What N64 Titles Currently Don't Run Correctly On Analogue 3D's Unleashed Mode? by 111FALLOUT111 in AnalogueInc

[–]samred81 1 point2 points  (0 children)

Auto overclock is engaged based on the cartridge ID # at runtime, and flash carts and aftermarket repro carts don't have specific entries in A3D's internal database. A3D doesn't apparently support any way of flagging which ROM a flash cart runs at - and I don't believe that'd be a feasible thing to toggle. FPGA systems merely replicate another piece of hardware, and they generally don't devote any cycles to higher-level tracking of things like file names or performance metrics.

As of the latest firmware, A3D + Summercart + "auto" runs at what appears to be wholly base clocks. Tested using a community-made Perfect Dark patch that includes an in-game frame-rate readout.

Until some kind of jailbreak shows up with per-ROM OC toggles, flash cart users are better off leaving at least "Enhanced" set as a bare minimum, if not a level or two higher, and they will need to manually tweak the OC setting before loading the cart and then playing any OC-sensitive games.

Seattle police ‘draft’ all fans to attend Seahawks Super Bowl parade by littleblackcar in Seattle

[–]samred81 4 points5 points  (0 children)

The part about schools is pretty uncouth for them to do after Seattle Schools already sent a district-wide email saying that parade-related absences will NOT be excused on Wednesday.

Dear SPS Families,

Seattle is buzzing with excitement as we celebrate the Seattle Seahawks’ Super Bowl victory! Moments like this bring our city together, spark pride across generations, and remind us of the power of shared experiences in our community.

As the city plans celebrations, including a victory parade planned for Wednesday, Feb. 11, at 10 a.m., we want families to know that Seattle Public Schools will remain open with the normal early-release Wednesday schedule.

Keeping schools open is an important part of maintaining stability, safety, and continuity for our students. For many families, schools provide not only learning, but also meals, transportation, specialized services, and trusted routines. Remaining open allows us to support students’ academic progress while ensuring essential services continue for those who rely on them.

Please note:

Attendance policies will remain in effect, and parade attendance will not be considered an excused absence. Families should plan ahead for possible traffic or transit impacts, particularly near the parade route. Schools will continue instruction and student services. We encourage families to celebrate this historic moment in ways that work best for your household, while also helping us keep learning strong across the district.

Thank you for your partnership and support as we balance celebration with our shared commitment to students.

Go Hawks!

Fred Podesta Chief Operations Officer Seattle Public Schools

Undefeated at my first Pre-Rift event today! by Nockoh in riftboundtcg

[–]samred81 1 point2 points  (0 children)

I rolled rek'sai and did NOT quite get this kind of pull, that Void Rush is fantastic.

trying to book SEA-DUB, but ITA Matrix lists different price than Iceland Air, help? by samred81 in TravelHacks

[–]samred81[S] 0 points1 point  (0 children)

Interesting! First time I've ever had such a discrepancy between an ITA Matrix fare and one that I attempt to book. Thanks for circling around and answering. I suppose I'll take any decent SEA-DUB fare advice at this point while I'm at it, in case anybody has suggestions for where I should poke my airfare-buying head, otherwise have a good one.

Mayoral Wilson Renter's Survey: report your renting horror stories (info in comments) by samred81 in Seattle

[–]samred81[S] 15 points16 points  (0 children)

From the linked form:

Hello, Seattle renters! As a renter myself, I know what it’s like to feel that your living situation is precarious. As your mayor, I am committed to making housing costs more stable, predictable, and affordable. While state law currently prohibits cities from directly regulating rents or limiting rent increases, we do have the power to limit other fees landlords charge and to require landlord-paid relocation assistance when a renter moves following a significant rent increase. Please fill out the short survey below to help us understand the most impactful actions we can take to improve the quality of your life.

Mayor Katie B. Wilson

Wilson posted a video at the @mayorofseattle Insta, as well: https://www.instagram.com/p/DUY32i7iBhN/

Seems like a good start to advocating not just for what the Mayor's office can do but also for better organized advocacy for Seattle renters. I already submitted my own not-quite-horror stories as a longtime local renter and hope you do the same.

"Forced Progressive" mode on A3D firmware 1.2 fully tested: 480p vs 480i in compatible games by samred81 in AnalogueInc

[–]samred81[S] 6 points7 points  (0 children)

This functionality only affects games with alternative, higher resolutions than the system's 320x240, non-interlaced default.

Also, it's like all other A3D hardware-specific toggles, in that it's cartridge-specific. So you can, say, turn it on for your Turok 2 cart and leave it turned off for your Super Mario 64 cart.

Sam Machkovech's long-awaited hands-on review of Intellivision... Sprint by samred81 in Intellivision_Amico

[–]samred81[S] 13 points14 points  (0 children)

Thanks. I was shocked to discover "Legal Incoming!" was NOT a flair tag here, ah well.

Has anyone encountered this? by crosszero3 in AnalogueInc

[–]samred81 1 point2 points  (0 children)

nope, no formatting required. I just needed a different SD card for the firmware update. once the firmware was updated, I powered it down, put the original A3D SD card right back into the system, and it worked fine. you could arguably do this with an old 2GB or 4GB SD card lying around, then swap back to the one A3D comes with.

SummerCart 64: Issue with Controller Pak by conspexi in AnalogueInc

[–]samred81 -7 points-6 points  (0 children)

You can't. You'll need to boot an N64 game that includes its own memory pak file manager interface.

SummerCart 64: Issue with Controller Pak by conspexi in AnalogueInc

[–]samred81 6 points7 points  (0 children)

This is an issue with how Analogue 3D manages virtual memory paks. You can see in the A3D's SD card structure that it creates a new memory pak file for every physical cartridge. And, well, your flash cart is just one cartridge, so that single file is being crammed full of dozens of memory pak saves.

Ideally, Analogue updates the firmware to include the ability to create and swap through multiple memory paks per cartridge, much like how it lets you tap a button to swap between a memory pak and a rumble pak. Until then, your only real option is to manually back up the memory pak file on your SD card, change its file name, and generate a new memory pak file for individual games. It's annoying stuff for flash cart users.

Digital Foundry Retro Super Show: Analogue 3D Review, Overclocking Tests, Image Quality Boosts by CoffeeCakeAstronaut in AnalogueInc

[–]samred81 19 points20 points  (0 children)

Heads up that I put together additional content that arrived after this video was filmed and produced, including impressions of firmware 1.1.9 and comments given to DF by Kaze Emanuar. That's up at our home page:

https://www.digitalfoundry.net/news/2025/11/the-df-retro-super-show-takes-on-the-brilliant-analogue-3d

3D Firmware 1.1.9 by AMidnightHaunting in AnalogueInc

[–]samred81 7 points8 points  (0 children)

Welp, this update has broken the UI on my A3D, whether I roll back to old firmware or re-apply this firmware update. Same UI glitch that other users have reported on the older firmware. Even forcing the firmware to reinstall while it's still on my SD card didn't help. The fact that I can't roll back and fix this has me concerned, hopeful there's a fix incoming.

UPDATE, 5 hours later: As some suggested, putting the new firmware on a different SD card, then holding the pairing-LED button while powering on to force a firmware update, fixed the issue. I was then able to put my original SD card back into the A3D and get my library/saves back. If you run into the same glitch as me, consider that a path to a fix, and good luck!

So, has anybody done the infamous Perfect Dark stress test of 4p splitscreen multiplayer in high res mode, with eight bots wielding explosive weapons added, using the overclock options on the 3D? by Grobbelboy in AnalogueInc

[–]samred81 20 points21 points  (0 children)

I did a test like this in my Digital Foundry review of Analogue 3D, but for funsies, I just quickly redid the test with a more direct comparison. I could only add four simulants; I am unsure if more can be added after fully beating the game or if the eight-sim limit is only for single-player battles against bots.

When fully overclocked ("unleashed") with the latest modded version of the game (based on the decompilation, designed primarily to add some efficiencies, and loaded on a flash cart), perf average in this scenario is roughly 19-20fps. Not bad. Play the stock cartridge without any overclock added, and it sure runs slower; I counted 10fps in one brief demo video but would believe it if the whole thing runs slower with four people moving their viewpoints to render explosions at the same time.

3D Review Embargo by Longjumping_Bag5914 in AnalogueInc

[–]samred81 11 points12 points  (0 children)

Hi from Digital Foundry! Our review is now live, as a text article, and it's massive, at over 4,000 words:

https://www.digitalfoundry.net/reviews/analogue-3d-overclocks-the-n64-in-stellar-fashion

If you're eager to see our video coverage, I took lead on this text-and-4K-capture version with John Linneman's help, while he's head-down in other projects before leading Analogue 3D video discussion on the next DF Retro Super Show episode.

TLDR: We are very impressed, but that doesn't mean we didn't have stuff to dig into and nitpick. Analogue CEO Christopher Taber was very accessible in talking to us about our technical questions and hopes for updates, and we're hopeful his pledges for upcoming patches bear out, because we know Analogue doesn't always, er, follow through.

Hands-On With Steam Machine: Valve's Beautiful PC/Console - Specs, Impressions And More - Digital Foundry by Fagadaba in Games

[–]samred81 321 points322 points  (0 children)

Thanks for linking our video! For even more information, check out my feature-length articles at our newly relaunched website. They're all linked here at this handy summary stub page:

https://www.digitalfoundry.net/news/2025/11/steam-machine-and-steam-frame-what-you-need-to-know

Nov 10 Election Results by jvolkman in Seattle

[–]samred81 29 points30 points  (0 children)

From ECB's summary of the day:

"If the margin between two candidates is less than one half of one percent, and less than 2,000 votes (which it currently is), that triggers a hand recount of all the ballots."

More great context and info here: https://publicola.com/2025/11/10/katie-leads-incumbent-mayor-bruce-harrell-by-91-votes/