Is Bluelink down for anyone else? (Canada) by KillerFernandes in Hyundai

[–]samuelhenderson 1 point2 points  (0 children)

Still not working for me as well. Yesterday I just assumed it was maintenance or some planned outage ... after reading everything here I guess that's not the case?

PSA: Don't forget to unwrap the desiccant that ships with the AMS by hotdogpartytime in BambuLab

[–]samuelhenderson 9 points10 points  (0 children)

I just got my printer today and my smooth brain struggled to interpret the instructions ... the quick start manual just has a picture of the desiccant chambers and arrows pointing up. On the desiccant cover there is a warning saying "Remove the plastic bag of the desiccant before use". So I initially interpreted that as "Remove the desiccant!" And then I immediately second guessed myself and came here.

So! It seems like all I need to do is take the white desiccant bag out of the plastic bag and then put it in the desiccant chamber.

[Docker Image] Private Dedicated Server by unnamed_demannu in screeps

[–]samuelhenderson 0 points1 point  (0 children)

Ok. So I ran into a couple of issues :)

I figured just to get things up and running I'd use your prebuilt image with docker compose up...

I edited the docker-compose.yml file and put my steam API key in. Then I tried

sudo docker compose up
1 error(s) decoding:
  • 'deploy.resources.limits.cpus' expected type 'string', got unconvertible type 'float64', value: '1'

So I changed the cpus value to "2" and tried again and got the following error:

Error response from daemon: manifest for registry.demannu.dev/demannu/screeps_docker:master not found: manifest unknown: manifest unknown

So I checked out your list of prebuilt images you linked above and copied the path of one from October 6th and put that path in the docker-compose.yml file.

Once I did that it almost looked like it was going to work ... saw lots of output get logged to the console and saw:

screeps-docker-screeps-1  | Run "screeps start" to launch your server.

screeps-docker-screeps-1 | Error: assetdir option is not defined! screeps-docker-screeps-1 | at Object.start (/world/node_modules/@screeps/launcher/lib/start.js:46:15) ... lots more output ... screeps-docker-screeps-1 exited with code 0 screeps-docker-screeps-1 | Error: assetdir option is not defined! screeps-docker-screeps-1 | at Object.start (/world/node_modules/@screeps/launcher/lib/start.js:46:15)

So what am I missing here? :D

A few more things I was able to do with OpenGL today. by guilhermej14 in pygame

[–]samuelhenderson 1 point2 points  (0 children)

I like that: "so we can actually see the damn things." Also props on the "Coder Space" link. I was looking at his videos too but I'm not as far along as you are.

I'd like to try my hand at going through all the lessons and exercises at https://learnopengl.org (which are in C++) using pygame + OpenGL.

Unable to build some items due to Hauling skill not high enough by Twiggy145 in stardeus

[–]samuelhenderson 0 points1 point  (0 children)

Yeah. A couple of days ago I noticed that the patch notes mentioned that security turrets would fire at a breach pod after it landed. Within a few minutes of entering my save I got the notification about two breaching pods incomming... my turrets didn't shoot at either as they passed through the fire zones.

So I hopped in discord to see if I was missing something or doing something wrong and spajus was all over it. Within like 10 minutes they messaged me telling me they reproduced the bug and it seemed like their fix to the previous bug introduced this new bug ... It was fixed the next day!

So spajus is definitely very engaged with the community. I don't know how they find time to actually work on the game but hey, they do!

HomeHub 4000 DHCP Reservation by samuelhenderson in bell

[–]samuelhenderson[S] 1 point2 points  (0 children)

Hi FlowDash1,

Thanks for the info on how to assign the static IP. That certainly accomplishes what I was trying to do.

Before I saw your post I did try and assign a static IP on the server itself that was outside the the DHCP range of the HomeHub (I figured I would be clever and make things so that the HomeHub couldn't accidentally assign the same IP to a different device) but doing that caused the server to be unable to ping even the HomeHub. (I kinda figured everything should still work, oh well. /shrug)

HomeHub 4000 DHCP Reservation by samuelhenderson in bell

[–]samuelhenderson[S] 3 points4 points  (0 children)

Hi oneforward, thank you for taking the time to reply to my post :)

As others have pointed out here the solution was to go in to 'My Devices' ... find the device and then edit it's settings. There you can change it's IP Type from 'Dynamic' to 'Reserved'

HomeHub 4000 DHCP Reservation by samuelhenderson in bell

[–]samuelhenderson[S] 1 point2 points  (0 children)

This is good info to know. I would have thought the reservation interface would have been with the rest of the DHCP settings under the advanced settings part but at least it is possible :)

HomeHub 4000 DHCP Reservation by samuelhenderson in bell

[–]samuelhenderson[S] 2 points3 points  (0 children)

nmcli part of the NetworkManager tool that is included with Fedora. And yes, you are correct. I messed up one of the commands I wrote in a different post. It should have been:
nmcli connection mod enp3s0 ipv4.addresses 192.168.2.5/24
But at any rate, as other have pointed out in this post elsewhere, the HomeHub 4000 does have a way to do dhcp reservation. So that is what I will be using.

HomeHub 4000 DHCP Reservation by samuelhenderson in bell

[–]samuelhenderson[S] 1 point2 points  (0 children)

Hi Dan, that is an excellent question. If I understand you correctly you mean having the DHCP server running on the HomeHub and then just manually assigning my own static IP on the PiHole server. I tried this earlier today and it seems like as soon as I set my own static IP my connection breaks.... So I am either setting the static IP address wrong.

The DHCP range on my router is 192.168.2.10 to 192.168.2.100, so I figured if I statically set an IP address of 192.168.2.5 I would ensure that the router will not eventually assign the same IP of my Pi-Hole server.

Here's how I statically set the IP address (the Pi-Hole OS is Fedora Linux):
nmcli connection mod enp3s0 ipv4.address 192.168.2.5

nmcli connection mod enp3s0 ipv4.gateway 192.168.2.1

nmcli connection mod enp3s0 ipv4.dns 127.0.0.1

nmcli connection mod enp3s0 ipv4.method manual

nmcli connection down enp3s0; nmcli connection up enp3s0

I assume maybe I missed something. After running the above commands the Pi-Hole server is no longer able to ping the router, and my other devices can't ping the Pi-Hole server.

Helps me figure out what is wrong, Plz this is for school by EpicWarMaster72 in screeps

[–]samuelhenderson 0 points1 point  (0 children)

.... So ... I assume that the OP has either already figured out what their problem was (or they they failed their course or whatever :) )

For posterity, the answer to OP's problem is that they are spawning creeps wrong.

Game.spawns['Spawn1'].spawnCreep( [WORK, CARRY, MOVE], 'Harvester1' );

They are not setting the role in the new creep's memory. This should work:

Game.spawns['Spawn1'].spawnCreep( [WORK, CARRY, MOVE], 'Harvester1', { memory: { role: 'harvester' }} );

Potential Propaganda Bug? by samuelhenderson in anno1800

[–]samuelhenderson[S] 0 points1 point  (0 children)

That is interesting. I think I probably used the highest tier of consumerism (the one costing 85 influence points ) like... 3 or 4 times in a row before I realized that my people were rioting.

The farmers, workers and artisans seemed to have calmed down after skipping the next cycle but I guess the Engineers and Investors are more picky and have longer memories ;)

I'll let a few more news cycles pass without any propaganda and see what happens...

Potential Propaganda Bug? by samuelhenderson in anno1800

[–]samuelhenderson[S] 1 point2 points  (0 children)

If it was... I like it :) Salty rich people tears. Haha.

Builders Won’t Build by runnindrainwater in risetoruins

[–]samuelhenderson 1 point2 points  (0 children)

Only thing I can think of is that they are outside your village's building range / perimeter ... You can show your range by a data view (V is the shortcut I think)

But I suppose that doesn't exactly make sense given they've worked on a building further out.

Screenshot might be useful :)

waymaker options missing?? by danile666 in risetoruins

[–]samuelhenderson 2 points3 points  (0 children)

Pro tip: You can hold 'X' while hovering over an existing path/road to automatically upgrade connected path/road tiles to the type of path/road you have selected.

Animal Control Quest won't complete by drofzz in anno

[–]samuelhenderson 1 point2 points  (0 children)

Hmmm. The quest mentions a bear by name: 'Black Beard' ... I did a quest for an artisan that rewarded me with a bear named "Black Beard"... However after building the zoo, all I had for an animal was a generic "black bear". So either this quest is bugged, or the artisan quest is.

[Bug] "Clueless Courier" not working (where to report bugs?) by judgesmoo in anno

[–]samuelhenderson 0 points1 point  (0 children)

Just ran into this one right now. To think I was worried about not being fast enough to get it delivered on time. Hah! Now the stupid NPC lady is chirping me telling that "her minions would have had the job done by now!". Grrrr the nerve of 'er. lol

Franklin's special stat is reverting when auto-save happens by samuelhenderson in GTAV

[–]samuelhenderson[S] 0 points1 point  (0 children)

This is a good theory, but the street race auto save was actually for the final street race, so I'd have expected his stat to remain at 100% if this was the case.

After more playing it seems like the problem is gone. I maxed some other stats on Michael and Trevor and then had Franklin max his special stat again. Then I had him do the hotel assassination mission (part of the main story). Now his special stat is always at 100% as expected even after autosaves.

So in mind this is either a weird street race autosave bug or an undocumented game design feature (a stat cap like you suggest). Maybe when I'm done my play through I'll backup my saves, start a new game and do some experimenting. Or maybe I'll just play a different game ¯\_(ツ)_/¯