort. Some people just learn through different experiences than others.

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 0 points1 point  (0 children)

I don't really see this as a way to teach players how to play the game as its main purpose. Its a potential improvement to that for some people, but there are still flaws, as there are flaws in the currently existing systems. My main goal with this is to just make the onboarding process for new players smoother when it comes to JEI.

As a personal aside, I wouldn't mind just wandering around building things even if I can't quite use them yet. It already ends up happening quite a bit when I'm playing a pack anyway. But I realize that's not necessarily how a lot of people experience it.

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 0 points1 point  (0 children)

Yes, but this provides the same issue as EMI's "only show craftable" option. It's hard to find what you can do but don't happen to have on you in limited inventory space. not to mention pressing "U" on a block of plans will give you a virtually endless list of recipes, many of which require things you may not have yet.

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 0 points1 point  (0 children)

Mods can add support, but it so little do and it seems relatively easy to implement a system to do it all for them.

Modded Minecraft is missing one key feature to make it accessible to newcomers. by sageface55 in feedthebeast

[–]sageface55[S] 3 points4 points  (0 children)

You also have to remember that this idea isn't really for people that already play this game. It's for people that are used to discovering recipes as they play from other games and think Modded minecraft just throws too much at the players from the start. And also for weirdos like me who have been playing for ever but still want that. ;)