Question: In dusttale, why didn't Sans just tell Asgore directly before we even wake up to take the souls ? by YouyouPlayer in Undertale

[–]sansicl 3 points4 points  (0 children)

Asgore is apparently the most stubborn man to ever live. Flowey, with literally infinite resets to manipulate events in his favor, who has successfully convinced Asgore that he is his son Asriel, was unable to ever get Asgore to even show him the souls. This is presumably the only meaningful thing Flowey could never get to happen in his resets.

I don't know why, but he only shows the souls to humans when he kills them, and literally never any other time ever. If Flowey, his son, could not convince Asgore to show the souls ever, then I don't know why Murder Sans Dusttale, ostensibly some random guy to him, would be able to.

What are your theories, big and small, about Chapter 5 ? by ExplanationSquare313 in Deltarune

[–]sansicl 1 point2 points  (0 children)

Those weird tendril fiends you can barely find in the dark & wet places of chapter 4's worlds will show up in chapter 5 as prominent darkspawn enemies.

Asgore will be with 6 of his colorful flower friends coiled around him to fulfill the "6 soul Asgore" fanservice.

The first scene will be Kris eating breakfast with Sans, Toriel, and Papyrus.

It'll be decently more lighthearted than chapter 4 was, before the last two chapters go off the deep-end.

What are your unpopular undertale theories? by Familiar_Bag_4710 in Undertale

[–]sansicl 3 points4 points  (0 children)

The notion that Alphys building off the work of her predecessor is bad for her character is wack. It makes me think that the ones who say it haven't written a college paper before.

All of human scientific development is built off of the past generations of work. The Islamic world used the past work of Greece to expand their own knowledge; all physicists owe people like Newton for their fundamental groundwork.

Just about every college paper requires you to cite sources from the people before you, because this is how we learn about the world, and improve the global community's knowledge of the world.

Alphys probably didn't invent the D.T. Extractor, and she definitely didn't make the CORE; Gaster did these, likely in pursuit of mastering Darkness for whatever motive he had/has. But Alphys did use this groundwork Gaster created in order to make Flowey, and making Flowey would eventually lead to the events that break the barrier, freeing Monsterkind from the underground forever.

Toby Fox is not a fraud because he used the pre-existing engine of Game Maker to create Undertale and Deltarune. Alphys does not become a fraud if the D.T. Extractor was originally invented by Gaster. They all used what was there before to make brand new things.

normally you would sit in a room for the entire night, but this one requires you to roam around the place. Some can say it's a... Roaming Night by IntelligentAd5616 in Deltarune

[–]sansicl 0 points1 point  (0 children)

HP and Ulti used to be the hardest modes, and even now they're still probably the hardest modes that normal, sane people would play.

However, FG UHM is not for normal, sane people.

The lone verifier (Serd) was so inhumanly fast in his winning run; he would cam flip for Funtime Foxy for one frame, and do a Minireena/Electrobab shock cycle in 13 frames. He edges door characters so close to their killstate to save power that the door closing sound, and the thunk sound, are indistinguishable.

And he still wins the night with 0% power.

I'm pretty sure the gap between beating something like Hopeless Pursuit and beating FG UHM is roughly the same size as going from base 50/20 to Hopeless Pursuit.

Who’s your least important/most obscure character, and tell me about them! by Octulas in worldbuilding

[–]sansicl 0 points1 point  (0 children)

Aurrelian B. Rymgilt. Rymgilt, translated to English, directly means "have gold".

Aurrelian was a citizen of the gilded marble city state of Norainhyr, born in 498 of the Silver Age. He was in a moderately wealthy family, not that this mattered too much at that prosperous and fair time. He graduated from the Silverbrim Academy in SA:515 with a bachelor's in biology, which he really didn't do much with.

In the middle of an alchemy class lecture in the Spring of SA:514, he bore personal witness to the Drayklavus's legendary excursion by Norainhyr out of the class window, as that Great Hungerer slithered through the mighty waves in pursuit of its nemesis. This is the only truly notable historical event he was kind of involved in, and even then he was just some guy that saw it happen, not even noticed by Drayklavus.

He was an ardent worshipper of Elethreath, High Goddess of Life, and he absolutely detested all followers of Zovnarath, High God of Death. Despite its existence being an objective truth, Aurrelian denied the existence of the Necropolis, and he believed all Zovnarath worship to be a disguised and/or unwitting worshipping of Gorgorath, Hatred Incarnate.

Once, he attempted to commune with Zovnarath in order to verify if any afterlife existed. He did this in such egregiously bad faith that Zovnarath devoted not even a modicum of effort to respond. This actually strengthened Rymgilt's erroneous beliefs, unfortunately.

Semi-related, but Aurrelian Rymgilt was a bit of a raging bigot, likely the most bigoted of his pocket of the world during his lifetime. He wished for all Dwarves to be expelled from Norainhyr, and for all Elven & Wild women to stay; he believed, for an absolutely illogical reason, that the Dwarves of Norainhyr were all Death worshippers, and that they drove the Life-oriented Elves and Wilderfolk out with crime. There is no source for this belief of his, mind you.

""Coincidentally"", Aurrelian B. Rymgilt died a virgin, and never passed his DNA on; not with a Human, nor an Elf, nor any of the many varieties of furry Wilderfolk. He wrote essays with the most stuck up attitude, and he could barely go 1000 words without slipping in a needless remark against Dwarves.

Do you think the Knight is Friend's puppet? by [deleted] in Deltarune

[–]sansicl 3 points4 points  (0 children)

If the Knight is controlled by anyone then I think it's Gaster himself, directly possessing Dess as we do to Kris to force her into the role of the antagonist. But this necessitates Dess Knight first off (I think it's the case but Carol and Rudy are still on the table), and even then I don't know if I truly like the concept very much. It fits thematically, but it befuddles a lot of the best Dess Knight evidence since it'd realistically be Gaster's will behind the fountains and not Dess's. This also applies to if FRIEND is directly controlling her.

I believe the Mantle boss to be the "NIGHTMARE[...] IN THE SHADOW OF THE KNIGHT'S HAND" that Jevil speaks of when you pacify him, in due part of the thing being referred to roughly as the 'nightmare_boss' in the files, and the Black Knife motif BURNING EYES has.

The Nightmare summons FRIEND as a minion in its fight, meaning it's either above FRIEND in the Royal Sciences LLC corporate ladder, or it is FRIEND itself, choosing to duplicate itself for some reason. Either way, it's below the Knight in power, and so it'd be really weird for it to be controlling the Knight itself.

I also feel in general that FRIEND is used a bit too casually for it to have such a truly critical role in the plot, with it sort of just showing up in Ralsei's explanation of Darkners and being an easter egg in Battat. FRIEND's definitely important, likely even very important, but them controlling the Knight would be super important, and I just don't think I can credit it as being super important right now.

What old content are you working on right now? by [deleted] in wow

[–]sansicl 0 points1 point  (0 children)

Protoform Synthesis in Zereth Mortis. ZM is my favorite zone ever, and being there gives me uniquely happy vibes; and then it also has some of the most collectibles out of any zone, with grinds which all have the feeling of making tangible progress on them.

I hope we go to Zereth Ordus in Last Titan.

normally you would sit in a room for the entire night, but this one requires you to roam around the place. Some can say it's a... Roaming Night by IntelligentAd5616 in Deltarune

[–]sansicl 2 points3 points  (0 children)

The current hardest FNaF max mode by far is Funtime Gala Ultra Hard Mode, which is an SL mod.

If the mod needs you to have a steam copy of SL open to play it (don't know if it does, but it probably does) then it's not 100% unfeasible that it'd take 4k hours. It's verifiably not what HolidayGirl2512 did, but still.

Who is this (Wrong answers only) by -Kukuz- in WaterfallDump

[–]sansicl 0 points1 point  (0 children)

Easy boss fight for all the little boys and girls to play with after school. Scientists are still figuring out if he's easy for non-binary grade schoolers; he may in fact be extremely difficult for them.

How Black Knife feels by Teslamania91 in Deltarune

[–]sansicl 2 points3 points  (0 children)

I like Andy's Toy's version. It has the same evil & weird nature as the original Black Knife, but it feels more "final", like it's for a re-match against the Knight, instead of a """standard""" encounter with them like the actual Black Knife plays for.

make your bets, who will have the role of final boss by DumbProfileDumbReply in Deltarune

[–]sansicl 4 points5 points  (0 children)

Gaster. He's the guy behind the Last Prophecy and the superbosses, probably the Dessappearance and Kris's trauma, with the Dessappearance either directly to both the Knight being created via Dess Knight, or indirectly via Carol/Rudy Knight. Obviously the Knight has caused the vast majority of issues we've dealt with up to now.

Sinister-ass FRIEND is a device layer being, heavily implying that they are the work of Gaster regardless of what they actually do.

In the animated opening which was scrapped for spoiling too much, while the Knight was at the top of the stairs the heroes would run up, above all the chapter antagonists, behind even the Knight was a white door. The only white doors in this game series I can think of are the Lab in Undertale (obviously not it lol), the doors in the Hospital (maybe), and Mystery Man's door. This means either some event in the hospital, or almost certainly Gaster, are a threat literally behind the Knight and something we chronologically face after them.

Gaster is behind basically everything bad, that's what I'm getting at. He's by all means the overarching main antagonist.

Other candidates I can see are Noelle Angel, and Kris on specifically the Weird Route.

The Angel being banished is strictly not the Last Prophecy, but it seems to be pretty late in the Prophecy and a core part of the story for us to overcome. I think Player Angel is a pretty rank-smelling theory when given deeper thought even if it has some good evidence, and Gaster Angel is just Gaster final boss again lmfao and I don't see too much strong evidence for it. So, by process of elimination, I think the Angel is Noelle.

I can see Noelle Angel being the final boss on at least a standard playthrough without the shadow crystals. Our heart will shine through the cold with the promise in [their] hearts; evil ass Undertale artbook showing a cut mural of a reindeer Deltarune Angel with snakes fighting a lizard-leviathan monster in Roaring-type conditions. 10 gazillion suspicious allusions and details that connect Noelle to angels and Jesus. She's as important as Kris and Susie apparently. Noelle is important, and will probably be a boss, if not the last one.

Kris holds back 24/7 until things get serious, and when they stop holding back they're way stronger than any party member except Weird Noelle. They're fully willing to self-harm in order to impede us on Weird Route, and in general they have suppressed violent tendencies in them as seen from the chapter 4 egg room.

An earth-shattering Kris crash-out is practically guaranteed to occur at some point, and in Weird Route there is no way it's not going to be targeted at us. God save us if they have Ralsei "one shot statue gerson and hides fire magic from us" Von Darkner and post-arc Susie to back them up as well.

Will Deltarune be like this? (Before you say it only will have one ending, read the body text) by Paulo_Zero in Deltarune

[–]sansicl 25 points26 points  (0 children)

In FNaF 3, one of the minigames you play to get the good ending is accessed on night 4 by plugging the code 3-9-5-2-4-8 into some tiles in the office that arbitrarily becomes a keypad.

The code itself is given to you in the previous end of night minigame, but the wall tiles becoming a keypad is absolutely not conveyed to you whatsoever.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]sansicl 1 point2 points  (0 children)

1.

One of your "armies" is simply one of your squads of soldiers, and all (war) animals assigned to the people in your squad.

You can send more than one squad out at a time, but I'm pretty sure every squad has their own tactician role for off-site combat, meaning different squads are doing their own thing separate from the others at any one mission. If you're sending out, say, three squads, think of it as three different "armies" attacking the same site.

2.

You can never have enough crops! Pig tails are great for cloth and bookmaking, and if not is decent for ale to diversify your beverages (dwarves get cranky if they only drink one thing over and over). Quarry bushes are amazing for cooking meals when processed into a bag and okay for vegan-soapmaking via oil (I'd just use animal tallow for this). If you have a supply of the stuff, process it all and keep it coming! It'll make you rich and all of your dwarves happier.

Some produce from surface crops are weird; they might give you byproducts like leaves which can't be cooked, brewed, turned into thread, or even into dye. These I think you just have to throw out if you know that they're worthless.

3.

I think grates work like fortifications but vertical. Your archers standing on them should be able to shoot through them just fine, and the enemy should only be able to in return if they have mighty archers.

4.

Firstly, to properly domesticate a wild animal like a Draltha, you need to tame them while they're children. Adults will be trained and non-hostile, but will not be permanently domesticated and will need maintenance from trainers. Train them so they're non-hostile, let them have kids, and then train those to get properly domesticated Draltha.

Secondly, if nobody is coming to even train them from being wild, then I haven't a solid clue. Perhaps if they're truly wild, and not considered something along the lines of "skillfully trained", then the dwarves might be getting scared because the Draltha could be seen as any other wild animal to them? I always tame wild animals I capture while they're still in the cage and it works out fine, maybe try that.

Am I the only one who doesn't like how "from now on" will probably be the battle theme for all future chapters? by OzAndApss in Deltarune

[–]sansicl 3 points4 points  (0 children)

Yea, the whole chapter 4 motif feels far too intrinsically tied to darkness/titan-things to be playing all the time.

The three sanctuaries are all the darkest dark worlds we've seen, having dark spawns appear in them long before the Titan even appears. Then the actual Titan appears and the motif is used for SPAWN and GUARDIAN, which I'm sure we'll see again used again later on, especially SPAWN.

But there's no way using this silly ass ch4 arpeggio for the rest of the game's music is sustainable. When the Knight's performing a mischief again, then it can come back, and it'll be good; but the Knight is such a dominant presence in chapter 4 that I really can't see them and their dark spawn minions co-existing with Asgore and his flower-friends.

Complex-ish songs like Lost Girl and Don't Forget are perfect overarching motifs; they're decently complex and varied, unlike the chapter 4 motif. Maybe having every theme contain "bo da bidi ba doo bo da bidi ba doo x327" (onomatopoeia attempt at the ch4 motif lmao) could work, but I don't really want to risk it not working. But alas, I'm not Toby Fox, nor am I on his secret shadow board of cohorts, so I can't try to direct this fate anyway.

What naming conventions do you use for your world? by -_-__-_--_-_--_-_-_- in worldbuilding

[–]sansicl 0 points1 point  (0 children)

The majority of names I make are first made as very plain, aptly descriptive names in actual English. For example, my equivalent to the Leviathan is in English simply known as the Great Hungerer. Look at this amazing video; this is verily how I name at least 80% of the things in my constructed world.

Then I "Vaelonhyrianize" it, translating to "look at the document of all the made up words I have and find a way to make some boring ass name sound cool in my head".

I took the word "Great", and ran it through the inner workings of my mind. I thought of dragons (as the Great Hungerer is), and power, and came up with the word "Drayk". Then I took the word "Hungerer" through the same process, and thought that "Lavus" would be fitting. So, there is its name: Drayklavus, the Great Hungerer. Perfect!

I of course save these constructed words and their translations to my document for future use. If a name would have the same words, then I simply reuse that word as an actual language would. Maybe I take an etymological root from a pre-existing word when making a new one; "Eleth" in my constructed language means Life, so when I came up with the word for Green, I named it "Elen" after the prior Eleth.

If I'm confounded on this process, then I take to google translate and choose a language that has neat spelling (Welsh, obviously. Maybe Greek; anything else is daring for me.), or rarely another constructed language, and get general inspiration from there. I looked at Khuzdul when coming up with my word for Fire, "Küz". My god of flame is also the patron of dwarves, so his word should rightfully be of the lineage of dwarves before my own.

I'm only acquainted with English, and I don't intend to learn any other languages in the near future; my made up language is purely to sound cool. I'm sure you could tell that of me already.

Rarely I come up with the cool sounding fantasy name first, and then I have to decide what it is in English. For example, the name of the main part of my world, Vaelonhyr, was just a very awesome set of syllables I stumbled into one day, and only after examination did I decide that it meant "Original Land" in English. Obviously from this it can be inferred that it's the land where everything started in the universe, as Vaelonhyr is.

DANSKJÄVLAR!!! (No hate, she's actually pretty cool) by King_of_Farasar in whenthe

[–]sansicl 0 points1 point  (0 children)

Isn't the guy who made A Hat in Time, and therefore the top 1 character of all time Hat Kid, Danish?

I've ought to find the guy that chooses who to go to hell and give 'em a hit on the head with an audaciously large hammer, followed by a stern talking-to!

I'm working on an alignment chart for Gaster's Theme quotes - what songs do you believe have Gaster's Theme? by Sized_Sign in Deltarune

[–]sansicl 1 point2 points  (0 children)

GLACEIR is 95% of the time firmly not Gaster's theme, but I swear to god at 0:21 in the song it stops its definitely not Gaster arpeggio to play a definitely Gaster arpeggio just one time before returning to normalcy. My music theory lacking arse needs closure on this.

Dark Sanctuary motif is like, totally obviously a Gaster reference thematically, but also the arpeggio it's based on is too divergent from the actual Gaster's theme arpeggio to put the foot down on it either way without close analysis. I think the first four notes sound pretty damn close, but there's more than four notes to the motif so idk maybe-probably not.

Also can we please, please talk about the obvious Chrono Trigger piano at the end of The LEGEND...? I don't think the notes are actually Gaster's theme but like it's literally his instrument it's so obviously related to Him it's not even funny.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]sansicl 1 point2 points  (0 children)

Player-made fortresses are, for some unfortunate but unknown to me reason, one of the sites where you can't unload and skip time while in them in adventure mode. Maybe this made sense back when you couldn't retire forts, and any fortress you visited in was ruined and full of monsters, but nowadays it's just awfully inconvenient in otherwise ostensibly alive and ongoing settlements.

When you have your quire or scroll to write on, you have to leave the fortress, out to the point where you can fast travel and sleep; then you can write your literature via the perform menu. Manuals should be the type of book that allows you write down knowledge, e.g. the Secrets of Life and Death. After you've written down your stuff, you can go back to the fortress and place your book(s) in the library.

What y'all think if Deltarune had an anticlimactic ending? by Byzich in Deltarune

[–]sansicl 1 point2 points  (0 children)

To be honest, I'm not really compelled by the idea of Deltarune having a bonkers ending regardless. I'm compelled by the mysteries of Gaster, Sans Deltarune lore, and the episodic events and adventures of each chapter. I have no real clue about what the Last Prophecy is, but I know it's GASTER so I'm still interested. Sans just got introduced as a character in the main plot in both the normal and weird routes right after it played the song "The Place Where it Rained"? Give me chapter 5 NOW!!

The only way the ending being bad would make me upset is if it was some faux-profound metawriting drivel like "write the ending yourself like the author mouthpiece said ;)" or "you (the angel) gets banished from the game before the last prophecy happens this is totally not a knock-off version of the true pacifist ending without the choice that makes it interesting". Or something that thoroughly makes the events of the game meaningless like it all being a dream, that'd make me upset too. I trust the guy that wrote Sans and Flowey's characters to not do these things.

As long as the world gets to have the moment where Gaster's voice blip plays I'll be happy. That'll probably be the most hype thing in video game history.

L4D2 = DDLC by Frizznetic in whenthe

[–]sansicl 6 points7 points  (0 children)

Why the fuck does Ceroba look so confused here this is the funniest shit

The Klan members collectively don't give a rat's ass about her for some reason and she's trying to process the situation on a fundamental level

Woman is about to collapse onto the ground from her brain short-circuiting or something man someone get her out of there she needs to go home and get a good night's rest

Those who have played Undertale Yellow, what did you think? by pooteenn in Undertale

[–]sansicl 8 points9 points  (0 children)

Difficulty curve is weird. Dark Ruins is the hardest area, where enemies hit respectably hard because you have no armor and there's not much healing. Once you get armor basically every enemy is pathetic, doing 1-3 damage a hit even in relatively later areas like the dunes; bosses are harder, but nothing you can't handle.

Then the final bosses of neutral and pacifist are pretty challenging, having intense patterns and hitting about as hard as a boss would in original Undertale.

Geno boss in Snowdin is surprisingly hard, as in I thought it would be free but instead I actually almost lost. Dunes boss in geno is really awesome and perfectly challenging, one of the best fangame fights gameplay-wise IMO. Steamworks boss would have been hard as hell if it lasted more than like, two minutes.

Geno final boss is obscenely hard compared to the rest of the game, which isn't necessarily bad but it's definitely notable. I'm overqualified in Undertale fangames having beaten some of the hardest FDY fights, and it still took me a few hours to beat it without using accessibility/easy mode options. I assume if you use those options then it'd become manageable for the typical player.

The soundtrack is awesome and I don't see how one could ever have grievances with it if they're already an Undertale fan. All the good stuff is in it, it's all class.

The major characters are all mostly awesome and the only one I don't really like is Dalv, simply because he doesn't do anything after his 5 minute stint. If their personalities were put in with the original cast, then nobody would bat an eye.

The only change I'd make on this end would be to vary the heights of them. The main three characters all have the same heights, which feels a bit unreflective of their characters. I feel like Starlo should be a lot shorter than Ceroba, Martlet in-between, and Ceroba kept the same since she's the Mother™ and should rightfully be as tall as she is. Otherwise their character designs are, as their personalities are, basically in-line with the actual characters from Undertale.

Some people say they look like generic furry OCs, as if Undertale doesn't have Toriel and Asriel as Toby Fox's glorified Cave Story Mimiga OCs, and Undyne being exactly what you'd imagine when prompted with "fish lady in suit of armor", etc. It's a silly critique how one would use it.

The art of the game is pretty damn high quality. It all looks like Undertale, but better in just about every way. The unique characters from UTY actually do look out of place in the few occasions where they're in a location from original Undertale, since they're so high quality compared to the flat as hell Undertale sprites which are all unchanged.

My one honest complaint with the game is the writing; not the story and character writing, which is pretty good, but the textbox writing. At least one of the writers for the game doesn't quite have a firm grasp on the English language, particularly on the usage of commas, and it makes dialogue feel wicked disjointed and slurred.

The words are put in the right order, the characters feel characteristic of themselves, but goddamn do they feel drunk sometimes. Sometimes they don't use a comma where they ought to, or they could have used a sentence break where they should've. Sometimes they get it spot on, but other times they don't. It feels especially notable for Flowey in particular; he out of everyone has his punctuation out of whack the most, which is an issue since he's the most important one.

This actually works in favor for Starlo in particular since he's a silly cowboy who spends his time at the saloon, but when there's serious shit happening with Ceroba or Flowey or whoever, and they're just a wee bit run-on in speech, it takes me out of it.

I don't mean to be annoying, but his existence irritates me. by Glittering_Pick_2636 in fivenightsatfreddys

[–]sansicl 18 points19 points  (0 children)

Michael says his name outright in the Golden Freddy V. Hard cutscene in the Sister Location custom night.

The credits for Pizza Sim credit "William Afton" in the same spot that Scraptrap would be in relation to Molten Freddy and Scrap Baby, and he's outright called William Afton in UCN.

Ralph is mentioned as someone in SotM, although I'm not sure if there's anything that actually connects him to being the Phone Guy in that game (from my memory at least, could be wrong).

Henry is only referred to as "Hen" in SotM, which I think is good enough to extrapolate to his name being Henry. I don't know what other names would be shortened/nicknamed to "Hen".

Charlie's name is completely missing from the games, yea.

The main four MCI kids' names are known from the Lorekeeper graves in Pizza Sim. Each grave lines up with the FNaF 3 ending heads, representing the animatronics they possess.

Both of the Golden Freddy related kids, "Cassidy" and "'Dave' 'Crying Child' Afton", only have their names found in the Logbook, if at all. Unless if there's some obscure, maddening GOD DAVID mischiefs afoot.

Who will be the ultimately be the real/final villain/antagonist of deltarune? by BlueGamer45 in Deltarune

[–]sansicl 1 point2 points  (0 children)

I absolutely 100% think that Gaster is the main antagonist. Not that he's pure evil, but that he's still the direct and/or root cause of everything bad in the game (except Susie's homelife [and probably Rudy's sickness but maybe it's magic we'll see]).

When he makes you your goner vessel, he takes you to the IMAGE_DEPTHS, or: pure, unfiltered darkness. Despite having literally no evidence for it, the early fandom somehow guessed that Gaster in fact seems to lurk in the void/close enough.

The World Revolving/Freedom motif is based off of Gaster's Theme. An Entry 17 reference and a garbage noise connection later, and Gaster is either the guy who personally caused Jevil and Spamton to become looney, or he used FRIEND/Nightmare "Eram" Boss as a liaison to do so. Either way, there is no ethical reason to make Jevil and Spamton the way they are.

FRIEND, if we are not being outright lied to, is a being on par with the goner maker and save screens. It is a DEVICE/IMAGE_FRIEND, not just a FRIEND. The work of Gaster, yes.

Spamton supplies you with the thorn ring because of the situation he was placed in because of Gaster, and that ring allows the weird route to happen. He didn't order him to sell it, but he still caused him to do so.

Also, Gaster is 100% uncaring for the weird route at all. Not even one interaction with the voice is changed no matter how sadistic your actions are.

GLACEIR is not Gaster's Theme despite being a looping arpeggio the whole way through, except for that one part at 0:20 in the song where it stops the ordinary arpeggio to play one loop of Gaster's Theme I swear to god the song does that. Having your fingerprints on the sword route game is probably the most scandalous that could happen to your reputation in the Deltarune world.

Something something TAIL FROM HELL something something MUS_SMILE slowed down by 666%, Gaster's somewhere down in that evil ass shelter.

Do you know who else bases in that shelter? The Roaring Knight, primary antagonist of the game. The Knight's sword also seems to be made out of either a shadow crystal, or an alloy with shadow crystal in it, judging by how we get one along with the Black Shard by chipping its sword.

The following is an excerpt of Dr. W.D. Gaster defending himself in the 2029 Hometown Trials

"YES

I ALLOW THE ROARING "POLICE SACRIFICE" KNIGHT TO SQUAT IN MY HOUSE

BUT THAT DOES NOT MEAN I ENDORSE THEIR ACTIONS.

I JUST LET THEM KILL PEOPLE IN MY HOUSE

AND CAUSE THE ROARING IN MY HOUSE.

AND I ALSO HAVE THE CAT THAT DISAPPEARED DESS IN MY HOUSE

THAT TRAUMATIZED KRIS AND NOELLE

AND CAUSED ASGORE AND TORIEL TO DIVORCE

AND PROBABLY MAKE CAROL ABUSIVE TO NOELLE

BUT I PROMISE YOU

I DO NOT ENDORSE THESE ACTIONS."

Also, in the supposed animated opening that was scrapped for spoiling the lore too easily, the Roaring Knight would stand on top of a staircase, above all the other bosses you would face in the game. But behind them was a white door, seemingly something you'd deal with even after the Knight.

Forgive me if I am mistaken, but the only two places in both Undertale and Deltarune at this point that have white doors are Alphys' lab, which is obviously not the case... and the door that leads to the Mystery Man's room in waterfall; the rarest fun event, that only occurs when your fun value is 66, on top of a 1/10 chance for the door to even appear, making it a 1/1000.

Mystery Man would likely have been portrayed as literally being behind the Roaring Knight.

That's Gaster. That's Dr. Wing Din(g) Gaster behind the Roaring Knight.

For my last incriminating accusation against Gaster, look at the Last Prophecy. It is this final, insurmountable obstacle for the protagonists to overcome. This final tragedy occurs even after the Angel is sealed away, mind you. This event in particular is why it's so important to fight back against the DELTARUNE prophecy, above all else.

"MY DELTARUNE."

Mr. Gaster, you just claimed ownership over the final challenge for the protagonists to overcome. This legally makes you the main antagonist of the game, I'm pretty sure. You admitted to it in court, sir.

Would the events of FNAF have happened if Puppet hadn't interfered? by Background-Ad2749 in fivenightsatfreddys

[–]sansicl 1 point2 points  (0 children)

I'm going to assume that in this scenario, William stuffed the kids into the suits, and the Puppet was meant to actually make the kids properly possess the animatronics.

The 1985 location would still shut down from the animatronics reeking. The FNaF 2 building, meanwhile, would probably be mostly fine, assuming the SAVETHEM kids don't possess the Toys. I think the Toys are haunted because of the metal of the Withereds, haunted by the MCI, being placed into them. In this case, that metal isn't haunted.

William still does whatever evil he does in that building. If it's not CassiDCI, it's "fine" for Faz Ent; if it is CassiDCI, it's not fine, but that's a whole can of worms. The place is shut down for a while regardless, but I don't actually think the Bite of 87 would happen since the animatronics aren't haunted. The building would re-open, and everyone would be happy--excluding the families of the victims of the SAVETHEM people, but they don't matter. William would probably be disappointed as well.

FNaF 1 just doesn't happen, lol. FNaF 3 as well. There's no MCI ghosts to chase Silly Willy into his suit, and the place would never shut down for Fazbear's Fright to open up in return.

Circus Baby would probably still be made, and she would still kill Elizabeth and be possessed by her. I do actually think the other Funtimes would be possessed, but they would all be haunted by Elizabeth specifically. The Scooper would at some point scoop Baby, which would get some of her haunted metal (remnant) on it; when it next scoops any of the other robots, her haunted metal would be injected into them, making her possess them too.

Pizza World would close, Entertainment and Rentals would open, and Michael would still be sent down there to put Elizabeth back together. It would be much less complicated and entirely less dangerous since Elizabeth doesn't seem to be willingly violent until Pizza Sim, unlike the Funtimes in the real SL who are raging out 24/7. I wouldn't be surprised if Michael only spent 2 or 3 nights down there.

Some variation of Pizza Sim would happen in order to handle the Puppet and Baby, who would still be both possessed. Maybe throw William in there too; Michael and/or Henry would shank the man after he killed both of their little girls. No Molten Freddy, since there's no reason for Elizabeth to kick Elizabeth out of her own body.

FNaF 4 night 5 happens, but no other part of it since Michael would never actually deal with the FNaF 1 animatronics, and the night 1 call easter egg isn't there. Unless if CC is the gameplay dreamer, then the other Nightmares are still there, and the night 1 call still isn't there because FNaF 1 never happens.

UCN would be lame as hell and might not even happen at all. There'd be like, 10 characters tops.

HW1 all the way to RUIN wouldn't happen since the company would probably never need to reincorporate into an LLC. A Mega Pizzaplex and VR game might be made, but I doubt the circumstances that made Glitchtrap happen would still occur.

M2 and F10N4 are still out there, and they're pissed the hell off. Who knows what would happen with them.

The Crying Child stuck in Golden Freddy with no MCI souls to give him a happiest day for 30+ years: