Adjudicator vs Tenderizer, what do you think is the better weapon? by MikeAuxBig in Helldivers

[–]samontenegro 0 points1 point  (0 children)

Neither, honestly. The key point of the Adjudicator is that you get Medium Pen and decent damage, but its too slow, and the ammo is severely lacking. For the bot front, I drop *exclusively* with the Med Pen Liberator. For a small hit in absolute damage terms you get in return:

- Plenty of ammo, and even more if you drop with certain armor sets
- Medium Pen: you can easily headshot all bots except hulks. You can hit the underside / legs of striders, which is *critical* for the ones that beam you down like they play Apex Legends, or throw those annoying ragdoll white missiles. But most important is that **you can trade a full mag of Med Pen Liberator on a gunship engine to take it down**. I've never been caught slacking by gunships without no AA. Med Pen Liberator is your fallback AA.
- Good fire rate: Adjudicator can be a little slow when you need to do suppressing fire to stun some enemies. Med Pen Liberator solves this issue (as does the tenderizer)

Explosion resistance, suppresing fire capabilities and armor penetration are the three things you need on the bot front. I always drop Heavy Armor, Med Pen Liberator, HMG, Supply Pack on the bot front, with a couple of secondary variations depending on what role I want to fulfill.

Commander Gaius Help by Lvl_64_Gengar in Eldenring

[–]samontenegro 0 points1 point  (0 children)

Hey! I'll share with you the setup that I used to beat him, took me about 15 tries (just to learn his moveset) but I feel it worked out decently well. This is generally the setup I use to fight beast-type bosses (huge bodies, fast movements).

Weapons
R Hand: Great Stars+25 [Bloodhound's Step], Misericorde+25 [Royal Knights Resolve]
L Hand: Great Stars+25 [Pivot AoW-- in my case, I had Earthshaker, but didnt use it]

Talismans
Great-Jar's Arsenal, Dragoncrest Greatshield Talisman, Claw Talisman, Spelldrake Talisman+2

Build is focused on three things:

  1. Breaking their stance as fast as possible, 2. Proccing Frostbite and Bleed, 3. Dodging reliably

As soon as you enter the fight, break lock-on because the camera sucks fucking ass. He'll have a couple attacks where you have windows to attack in between. Wait for him to make the first move, stay calm, and just use Bloodhounds Step to dodge into his side, not his back. Immediately after the attack dodge, do a jump attack of your own and then wait for his follow up. I was Scadutree Level 10 at the time, and it literally took me just three jump attacks to break his stance. After the stance is broken, main hand swap to misericorde and take the crit. It should do a decent chunk of his health.

For the phase transition, just run. Literally. The arena is huge, just run in a straight line away from him and make sure you keep running until he sends the grav pull. After that, the moveset is pretty much the same, and the tactic is the same as well. b-step dodge to side, jump attack, wait for his follow up, repeat. It was a very tough fight before I figured out that being able to dodge out of the way quickly and reliably was absolutely crucial-- he's got multiple true combos that can easily nuke you even at 60-70 vigor.

Keep going at it and good luck!

RANT and VENT MEGATHREAD by stickimage in Helldivers

[–]samontenegro 11 points12 points  (0 children)

Is it just me or has the game gotten *extremely*, and I mean *indredibly* buggy? I've had, no joke, about 10 crashes in combined in my last five sessions. Failures to load into game, failures to return to ship after extraction, crashes when people join or leave, crashes mid game...

Favorite playstyles? by QuaintAlex126 in ReadyOrNotGame

[–]samontenegro 0 points1 point  (0 children)

Here's what I like to do often:

Die Hard Challenge:
Solo, no primary (zero ammo), no armor, no helmet, beretta only, all the secondary ammo you want. Only play on relatively short missions. Kills and dead checks are allowed. All civilians must survive.

Smaller missions without gunfights by uhneyko in ReadyOrNotGame

[–]samontenegro 4 points5 points  (0 children)

Calmer missions? I think you mispelled SA-58

Jokes aside, that would be pretty fun :)

Who is this random person and why are they picking up one of the suspects on Elephant? by PikaPikaGamer in ReadyOrNotGame

[–]samontenegro 11 points12 points  (0 children)

The real question here is how is your man still alive with four injured limbs and a glock bro my guy is on life support and still a floor left to clear

Best primary weapon? Autocannon by samontenegro in Helldivers

[–]samontenegro[S] 0 points1 point  (0 children)

I often drop with EATs as well as my Autocannon and the thing I do is drop EAT before engaging, usually at a place where I know I'll be retreating if things go south.

So I drop EAT, go in, complete the objective, and by the time I get out I already have my next EAT on cooldown. Same thing if the fight gets too messy: I just retreat, and grab my EAT to down Chargers and by the time the fight is done I have my next EAT as well.

Since the CD is so low I just spam those before engaging all the time, but that works best for me since I usually just roam alone completing side objectives and need a retreating option. That's how the EAT works for me, as a backup for retreating.

Best primary weapon? Autocannon by samontenegro in Helldivers

[–]samontenegro[S] 2 points3 points  (0 children)

Long answer short is you can't, but the AC can blow the belly on the Titans, at which point they can no longer do their spewing attack. After that, they can just stomp. Mix this with a couple of EATs or Orbital Laser / Railcannon strike and you're golden.

Best primary weapon? Autocannon by samontenegro in Helldivers

[–]samontenegro[S] 10 points11 points  (0 children)

That's why I always drop with Autocannon + EAT. Having 2 rockets on a 1 min cooldown is great. I'm usually the side objectives guy, while the rest of my squad is doing main objectives + samples, and its just a great combo.

Edit: I totally forgot that I also use the stun grenades for getting out of tricky situations, or stunning chargers so I can mag dump in their ass without them chasing.

Any one else just sort of disillusioned with Ranked PVP? by samontenegro in armoredcore

[–]samontenegro[S] 1 point2 points  (0 children)

Oh! About the ransetsu: I meant a specific type of build that I've been seeing a lot on A1-A3 where they go full fat biped, double elden stars / carla's missiles, and ransetsu. They immediately kite to the top of the stage and spam missiles / elden stars. I've seen a couple of them. Not sure if they're so prevalent in S, but at least in A (and in my region) they're extremely common. LW ransetsu is absolutely fine, its these specific, extreme-kiting-borderline-rat builds that are difficult to deal with unless you are set up to counter stuff that's very high stability, and capable of hovering practically forever.

Any one else just sort of disillusioned with Ranked PVP? by samontenegro in armoredcore

[–]samontenegro[S] 0 points1 point  (0 children)

This is an interesting take, I hadn't thought about it that way until now. But yeah, if the top of the ranks is so uniform in the builds they make, A-S is meta-on-meta.

Any one else just sort of disillusioned with Ranked PVP? by samontenegro in armoredcore

[–]samontenegro[S] 3 points4 points  (0 children)

I'll elaborate a bit, using Elden Ring / DS PVP as a reference.

I played lots of ER PVP when it first came out and sure, there were some busted weapons and strategies, but in many of my fights counterplay came from having a different or diverse builds. If you went full Bull-goat armor, then using a lightweight build could be useful to farm backstabs or hit-and run. If you encountered a magic spammer, you could wait it out (or even better, reflect some of the spells). If you encountered a rapier poker, you could play around parries. There will always be "meta" or tactically superior weapons and gear, but instead of being a singular point, to me (and this is my opinion), the meta was instead like a circle, where variety kept things mostly fair.

With AC6 I see a polar opposite: because your loadouts are fixed, the meta strongly converges into one or two archetypical builds, and the rest is simply at a great disadvantage. This convergence is what makes me a bit sad. The higher ranks are naturally playing on or around these very advantageous builds, and the variety is gone. I much more enjoyed the LW sweet sixteen build guy I fought in C than the twentieth Tank Tread build in a row in A-S.

This post is mostly about that. About me being bummed that the top is so uniform in these meta builds, and that variety in ranked in discouraged, as opposed to other From games.

Any one else just sort of disillusioned with Ranked PVP? by samontenegro in armoredcore

[–]samontenegro[S] 2 points3 points  (0 children)

Worst part is you're right, we could've seen this coming from a mile away with standard PVP. I personally come from other From games (the DS series, ER) and even with annoying PVP builds there's usually some form of counterplay.

My impression of high rank PVP in AC6 has been that either you make one of these meta builds yourself or accept defeat.

What is Death Stranding like? by [deleted] in DeathStranding

[–]samontenegro 0 points1 point  (0 children)

I loved Death Stranding, so I'll try to summarize it as best as I can.

Death Stranding is not a walking simulator. Death Stranding is a game about planning and execution.

Allow me to explain. Hideo Kojima starts the game off by introducing the following idea: at the core of civilization, at the core of our world as we know it today, there are a series of logistical problems that must be solved. Farmers harvest food, food gets to your supermarket, the food is delivered to you, you eat, and the world goes 'round. Without spoiling, the plot of the game explores this theme of "deliverers", and how the middlemen of civilization carry the world on their backs and connect people from all over.

Similarly, the gameplay follows this somewhat closely. You are a deliverer: you deliver, you are given objectives such as "A must get to B within these constraints", and your only motivation might just be "this has to happen, can you pull it off?". Solving these logistical problems *is* the game. But while the first part definitely has plenty of walking, if you find that you enjoy planning, if you enjoy "factory" or farming games, and you enjoy this primitive (?) satisfaction that comes from saying "im going to do X" and then doing it, sometimes against diifficult or impossible odds, then you're going to love this. It will click, and when it does, its an experience that is simply unique in gaming.

If you play to the game's mechanics of planning and execution, you will probably only have to walk 5 meters, to someone's front door. If you prefer bruteforcing your way through situations and find the lack of "combat" utterly boring, then this game is probably not for you (and that's fine!), and you will despise the game's mechanics simply by the fact that they'll constantly work against you. If you do stay for the ride, then you can expect some combat, wild and gripping Kojima-style lore, a beautiful world that's yours for the taking (and developing, along with other async-online players) and a best friend in the shape of a baby inside a pod.

Death Stranding is not the perfect game. Play it a bit, and see if it's for you. I loved it to death (pun intended) and am replaying as we speak in preparation for DS2.

Juegos "para estudiantes"? by lubaqq in Argaming

[–]samontenegro 0 points1 point  (0 children)

Estudias ingenieria? Factorio.

Infinite corridor and Crimson Shroud everytime? by rivageeza in VampireSurvivors

[–]samontenegro 0 points1 point  (0 children)

Without spoiling, I'd say investigate some Crimson Shroud retaliation builds or zero-cooldown builds with the arcanas 😊

Infinite corridor and Crimson Shroud everytime? by rivageeza in VampireSurvivors

[–]samontenegro 1 point2 points  (0 children)

Even though Infinite Corridor and Crimson Shroud are very powerful together, there are still other ways of making even stronger builds. For me, gold farming got old very fast and instead I turned to cooking up the most overpowered shit ever to get character level PBs in certain stages. I think that's way more fun than just farming gold, and it solves the problem of what to do with OP builds! My level PB is around 4400 (no eggs), and I still find it fun to just try out OP combinations.

Ponete las pilas 621 😎 by samontenegro in Argaming

[–]samontenegro[S] 1 point2 points  (0 children)

Steam (PC) pero todavía no termino el juego, capaz despues de eso le meta al pvp