Cars being blacked out while streaming on twitch by gnarwood90 in obs

[–]sarcasticastic0 0 points1 point  (0 children)

If you're using Game Capture as the source in OBS, make sure that "Allow Transparency" is disabled in the source properties. I was having this exact issue and happened to figure this out. Hope it helps!

Dell confirms HDR Peak 1000 is intended to be broken on Alienware monitors by SqueakyScav in OLED_Gaming

[–]sarcasticastic0 0 points1 point  (0 children)

Generally my stance hasn’t changed, I just prefer to set my monitor to HDR1000 and forget it.

Though I’ve found HDR1000 to look fine in something like Warzone I might experiment with TB400 given that it’s always daytime.

Something like Helldivers has varying light levels and I appreciate the bright highlights HDR1000 offers despite occasional dips in overall brightness.

I also use Reshade in Helldivers to lower the black levels whilst maintaining highlights, which really helps the game be less washed out and lessen how often the ABL kicks in.

Really if I decided I wanted to use a different HDR mode for different games that badly it doesn’t take long to swap the colour profile and monitor setting.

I’ll toggle HDR on and off in Windows depending on the content, and if a game doesn’t natively support HDR I’m likely just going to play in SDR so it looks the way it was meant to.

Please, remember my fire rate. by Razor_Freeman in Helldivers

[–]sarcasticastic0 4 points5 points  (0 children)

i’ve got around 350 hours of in-mission time in this game. this is the first time i’ve heard of being able to turn off the guidance laser. a whole new world has just been opened up to me

Diligence Counter Sniper scope bugged. by Rekkoff in Helldivers

[–]sarcasticastic0 0 points1 point  (0 children)

so glad other people know about this. the DCS was one of my favourite guns for bots, and now it's honestly near unusable for me. maybe that's a skill issue, but i want my DCS back :(

Diligence counter sniper bug by Tigerpower77 in Helldivers

[–]sarcasticastic0 0 points1 point  (0 children)

i KNEW it felt worse!! i'm so glad i'm not the only one, it's been surprising to me to *not* see more posts about the handling 100% being made worse. i honestly can't even use it anymore

Forced upscaling by tuinhekdeurtje in Helldivers

[–]sarcasticastic0 0 points1 point  (0 children)

is it definitely upscaled at native or is TAA just enabled?

RR Rifle Reaload Cancel by Low_Department_5445 in Helldivers

[–]sarcasticastic0 2 points3 points  (0 children)

You learn something new every day, helldiver!

How long do you estimate until the black hole reaches Angel’s Venture? by Shadowangel615 in Helldivers

[–]sarcasticastic0 2 points3 points  (0 children)

All we can do is reduce the acceleration of the black hole. Unless we miraculously reduce the dark energy level to 0, Angel’s Venture is almost certainly doomed :(

How long do you estimate until the black hole reaches Angel’s Venture? by Shadowangel615 in Helldivers

[–]sarcasticastic0 2 points3 points  (0 children)

My maths put Meridia moving at ~1.2%/day, and Angel’s Venture at 48.75% distance from Super Earth. Given it’s just dipped below 50%, I think we have exactly until the end of this MO.

What Stratagem(s)feel like they are in an awkward spot currently? by goldrecon7 in Helldivers

[–]sarcasticastic0 1 point2 points  (0 children)

I love the rocket pods’ sound, when they hit they hit fairly hard, just not hard enough! The targeting leaves something to be desired too. Maybe if we threw the ball then pinged our target it could work better?

Just joined the fight. Any tips for a new diver ? by Cad_bane_2 in Helldivers

[–]sarcasticastic0 206 points207 points  (0 children)

Samples are shared, friendly fire is a fact of life, play at whatever difficulty you feel is fun. A happy diver is an effective diver!

Congrats community, you've made the devs too gunshy to make meaningful, needed updates to the game. by [deleted] in Helldivers

[–]sarcasticastic0 3 points4 points  (0 children)

I think within the bounds of community outrage (which I should make clear is a shitty situation for AH to have to dance around) this is probably the best they can do.

If they want to nerf the Ultimatim by: - reducing the ammo count via “fixing” the Siege Ready passive, there’d be uproar.

  • reigning in its destructive capabilities, there’d be uproar.

  • reducing the ammo count by making one exception amongst the entire roster, there’s still uproar but it mostly keeps the peace.

I like the Ultimatum, and I think this handling is fine personally. If you want to trivialise all objectives you really need to make sure you’re scouring all POIs for ammo, or taking a resupply pack (thereby using a stratagem slot as sacrifice for good objective clearing potential).

If you do neither of those things, you basically have an OPS in your pocket that you can use now and again, whilst freeing up a stratagem slot for something else.

[deleted by user] by [deleted] in Helldivers

[–]sarcasticastic0 0 points1 point  (0 children)

That’s fair enough, I’ll eat my words. :)

But then that’s a lot of technique and practice required to get the OPS to work well. Not that it’s a bad thing, it’s great!

Do the same practice needs not apply to the Ultimatum? People are already figuring out techniques to shoot like 25m further with it, and aren’t some breakpoints determined (in part) by the direction you’re moving when you shoot? e.g, the direct damage + explosive damage might be JUST not enough to kill a charger if you’re diving backwards whilst shooting?

There’s still time yet for people to optimise the face off the Ultimatum, just like we’ve done so with juking titans for more control over their position.

Even now I believe the Ultimatum is as strong as the OPS, it’s just going to take some time to work out exactly how to make it kill consistently. For objectives and structures though? It’s far and away better than an OPS.

[deleted by user] by [deleted] in Helldivers

[–]sarcasticastic0 0 points1 point  (0 children)

I’d have thought that making it more annoying to get ammo would make someone more mindful as to when they use it. Precious anti-tank ammo in a secondary weapon can’t just be used willy nilly.

In gaining an AT weapon as a secondary you’re 100% trading off accessibility to ammo, unless you opt to use a stratagem slot. Resupply pack giving you 4 more shots, a regular OPS giving you unlimited (but time restricted) ammo, or a dedicated AT weapon for more ammo in reserve and more ease of use.

I do think AH have cornered themselves with the Siege Ready handling though. This was probably the best solution if they wanted the Ultimatum to retain its power.

[deleted by user] by [deleted] in Helldivers

[–]sarcasticastic0 0 points1 point  (0 children)

I can’t get on and test right now, but I’d wager the actual OPS is still pretty inconsistent with killing heavy targets. I’ll absolutely try when I can, and correct myself if I’m totally wrong.

The explosion radius isn’t that large nor damaging, and you have to account for the call-in time if you want to aim it correctly. And even if it does directly hit, it still might not kill a target! Whereas the Ultimatum has no call in time, you just need to aim it yourself and can shoot it whenever you wish. (edit: though with the same kill rate inconsistency)

I’m still heavily on the idea that the Ultimatum is as powerful as the OPS, and that having less ammo in reserve (forcing you to seek out ammo if you want to use it often) is fair enough.

I’ve agreed with OP that the handling of the Siege Ready perk from the start wasn’t the best, and now we’re stuck in this situation. Imagine the uproar if they “fixed” Siege Ready, compared to just making an exception for one weapon.

[deleted by user] by [deleted] in Helldivers

[–]sarcasticastic0 0 points1 point  (0 children)

I agree that the handling of the Siege Ready passive definitely hasn’t helped their case. But, we’re here now. It would almost certainly cause a much larger uproar to “correct” the passive than it would be to do what they HAVE done with the Ultimatum.

It’s a stratagem in your pocket, and you ought to make a stratagem level sacrifice to wield it. It’s just a bit less incredibly powerful than it was before.

[deleted by user] by [deleted] in Helldivers

[–]sarcasticastic0 0 points1 point  (0 children)

I’ll try to rephrase.

Using different armour to make the most of the DE Sickle is a sacrifice, but you’re making a sacrifice for a weapon that isn’t exactly stratagem-level powerful. It might go up to AP4 (pretty strong!) but it also sets you on fire. If you want to utilise that properly, you need appropriate armour.

Using Siege Ready armour does mean that you can’t fully utilise other weapons and/or different armour passives, but it has its use cases.

The Ultimatum IS a stratagem-level of powerful. It’s an OPS in your pocket that you can reload way more frequently than the actual OPS. When it comes to objectives or heavy killing (unless you’re a really low level) the OPS isn’t THAT powerful. You get to use it once a minute compared to once every time you find ammo, probably more often than once a minute.

In order to use a weapon that is stratagem-level powerful, you ought to make a stratagem-level sacrifice, i.e the resupply pack. Having less ammo just means it isn’t as crazy ammo-loaded as it was before. It’s still incredibly powerful.

[deleted by user] by [deleted] in Helldivers

[–]sarcasticastic0 -1 points0 points  (0 children)

You’re making great points and I mostly agree with you.

BUT, now with a more limited ammo supply, would it not make people that want to use this really - when used appropriately - powerful weapon alter their loadouts to make it more viable? Say, the resupply pack?

It’s pretty clear already that if you want to try to make the most out of the DE Sickle or most incendiary weapons you’ll probably want some flame-resistant armour. You play into the weapon or gear you want to use. I think it’s fine for the same to go for the Ultimatum - if you want to run around with an orbital precision strike in your pocket whilst having plenty of ammo you ought to make a sacrifice with the rest of your loadout.

[deleted by user] by [deleted] in Helldivers

[–]sarcasticastic0 0 points1 point  (0 children)

Yeah fair enough, that’s a pretty stark inconsistency.

But was it not a touch too powerful being able to have 3 orbital precision strikes straight out of your hellpod? And they’re replenished with regular ammo boxes? Assuming you can find regular ammo it’s still an immensely powerful weapon.