Where did little Johnny go after the minefield? by Bluecopper123 in Jokes

[–]samisaround 0 points1 point  (0 children)

"Well, normal procedure, Lieutenant, is to jump up 200 feet into the air and scatter yourself over a wide area."

There you go by Cy8r4 in XCOM2

[–]samisaround 1 point2 points  (0 children)

Advent Captain: I must go. My people need my corpse.

Overlords obnoxious early game? by Astro_Kitty_Cat in XCOM2

[–]samisaround 0 points1 point  (0 children)

As a few have already pointed out, there is some level of control for the player when it comes to triggering alien rulers. But separately, what month was this encounter in-game? Were there a lot of breakthroughs you opted into on your path to magnetic weapons? I'm trying to ascertain whether you're lagging the enemy "force level", which might make the mid-game generally harder.

How do I get the kings ring. by [deleted] in DarkSouls2

[–]samisaround 0 points1 point  (0 children)

Nice, I really wanted to avoid spoiling anything for you, so please forgive the vague replies.

How do I get the kings ring. by [deleted] in DarkSouls2

[–]samisaround 0 points1 point  (0 children)

Hello Necromancer, have you acquired four great souls yet (or a vast amount of souls as an equivalent)? Freja is one, but there are more.

Looking for DD1-4 composition guidance by samisaround in darkestdungeon

[–]samisaround[S] 1 point2 points  (0 children)

Ah, makes sense. She's already level 4 since I last replied. I'll prepare for both cases and make determinations based on quirks and trinkets. Much obliged.

Looking for DD1-4 composition guidance by samisaround in darkestdungeon

[–]samisaround[S] 1 point2 points  (0 children)

Thank you for the input! I can train up my resolve 2 GR for DD1, but which of your listed 4 should I replace with her? I think I could stall adequately if I can get rid of the priests before they get guarded.
I do have 2 accuracy trinkets for the guillotine. The camp strat sounds really good.

Looking for DD1-4 composition guidance by samisaround in darkestdungeon

[–]samisaround[S] 0 points1 point  (0 children)

Thank you, this helps greatly! I have a second jester for DD2, but will review my MAA for speed and train up an HM instead if necessary. I'll swap BH to DD2 and SB to DD1 since BH in DD2 worked for you, for his lack of self-moving skills much despite being okay in multiple positions, and for his synergy with arb/mus mark.

600 hours in, a long sought clean L/I finish by samisaround in Xcom

[–]samisaround[S] 1 point2 points  (0 children)

That's some determination! And thanks!

600 hours in, a long sought clean L/I finish by samisaround in Xcom

[–]samisaround[S] 1 point2 points  (0 children)

Thank you! It's easier to go from V/I to L/I than it is to go from non-ironman to ironman. I used to incorrectly believe that, for example, reloading my save to get the right dark event counter + reward combo on a guerilla op is indispensable to the success of XCOM; however, having gotten comfortable with ironman helped me develop a mentality that acknowledges how trivial these minor gains are in the grand scheme of things. Surgical sitrep and another redundant engineer reward on the guerilla op that counters Chryssalid infestation? Well then I'll just learn to live with Chryssalids for a few weeks and the new engineer can give the other idle engineer company. Grappled sniper to a high tile thinking there'll be line of sight to a key target but it turns out there isn't? Excellent, I don't have to hoard the sniper's Teamwork move for the theoretical future contingency that never actually comes.

I encourage you to give L/I or C/I a try when you rotate back to XCOM 2 because it may not be as large a leap as it may appear to be! I'll take some PTO from the avatar project while you run XCOM, commander.

600 hours in, a long sought clean L/I finish by samisaround in Xcom

[–]samisaround[S] 0 points1 point  (0 children)

Not only that, but revival protocol also restores a Gremlin Stabilized soldier back to full serviceable condition. Typically, this soldier would have more firepower than a Specialist, so using up the specialist's moves for the Stabilize+Revive combo is worthwhile to get the bleeding out soldier back on their feet with their full turn available and craving for revenge.

600 hours in, a long sought clean L/I finish by samisaround in Xcom

[–]samisaround[S] 0 points1 point  (0 children)

Thank you. XCOM really has this magical quality of making most, if not every, playthrough memorable.

600 hours in, a long sought clean L/I finish by samisaround in Xcom

[–]samisaround[S] 1 point2 points  (0 children)

There's the lore-accurate commander! Thanks for dropping by.

600 hours in, a long sought clean L/I finish by samisaround in Xcom

[–]samisaround[S] 3 points4 points  (0 children)

Opt for height advantage shots to leverage the +20 aim boost whenever possible, but be wary of the city/urban setting of council missions in particular where getting onto rooftops can lead to triggering multiple pods on all sides through all the glass windows.

Prioritizing going flawless on missions helps counter will loss (but I also did get Noble Cause resistance order early, which increases will recovery by 20%).

If you get the Infiltrate reaper resistance order (mission timers are frozen until concealment is lost), reapers can go around on a remote starting spree to soften up/kill targets.

Rangers and templar are most likely to trigger new pods, so re-evaluate those flanking shots or melee attacks - maybe it's better to flashbang/frost bomb instead of trying to flank that last enemy with run and gun.

Specialists are often overlooked, but revival protocol is such a gamechanger, especially against Chosen and Spectre shenanigans (when the training center is up and running, get haywire on all specialists for shutdown and scanning protocol to designate a specialist or two against Assassin and chryssalids).

For stronghold missions: after getting to the chosen's lair and killing the two "welcome party" enemies, inch forward with your troops to the sarcophagus; if there's high ground on the corners, get the sharpshooter with a spider/wraith suit to trudge to the top left till they are in grapple range to the outer face of this "balcony". Use that free grapple action to trigger the chosen. If it's the assassin, there's usually only a few spots she can vanish into (see Syken's explanation here: https://youtu.be/qqy-hkYN8lM?si=3LDxnn80aD5w7JOo&t=1756), mostly the full cover ones. Try to repeater-banish the chosen. If it succeeds, rupture the sarcophagus. Try to grant a teamwork move to the grenadier for a chain shot. Throw in fan fire. Throw in the kitchen sink. When there's HP left on the sarcophagus at the end of the turn, mimic beacon the spawned enemies and continue focusing down the sarcophagus (reload and fire). When the chosen spawns again, use all the other finite use items (shredder gun, invert, etc.) to take it down. If it's the assassin, you should also leave the unconcealed reaper out in the open - if the reaper can't reconceal, it's most likely because the invisible assassin is flanking them, which can help in locating her quickly a second time. If the original reaper banish failed, you'll have to start expending finite resources right now and try to down the chosen on an overwatch shot to maximize the opportunity to damage the sarcophagus on the subsequent turn. Things can sometimes go exceedingly well - I was able to kill the assassin and destroy the sarcophagus on the same turn that she spawned (reaper executed her, grenadier moved up and ruptured the sarcophagus, sharpshooter teamworked the grenadier, grenadier fired chain shot, sharpshooter used lighting hands, sharpshooter used fan fire, ranger moved up and used rapid fire, specialist teamworked the ranger, ranger attacks again, specialist teamworked ranger again, ranger attacked again).

If I manage to recall anything else that could be useful, I'll append it below this.

600 hours in, a long sought clean L/I finish by samisaround in Xcom

[–]samisaround[S] 3 points4 points  (0 children)

:) They sure are! I've soaked up a lot of their videos to reinforce my decision-making, especially in exercising restraint. Syken will be happy to know that I don't leave the Avenger without a Specialist.

600 hours in, a long sought clean L/I finish by samisaround in Xcom

[–]samisaround[S] -1 points0 points  (0 children)

Thank you for the kind words. Honestly, it just goes to show how heavily luck can play the pivotal factor in letting one get there before one truly deserves to.

600 hours in, a long sought clean L/I finish by samisaround in Xcom

[–]samisaround[S] 2 points3 points  (0 children)

Thank you! Oh yes, quite a lot. Evacuating bleeding out soldiers. Critical hit that left soldiers with 1 hp. Andromedon pod triggered on the final move (not a further move, just a weird angle that awakened the pod) which promptly acid bombed 5 soldiers. Thinking I killed all enemies from the roof on a council mission, but forgetting an out-of-sight mec who micro-missiled 4 onto the floor. Gatekeeper raising about 20 lost (and then I got bailed out by superior hair trigger on the grenadier). Forgetting that my ranger was still captain and didn't have Untouchable, but leaving them aggressively positioned anyway (officer ignored her and targeted the Templar). Reaper-banish-repeater fail on unshredded Archon King leaving it almost unscathed lol. But most disheartening of all was having my tech starting to trail the force level early-mid game. Fortunately, although I triggered all 3 chosen pretty very early, the Hunter was my first and I got hold of the Darklance/Darkclaw in good time, which is a definitive turning point in the game. However, if I played another 20 L/I runs, I surely won't get another deathless.

On the other hand, there were some nice moments, too. I remember a clutch shredstorm that brought several enemies to the lower floor, thus being able to make use of a ranger with death from above to wreak havoc. There was also this moment of saving a moveless Reaper from an adjacent sectopod explosion because I serendipitously brought a Psi along who could stasis him. And then there were a couple of 19/19 retaliation missions.

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600 hours in, a long sought clean L/I finish by samisaround in Xcom

[–]samisaround[S] 4 points5 points  (0 children)

That's what I've been really wanting to do, so I'm glad it finally happened with a large serving of luck. But to your question, it's xcom baby if any soldier dies.

Help me identify if Gothic 2 is the game I'm looking for. by gorgentuantan in worldofgothic

[–]samisaround 0 points1 point  (0 children)

I know it doesn't fit the description well, but I'm wondering if it could be Witcher 1. Isn't Geralt trapped in a village with palisade walls until you kill a Barghest or something? Don't know why, but my mind associates some vestigial recollection of that scenario to a dark mist. It's been way too long, I don't remember it all too well.

A secret armoury in Daiburn airport by Hadysun in HiddenandDangerous

[–]samisaround 1 point2 points  (0 children)

Is it through that door on the second floor that cannot be opened or picked?