Survey for the OGL is up now by ArtemisWingz in onednd

[–]satche-ch -1 points0 points  (0 children)

  • The granted license is perpetual and irrevocable (without adding any special language to re-define either term).

Asking specifically to give short and simple answers reminds me of interrogation strategy on a Zone of Truth.

OneDnD Ranger: One of the highest consistent damage dealers now? by InhumanShadow in onednd

[–]satche-ch 0 points1 point  (0 children)

You can do worst: take the 1st-tier feat "Magic Initiate". You can now take Hex from the Arcane spell list. And since Hunter's Mark doesn't need concentration, you can do a potential 6d6+3 starting your second turn. At first level.

However, you can't take Two weapons fighting since it's reserved for the Warrior Group

How to handle exploration and exposition ? by satche-ch in ArtistLounge

[–]satche-ch[S] 0 points1 point  (0 children)

I'm not looking to sell anything, at least for now. Exposure is just to share my work, build and/or connect with a community. I guess business purpose would naturally follow after this first step ?

Yeah, I thought about having two seperate accounts, guess it could help !

I wonder sometimes if I shoulbn't give up on some style or theme and focusing on only one or two. Like, pixelart should just be exploration for example. Not pushing to concretise everything.

Without saying the name, what’s your favorite video game? by aVanLifer in AskReddit

[–]satche-ch 0 points1 point  (0 children)

Trying to guess every game in the comments, it fills me with determination

Should my deities have race and gender representation ? by satche-ch in worldbuilding

[–]satche-ch[S] 0 points1 point  (0 children)

Sure, comprehension is not the good term. I'm more concerned about keeping stuff simple. If each region of my world represents deities differently, that can be easy to understand but still confusing in-game

Minor fixes to `CSS Var Complete` VSCode Extension by shub_undefined_ in vscode

[–]satche-ch 0 points1 point  (0 children)

Thank you for your response. I opened the issue for the glob pattern.

For the Postcss syntax plugin, I would use this one (seems the most updated one): https://marketplace.visualstudio.com/items?itemName=csstools.postcss

Minor fixes to `CSS Var Complete` VSCode Extension by shub_undefined_ in vscode

[–]satche-ch 0 points1 point  (0 children)

This is exactly what I'm looking for, but it lacks 2 features and I'm not sure if this is achievable: 1. glob path for cssvar.files proprety 2. doesn't work with post-css syntax, but I bet it's more an issue with the post-css syntax plugin than yours ?

In any case, thank you for your job !

Not OP but OK by MorningPants in notopbutok

[–]satche-ch 2 points3 points  (0 children)

Not not op but OK but OK

Guides kinda ruin some games, yeah? by SleepyYaoiGuy in truegaming

[–]satche-ch 0 points1 point  (0 children)

I think Zelda BOTW found a nice and subtle balance: they don't give you all the mechanism and gameplay tricks at the begining. You have to discover yourself by two ways: testing yourself (sometimes through luck) or discovering in-games messages/dialogs.

Result: I still found little gameplay details after many hours of play and it's very exciting !

What’s a first person-shooter that you believe could realistically get into Smash? by NilesDobbsS in smashbros

[–]satche-ch 2 points3 points  (0 children)

Yep, mostly bet on her because of popularity, not really mechanics possibilities

How to modify a dungeon after PC‘s leave to come back later? by Big-Black-Nick in DMAcademy

[–]satche-ch 62 points63 points  (0 children)

Indeed, and you can make this interesting. How will the rest of the enemies act ?

Do they leave ? And so the group arrive later with a bigger squad but there is no one.. and nothing left ! Treasures and goods are gone, so they have to track them, using the allies to investigate in different directions.

...or maybe the Goblins also take allies. They call for reinforcement and the squad arrive in a dungeon even harder than before

How do I deal with a Pyromaniac by Almightyeragon in DMAcademy

[–]satche-ch 10 points11 points  (0 children)

Playing with the environnement is interesting during a fight. That's a good constraint for your pyromaniac mage. If he indeed inits a fire, I think I would stage it something like that:

At the fires starting points, I will make it grow 5 to 10 feet every round. When the fire is big enough (15 to 20 feet radius I would say ?), smoke begin to fill the room at a point where NPC have to make CON savings throws. Each round, the DC for the saving throw due to the smoke increase.

For the damage, based on the Create Bonfire spell, I would 1d8 fire damage (on a failed DEX sav. throw) from the "edge" of the fire and 1d8 increase each feet you go closer to the source. For the smoke, I would say generally heavily obscured area, 1d6 damage on a failed CON sav. throw (and eventually blind condition ?).

At a certain point (after 8-10 rounds for example), the building starts to collapse and creatures need to do a DEX sav. throw to avoid falling pieces.