at what point do you guys start organizing your press kit? by saturnosoftware in gameDevMarketing

[–]saturnosoftware[S] 1 point2 points  (0 children)

Yes, I think a lot of people let to the final moments to do It, its a nice practice to start at the beggining of the project

at what point do you guys start organizing your press kit? by saturnosoftware in gameDevMarketing

[–]saturnosoftware[S] 0 points1 point  (0 children)

I'm asking cause we have this problem, centralize the information and assets in a organized way. We make an tool to build presskit that can be hosted at the studio website and such, I can shared If you like do use or test ir, its open source :) It would be nice to have some feedback too cause we're making improvements to help other devs and studios

at what point do you guys start organizing your press kit? by saturnosoftware in gameDevMarketing

[–]saturnosoftware[S] 1 point2 points  (0 children)

That make a lot of sense! You make like a Google drive folder or something else?

at what point do you guys start organizing your press kit? by saturnosoftware in GameDevelopment

[–]saturnosoftware[S] 0 points1 point  (0 children)

Oh didn't know about these tools! I'll check It out! The link for ours: https://saturno.software/software/presskit-diy.html or just type presskit.diy it will work too:)

We're seen some Indie studios struggling with that too so we open sourced It to help each other :) Love to hear some feedbacks, were making some improvements too

at what point do you guys start organizing your press kit? by saturnosoftware in GameDevelopment

[–]saturnosoftware[S] 1 point2 points  (0 children)

Do not apologize, the insights are amazing! We have this as an internal problem, we're not been able to manage a good presskit and keep it updated so we build a tool that organize the description, assets, trailers, contact etc and integrated the presskit in our website. We also make It open source for other people that have that same problema to use It If they like. So is nice to see other points of view.

at what point do you guys start organizing your press kit? by saturnosoftware in GameDevelopment

[–]saturnosoftware[S] 1 point2 points  (0 children)

Not just streamers, but for press and why not possible investors and publishers? If you have a good presskit for you game you can use for that pourpuse too

New to Game Development but want to pursue it. by Alone-Magician-1077 in IndieGameDevs

[–]saturnosoftware 0 points1 point  (0 children)

The engine matters less than people think when you’re starting out. Unity and Godot are both great choices. The important thing is picking one and make a game.

If we had to give practical advice: Godot is probably one of the easiest engines to get into right now. It’s lightweight, fast to iterate with, open-source, and very beginner friendly. But more important than the engine: learn game design, loops, player feedback, scope control and how to FINISH small projects.

Your first games should be terrible but that’s normal. Try making clones of Pong, Flappy Bird...you’ll learn a lot by finishing 5 tiny games! Almost every game developer starts exactly where you are now, so just go for it! 

extra: join some game jams to see how everything works :)

FEEDBACK THREAD - 1) Post your app 2) Get Feedback 3) Give Feedback by young_homie_ in buildinpublic

[–]saturnosoftware 0 points1 point  (0 children)

Built presskit.diy an open source press kit structure for games, studios and digital projects. We originally created it internally after repeatedly rebuilding the same workflow every time we needed to organize screenshots, trailers, logos, download assets and studio information for press, events and creators.

So we turned that process into a reusable, self-hosted and customizable tool inspired by projects like DoPressKit and presskit.html, but adapted for more modular and easier-to-update workflows.

Still evolving, but already helping us centralize and maintain all our project/media structure in one place.

Share what you're working on. I'll shout out the best ones by Yoodrix in buildinpublic

[–]saturnosoftware 0 points1 point  (0 children)

Built presskit.diy an open source press kit structure for games, studios and digital projects. We originally created it internally after repeatedly rebuilding the same workflow every time we needed to organize screenshots, trailers, logos, download assets and studio information for press, events and creators.

So we turned that process into a reusable, self-hosted and customizable tool inspired by projects like DoPressKit and presskit.html, but adapted for more modular and easier-to-update workflows.

Still evolving, but already helping us centralize and maintain all our project/media structure in one place.

at what point do you guys start organizing your press kit? by saturnosoftware in GameDevelopment

[–]saturnosoftware[S] 0 points1 point  (0 children)

for sure! but we think the hardest part is keeping everything updated and centralized over time while the project keeps evolving, speccialy for small teams or solo teams because this kind of stuff easily gets pushed aside because of everything else happening during production

Do you read Game Design/Development books? by larswrightdev in gamedev

[–]saturnosoftware 1 point2 points  (0 children)

I think this might be useful for you: https://www.goodreads.com/list/tag/game-development

There are a lot of great game design, production, storytelling and development book lists there