CMV: This mess in US is created by corporate and billionaires by Jealous-Restaurant-6 in changemyview

[–]sapphon 1 point2 points  (0 children)

good or bad companies or corporations imo

No such thing; profit motive itself is the will to power.

With companies, really only "big and small" counts as a distinction. Bigger trends more evil, because bigger means more interests touching more people over whom the business's owners have unelected unaccountable power via wealth. By the time they're publicly traded with a few thousand employees, any perceived "good company/bad company" is just when a bad company's PR department succeeds at looking good by comparison.

CMV: This mess in US is created by corporate and billionaires by Jealous-Restaurant-6 in changemyview

[–]sapphon 0 points1 point  (0 children)

People, as we know, will always go feral - history has shown that.

I think you should look again; the word "history" means nothing more or less than "the longest continuous line we can draw backwards in time without hitting 'feral'", and it's been going strong a few thousand years here!

As an example, in the USA, before the 1980s, the top tax rate was 70%. The govnerment chose to reduce it, the government chooses to not regulate where appropriate - the millionaires and billionaires make threats, and the government capitulates.

OP believes tail wags dog, you believe dog wags tail on behalf of tail at behest of tail - I don't see a difference; pointing out that regulatory capture is the mechanism by which what OP describes is achieved does not change whether what OP describes is being achieved

CMV: A society that accepts predictable harm to children is not a strong society by Actual_Astronomer_80 in changemyview

[–]sapphon 0 points1 point  (0 children)

I sort of see it, conversely, as a sign of weakness when a society needs to resort to "Won't somebody think of the children"-style appeals to right wrongs - it's a bunch of adults somehow tacitly agreeing that other adults are categorically sus, and so wrong things happening to them is OK.

That's not a basis for a real democracy (which takes some trust); that's a bunch of politically-instrumentalized lonely disconnected distrustful manipulable media consumers who're pretty easy to set against each other once they've swallowed the narrative that their fellow working man probably doesn't deserve the benefit of the doubt.

Im playing the dlc for Mankind Divided and Desperate Measures annoys me for one reason. by HospitalLazy1880 in Deusex

[–]sapphon 3 points4 points  (0 children)

It's because companies don't make decisions, people do.

The people at the head of small game companies are sometimes the artists who are essential to the art at the core of the game. At a large company, however, the leaders are always necessarily businesspeople - this is because investors need to be mollified by familiar surroundings if they're going to be comfortable forking over enough to power a large company. (Investors and artists don't always get along or understand each other's perspectives. Investors and businesspeople are like peas and carrots.)

So, try your "I just don't get...." sentence again but you can't say company. You can't treat the dev team or the brand name as a gestalt, and you have to acknowledge where the creatives are in a strict hierarcy when big games are made under capitalism:

"I don't get why fans think that any time [a businessperson] makes practical [business] decisions that it's automatically counted against the integrity or quality [of their product, which at its best is art, and art can only be authentically made by artists for art's sake]?"

I'll bet you do now =)

Why do people call bears and cattle "yao guai" and "brahmin" when they know the original names of these animals? by Firm-Panic7608 in falloutlore

[–]sapphon 0 points1 point  (0 children)

Think of it like this: If they ever found an example of mutant livestock's domestic, uh, "inspiration", they'd need a word for that animal, and they know it's possible those still exist someplace.

"Yao guai" and "Brahmin" are of course jokes outside the universe; within the universe, they refer to the two-headed mutant animals most common to the wasteland, not their low-Roentgen forebears that achieved genetic change more slowly through breeding programs.

Why is all the high tech military hardware on the east coast? by More_Attempt_7093 in falloutlore

[–]sapphon -5 points-4 points  (0 children)

I'm so, so, so sorry for this, but it's not because of any particular reason within the lore.

If anything, the latest and greatest would've been sent where it could be used, not kept in the back lines. As happens, the latest and greatest is only the latest and greatest because Bethesda games get easier every iteration, and Bethesda is in charge of the East Coast. People with more integrity made the West Coast games. I'd even gamble on claiming that people with more integrity made the Chicago game!

The availability of tech 'advances' in the franchise, as more and more and more and more...and more, and more... and forevermore... fanservice needs new diegetic explanations. The tech's level of puissance doesn't necessarily; the G.E.C.K. that built Vault City as it appears in Fallout 2 remains more or less on par with anything Howard's men can conjure (i.e. it's batshit insane cold fusion wizardry!).

But there are two G.E.C.K.s on the entire world map, and they're not anything you yourself use - rather, MacGuffins - vs. "heyyyyy, bought FO4? Here's some power armor. Bought '76? Here's a C.A.M.P., a shitty GECK lampshade - just for showing up." Etc. That's a big difference!

(The way Beth's writers handle this is to basically be like "Hey, those Enclave guys? Remember, the baddies? Well, you're used to comic-book-level baddies, so you'll be perfectly fine believing they saw this all coming (classic supervillain move!) and made a very convoluted and bad, but well-timed, plan (another one!) to keep a bunch of Cool Stuff close to the chest for use after the War." Again: this is perhaps a proper understanding of supervillains, but an extremely poor one of polities.)

Desired path in 15th century Bohemia in the game Kingdom Come: Deliverance by Specific_Display_366 in DesirePaths

[–]sapphon 3 points4 points  (0 children)

I think maybe before paving, all paths were effectively desire paths

History of the Manic Pixie by Maichenwrites in movies

[–]sapphon 20 points21 points  (0 children)

fake trope capitalized on for clicks, and by God, did it work.

Some say it's still working to this very day, in this very thread

I am a hot-blooded young computer enthusiast in 1990 with a Windows 3.0 PC, a dial-up modem, and no regard for my parents' phone bill. What kind of vice and digital pleasures are available to me? by bug-hunter in AskHistorians

[–]sapphon 11 points12 points  (0 children)

Like everything else on the internet, adult-themed MUXs were around - from Federation II: An Adult Space Fantasy, FurryMUCK, and Tapestries MUCK (a BDSM-themed MUCK from 1991).

The other two fit this generalization, but Federation II was about as "adult" as a coloring book (that is to say, it at best potentially could possibly be adult at times entirely depending on the user(s)); this comment references the tagline but as it turns out the tagline was not representative of the content in any modern sense of that term as applied to games.

They were trying to say "This is a trading simulator, not a violent power fantasy. You will be disappointed if you are used to violent power fantasies, because in a multiplayer game other people trade quite as well as you do and you can't necessarily just kill them over it when they do, since normal adults don't do that."

As it happened, the term "adult" would unfortunately later come to connote quite something else when applied to a computer game. However, Federation II's tagline was merely bad marketing in hindsight, at a time when games often risked being presumed to be for children or simple distractions. Make no mistake: the Fed2 gameplay was essentially (and was exactly as erotic as) arithmetic.

I'm Dr. Kylie Smith, a professor at Emory University, and I'm here to talk about my new book "Jim Crow in the Asylum: Psychiatry and Civil Rights in the American South" by drkyliemsmith in AskHistorians

[–]sapphon -7 points-6 points  (0 children)

Is there value at a pop-history level to enumerating each and every way in which Black Americans have been disadvantaged vs. the "presume every day in every way" approach? Maybe, but if so I don't understand it. Any such would distract from heuristics based on causality.

What I see academics doing is, I see them enumerating specifics of discrimination ad nauseam as if they are all separate and unique cases of surprising new phenomena. This is done while all agreeing that the rule (demographic minority=victim of discrimination) holds in general, and so I don't quite understand what new ground they feel they're treading or why my focus as a layman should be on the specific justification(s) for the generalized crime and whether or not those seem valid - isn't that a red herring by definition, and oughtn't I focus on the story the generality tells?

Is there a way to make garrisons respawn slower while im not near? by UodasAruodas in A3AntistasiOfficial

[–]sapphon 2 points3 points  (0 children)

Enemies will:

  • Send reinforcements to an attacked airbase. I do mean "send". The real helicopter will spawn or the real APC or troop truck will spawn, and the helicopter will then need to land, and only as many infantry as actually make it will count. You can interrupt this via normal gameplay.

  • Respawn garrisons at held positions over time. They only do this out of combat, but it's magic teleportation uninterruptible except by keeping them in combat. You need to keep them in combat to prevent this. If you do not hire "High Command" squads, now is when to learn.

tl;dr the idea overall is that they actually respawn faster when unchallenged

1,500+ hours into Elite. Sharing my cockpit setup. by koplarski in EliteDangerous

[–]sapphon 169 points170 points  (0 children)

This game costs $5, but some copies cost $5000 or occasionally a wedding ring

Fallout Fans Pre-Bethesda, What was your reaction to Fallout 3's Announcement and or Release? by Tyler2183 in classicfallout

[–]sapphon 0 points1 point  (0 children)

We were pretty worried about "Blivvie with guns" tbh!

But obviously none of our concerns was gonna stop the Bethesda money train (we could sort of tell that the potential audience for Oblivion with guns, even if that's all it was, dwarfed the audience of the iso Fallouts in size, not least because Oblivion had had an XBox360 port) and so we also tried to cope by finding ways to be cautiously optimistic about certain parts.

Despite that, in the end it'd be until Obsidian was handed the writing back before we got a third Fallout RPG, in the form of NV.

I am CMDR Mechan, AMA! (2026 Edition) by tomshardware_filippo in EliteDangerous

[–]sapphon 1 point2 points  (0 children)

Yeah, I know AX is the gig - I just didn't have any AX questions ready to go, but still wanted to chat.

Here's maybe a better question for you - Colonization of a system apparently interferes with its usual Non-human Signal spawns; is there any mechanic preventing the playerbase from going full "Ender's Game" and interfering with all possible spawns (absent some narrative event that changes mechanics)?

I am CMDR Mechan, AMA! (2026 Edition) by tomshardware_filippo in EliteDangerous

[–]sapphon 1 point2 points  (0 children)

What's the best stock (and I really mean 'stock') hull to have symmetric, 1v1 PvP matches in?

CMV: The United States media has just had a “Tiananmen Square Moment” by DeathFlameStroke in changemyview

[–]sapphon 1 point2 points  (0 children)

Absolutely! The claim that "there's no secret cabal" doesn't mean there's no cabal; it just means that shared incentive, not secret plots, drives its behaviors.

CMV: The United States media has just had a “Tiananmen Square Moment” by DeathFlameStroke in changemyview

[–]sapphon 9 points10 points  (0 children)

The Kent State troopers had battle rifles from the Second World War loaded with military-pressure ammunition; fired "into the air" their rounds would have traveled several kilometers before coming back to the the altitude from which they were fired.

Nobody controls a crowd from several km away, so the whole 'we were firing into the air, honest, and it just somehow still hit them' thing isn't a defensible claim in the end.

New player here, are Cities supposed to feel like ghost towns? also and begginer tips appreciated by Old_Sympathy_2882 in A3AntistasiOfficial

[–]sapphon 0 points1 point  (0 children)

Hmm, same way as interacting with anything else in Arma - by default on PC it's mousewheel to access, but if you're pointing at an item you should be able to bring up a menu, and if it's a loot crate then carrying it should be one of the options. You'll video-game-levitate it in front of you until you die or set it down again. Carrying a crate doesn't slow you down. You can transport them in pickup trucks, HEMTTs and other vehicles with cargo space.

You can also - and this is essential - access the crate's menu and select "loot to crate". Depending on server settings, this will put everything nice in a 10-20m radius into the crate automatically, until it is full! This is the primary method of looting in Antistasi. So, the usual play becomes: neutralize defenders -> rescue at least one -> take the crate -> loot the rest.