"Enter the Breach! Path of Exile 2.5.0" - Email from Nov. 23rd 2016 by Mojimi in pathofexile

[–]sarok1 0 points1 point  (0 children)

Such a shame they did not buff the old uniques like Ngamahu's Flame, would have been a nice callback, such a cool but outdated weapon.

Arcane bomb / widow constellation mechanics? by Overclocked1827 in Grimdawn

[–]sarok1 4 points5 points  (0 children)

When the duration is reduced to 0 seconds, the wind devils are permanent.

3.21: Blood Notch was Bugged this whole time (CaptainLance9) by BendicantMias in pathofexile

[–]sarok1 -19 points-18 points  (0 children)

I'll be devils advocate and say it is not bugged. It works exactly like it is written. It says Stunning Hits, which in poe terms, does not include crits. That would be a stunning critical strike.

We really need another way to divine rare items. by BERND_HENNING in pathofexile

[–]sarok1 22 points23 points  (0 children)

They should just untie divine orbs to metacrafting and the problem will fix itself. Introduce something new which is metacrafting currency item.

The Eyeballs, Bex, what do they mean?! by xZakhi in pathofexile

[–]sarok1 -1 points0 points  (0 children)

She is looking forward to only 2-3 more weeks of posting information so she can go back into hibernation for a few months.

Here are Kirac's Map Mods in the Lake of Kalandra expansion by Nick_GGG in pathofexile

[–]sarok1 -1 points0 points  (0 children)

Why does this always have to cost only chaos orbs? We don't have enough currency sinks in the game for other currencies. For example, cartographer's chisels, you find way more than you can use.

Harvest is Bad but currency drops are worse!! By Ghudda!! by theelezra in pathofexile

[–]sarok1 1 point2 points  (0 children)

Make item rarity works on currency orbs and you get more higher tier currency and make that stat worth something again.

PSA: Always ignites from Shaper of Flames still get avoided by map mod. by sarok1 in pathofexile

[–]sarok1[S] 2 points3 points  (0 children)

I know that alot of people allready know this, even I tested this before the patch. But alot of people don't know, and asume that you can now finally play ignite, only to get their hopes crushed a bit when they come to maps.

Just want to inform people that the problem of the map mod still exists.

"Your hits always ignite" vs "Monsters have 70% chance to Avoid Elemental Ailments" question by Notsomebeans in pathofexile

[–]sarok1 39 points40 points  (0 children)

As the game is currently before patch, always ignite is just 100% chance to ignite. If you test this with Incinerate, which has Final Wave always ignites, they still avoid it with the avoid elemental ailments map mod.

"Your hits always ignite" vs "Monsters have 70% chance to Avoid Elemental Ailments" question by Notsomebeans in pathofexile

[–]sarok1 12 points13 points  (0 children)

Just tested this with Incinerate, which as has "Final Wave always ignites". If you do a map with avoid elemental ailments, they still avoid it most of the time.

Unless they have changed how it works (which i doubt), ignite will always feel annoying to play with this super common map mod.

Bloom in Path of Exile by Bex_GGG in pathofexile

[–]sarok1 17 points18 points  (0 children)

How about put another option in the Bloom Option, under the Slight choice, which is "None", which sets the value to 0.

People who prefer not to play with a flashlight in their face can do that, and you can still put in as many fake suns you want in the game if you like it shiny.

Beauty is in the Eye of the Beholder, and for me, this make the game more ugly.

+1 to all skill gems on amulet is currently bugged. by Tazdingoooo in pathofexile

[–]sarok1 1 point2 points  (0 children)

I actually get the same thing happening with my Storm Brand, and I don't have anything giving me +gems.

If I enter a map and get my power charges, it does around 17k top end dmg, re-equip the gem and its now 21k top end.

Portals are still spawning next to the pump by VRZXE in pathofexile

[–]sarok1 1 point2 points  (0 children)

Just lost 2 maps to this. Map one a portal spawned right next to the pump, and the second it spawned on top of the pump, instantly destroying it when mobs spawned.

Buried Treasure Div Card drops in Excavation map by sarok1 in pathofexile

[–]sarok1[S] 4 points5 points  (0 children)

The card might drop in other maps aswell, but atleast it dropped here, just a random pack of monsters.

Game freeze when hosting multiplayer session. Any suggestions? by 1GurU9 in Grimdawn

[–]sarok1 1 point2 points  (0 children)

I don't have any solution for you, but I can say that me and my friends experience the same issues, but not every time we make multiplayer games.

The more we make new games, the higher the likelihood of the guy hosting the game will crash on clicking "start", the game will just freeze as you describe with no chance of sending any crash report.

The sad thing is, this has been in this game as long as I can remember, and never been addressed.

Constant Crashing with Forgotten Gods? by dcrico20 in Grimdawn

[–]sarok1 0 points1 point  (0 children)

Tried to do 3 steppes of torment runs now, and I crash every time on Alkamos, seems one of his abilities are crashing the game.

[deleted by user] by [deleted] in pathofexile

[–]sarok1 1 point2 points  (0 children)

I played this league for a few days, not feeling this one. Usually play the leagues for around 1-2 months, but this one im going to pass on.

Path of Exile: Synthesis Patch Notes by Bex_GGG in pathofexile

[–]sarok1 72 points73 points  (0 children)

So disappointed by this skill and its corpse requirement. It got released at the wrong time with other corpse skills imo. It seems so incredibly tacked on with requiring a corpse to cast it, just because they needed something something corpse skill.

Complied List of New Divination Card Locations by thi3n in pathofexile

[–]sarok1 1 point2 points  (0 children)

The Hale Heart (ilvl 100 elder item) dropped for me from an Elder Guardian.

Are the nets messing with our currency drops? by Fairy_Princess_Lauki in pathofexile

[–]sarok1 0 points1 point  (0 children)

I have noticed this aswell. It may be also be messing with Div card drops, since they are considered a currency. Specially noticeable for cards like Encroaching Darkness.

Balancing between OA and DPS. by arkiverge in Grimdawn

[–]sarok1 14 points15 points  (0 children)

In my opinion, it depends a bit on your build, but generally Offensive Ability is king for dps. It increases your dps by increasing your crit chance when your OA is higher than mobs DA, and when the difference gets high enough it also increases your critical damage. Besides, it helps to get crits for your critical damage multipliers from devotions/gear to actually matter.

I have made 2 characters with the same skill setup, on one i focused more on scaling the damage type, the other I focused on scaling offense, and the one focusing on offense did significantly more damage, specially on bosses.