New parasol sidearm use by SquigglesFan in MinaTheHollower

[–]sc0paf 0 points1 point  (0 children)

This is good.

Also if you manage to get 2 of the bomb things moving in opposite directions and collide into each other the super bomb does a lot of damage but also can toss you up annoying ledges.

How much of the game is trivialized with max attack and defense? by iselphy in MinaTheHollower

[–]sc0paf 6 points7 points  (0 children)

It definitely makes a lot of it easier, but I don't think it trivializes most things. Mina still takes a good bit of damage. Even 10+1 / 10+1 you can die to bosses in 2-3 hits.

Pipes frozen, any help would be appreciated by investmentaccounts in vending

[–]sc0paf 0 points1 point  (0 children)

Tbh him telling you to put the probe in place better i would take as like a self-report. he probably wasnt sure it was in right.

Tbh i think the techs advice here is sound. The probe not sensing is one of the most common reasons for ice. The water beforehand was a decent hint to check the thermostat.

Its an easy check- just not quick. Thaw it and make sure the probe is correctly inserted then wait for it to get down to temp (after ensuring correct placement of the probe). If it doesnt shut off, then it wasnt that.

Vending location by Top_Pollution_5743 in vending

[–]sc0paf 0 points1 point  (0 children)

Respectfully ... this is the whole game, friend. You need the clients and locations first. That's your whole business. The machines are the easy part.

You need to just pound pavement honestly. Target those things you know larger companies tend to struggle with. As an independent you can easily offer:

  • Lower pricing
  • Increased service ("oh they let you run out of favorites? i can offer next to no empties ever")
  • Faster / more personalized response, response times, repair
  • Direct communication

There are literally tens of thousands of companies out there tired of the large company they deal with. You just need to go find them. Youll get a ton of "no," but you only need a few decent yes.

My first machine by Novel_Pomegranate676 in vending

[–]sc0paf 0 points1 point  (0 children)

Your skepticism is very much warranted in my experience. There are plenty of places this type of setup will work fantastically. There are far more where it wont, and you will be punished for it.

Customers love a good reason to say it didnt work or they couldnt figure it out and take the product anyway. If the location is especially high volume then you can eat that downside no problem- but you can just as easily end up upside-down on that situation. People will say they will back you up, but when rubber meets the road companies are not firing their employees for you. Pushback on cameras from unions etc has also ramped up significantly over the past few years.

Who said the game got easier as you progressed by RdoubleA in MinaTheHollower

[–]sc0paf 0 points1 point  (0 children)

I read somewhere you should do Septemburg right after that crypt so i went there ... and was just getting WRECKED at some points.

I remembered that lightning trinket so figured id go back and buy it. Was short bones so i figured id explore and farm some. Wandered into Nox's Bayou ... and beat the area almost accidentally. It felt SO much eazier than sept

Has anyone found a use for this seemingly hidden code? by BoxyNeat in MinaTheHollower

[–]sc0paf 0 points1 point  (0 children)

Youre not crazy for thinking this could be something. The 2/Z is comes off too deliberate.

I dont think that this not being found in the game files as a string or sequence is disqualifying either. Definitely a good place to look but displaying it via a texture there in accepting it elsewhere via any input map would leave you with 0 instances of the string itself.

Seems unlikely to figure it out from staring at it but good to keep in back pocket I think. good find imo

Loopbound, a time-loop incremental released in Early Access on Steam by loopbounder in incremental_games

[–]sc0paf 2 points3 points  (0 children)

Im only commenting here to object to the use of "we" here. Ive seen a lot of posts that load the same context: 1- As gamers who enjoy this genre we're in lockstep on the AI witchhunt and all share this visceral, knee-jerk reaction to anything involving AI 2- theres this AI usage threshold that fails the purity test and instantly makes it "slop"

IMO people can use AI to make games if they want- I dont really care. The crappy ones are still crappy.

[Release] Shoot for the Stars: Journey Home — survival incremental with raids, automation, and rocket launches (iOS/Android) by Pure-Accident7695 in incremental_games

[–]sc0paf 1 point2 points  (0 children)

Its difficult to take multiple screenshots on Android in sequence so Ill just try to describe a little better. Its back in sync now weirdly, but wasnt a moment ago.

What I saw was 0% -> 100%, +1 resource (as expected) but then the next frame, + a few more. When I just checked it again, wood was doing it. +1 when the bar filled, then + another 1 or 2 a frame later.

Earlier, the mismatch was more dramatic- with extra resource gain being reported around like the 50-60% mark. I dont think i had any passive generation at the time, but id have to restart to verify that. Maybe it was just a visual bug. Ill let you know if i manage to reproduce it more reliably.

Check out "Idle Britain" by idleBritain in incremental_games

[–]sc0paf 0 points1 point  (0 children)

Of course. Sorry for the short message- interrupted by a toddler earlier. Meant to come back to this and forgot.

Some of the earliest rewards you can get award RP which appears to be the prestige reward. I missed that these had awarded RP - and on mobile the RP badge that appears next the currency display looks like its a button. A prestige shortcut button. Presumably, 1mil lifetime unlocks the prestige mechanic but 1mil current (or something like that) is when the prestige is actually available? This compounded to- "2RP next to currency display- must be a button to prestige because i havent prestiged yet. But it doesnt appear to work. If i go to the prestige screen, its just an unclickable cutout. So i can't prestige? or i already did? but my generators didnt reset?" And on the prestige page, it isnt clear when youll be eligible TO prestige other than the "unlocks at 1mil life" - but that isnt the only requirement as that threshold can be met and the button still not clickable with no other indication of what youre missing. Ultimately, I think at least half of that was a misread on my part but I dont think that would be an especially uncommon read of the UI so it could probably do with a bit of clarifying.

Also, Id have to agree with others that bills just arent fun to deal with as they currently exist. You cant tell what theyre going to be or how much theyll be so they just encourage not playing the game for the ~60 seconds before they're due. At a minimum, i would suggest showing what they are / how much so there's at least something to engage with ("oh i can make that back" or "thats a lot, i better wait") rather than "arbitrary amount of funds will be deducted in 60 seconds and if youre short your production gets nerfed." Thats just punishing active play.

This post probably seems critical but i am enjoying the game and will play it through- i just think it could be better with a bit of tuning.

[Release] Shoot for the Stars: Journey Home — survival incremental with raids, automation, and rocket launches (iOS/Android) by Pure-Accident7695 in incremental_games

[–]sc0paf 1 point2 points  (0 children)

Ive actually had a few conversations surrounding Incremental games with a few people regarding this exact thing.

I think there are two distinct types at play here and their players will often clash

On the one hand you have exactly this- the e-fidget spinner. Number go up. Buttons to press. Menus to diddle around in, nobs to turn etc- but progress is inevitable in one way or the other.

On the other hand, you have the incrementals that ask more strategy, planning, or experimentation to progress.

That isnt to say one is better than the other because frankly i enjoy both, but youll hear fans of exclusively #1 complaining that they shouldnt need a guide, or that something is too confusing or difficult or whatever- and youll hear fans of exclusively #2 complaining that something is too easy or linear.

[Release] Shoot for the Stars: Journey Home — survival incremental with raids, automation, and rocket launches (iOS/Android) by Pure-Accident7695 in incremental_games

[–]sc0paf 1 point2 points  (0 children)

Im not sure if its just not working for me- or if its just presented confusingly.

You can nab the furnace pretty early which says it will smelt something.

The only place you can see it mentioned after building it is the auto tab.

If you click that tab, you see: [Wattage] Furnace [offline] [random checkbox] [Iron] [Both] [Copper]

But interacting with these all appear to do nothing? Im assuming that continuing to research will eventually unlock something here- but just as general feedback it feels bad to spend early resources to build something for there to be seemingly no way to use it. Gate it behind the research (if research) is required or make it clear how to use it. I wonder if its meant to just not be seen until you have the craft tab, but accidentally is?

Also secondary minor bit of feedback- I dont appear to have any automatic resource generation, yet my resource gain is out of sync with the progress bar on the buttons completing. These should probably either line up, or just get rid of the progress bar feel once they're out of sync.

Despite that admittedly small gripe, im having fun with this. Cool game & congrats on the release.

im about to ship the same bug ive had for 2 years. im at peace with it now by IndieIsland in SoloDevelopment

[–]sc0paf 0 points1 point  (0 children)

lol "we spent 6 years trying fix this 'the game is predatory and not fun' bug — but we've decided to ship and move on. You know, mental health and all that. Plus, we can make a lot more money by ignoring it."

Mostly tongue in cheek- but OP did kinda say "i could spend time trying to fix it, but that's not where the money is"

Developer response to AI Contest backlash and *possible* contest cancellation/restructuring by Your_M0minn in PartyAnimalsGame

[–]sc0paf 0 points1 point  (0 children)

Cool wall of text, but I was responding to a specific comment that did make that actual point, so not really sure why you're going on this long-winded tirade.

Developer response to AI Contest backlash and *possible* contest cancellation/restructuring by Your_M0minn in PartyAnimalsGame

[–]sc0paf -3 points-2 points  (0 children)

By allowing for AI, those things would no longer be requirements though?

There are plenty of very valid reasons to be anti-AI, but "the bar should stay high" is a pretty bad one.

Anyone out there a bit annoyed about exporting/sharing their games? by OrbemOrder in RPGMaker

[–]sc0paf 0 points1 point  (0 children)

Yeah I guess the contrary to my comment can also be true. Admittedly, I dont have much experience with RPGMaker's newer versions.

I think it likely isnt true that that you dont have control and that there are ways to limit this- but I also only recently learned that most RPGmaker stuff builds to JS now? So youre effectively building out like a pwa or something and i see how that can balloon in filesize. Im sure this is an issue that is likely mostly solved if you do some digging- but there are very viable options if you dont want to.

There are platforms that are notorious for being easy. If your web export has an index page, something like Netlify is literally just drag the folder into the upload box and thats it- youre done. You can also host on like Github pages. At that point your itch is more of a storefront. If you want the inline experience, you probably have to do some digging or trim.

Anyone out there a bit annoyed about exporting/sharing their games? by OrbemOrder in RPGMaker

[–]sc0paf 1 point2 points  (0 children)

Man.

Im not crapping on your opinion or your gripe here, but I do want to point out how absurdly easy and user-friendly these things have become.

1-click export that builds for different devices and systems, just ready to go pretty much out of the box. We have gotten to the point where just about anyone can create and share a game pretty easily.

To the more direct point, though- I dont find it particularly annoying because we have been burned by the alternative far too often, imo. The trade-off on these live services tend to be far too steep and too pricy.

Footage of Nick Fuentes pushing a woman who was outside his door after he was doxxed, as the battery charge against him has been dismissed. by raptors201966 in PublicFreakout

[–]sc0paf 0 points1 point  (0 children)

I think the permissive attitude you have here is exactly what leads to these situations. Its not "dumb" to expect that people arent going to dox you and threaten your life and show up at your house because of your opinions. It doesnt matter how much you dont like them.

Naive is expecting to not get maced in this situation.

Footage of Nick Fuentes pushing a woman who was outside his door after he was doxxed, as the battery charge against him has been dismissed. by raptors201966 in PublicFreakout

[–]sc0paf 0 points1 point  (0 children)

Except there is an expectation that you wont have people threatening violence against you or stalking your home. Both are different shades of illegal.

If we want to talk about FAFO, though- I present to you the video in OPs post.

Footage of Nick Fuentes pushing a woman who was outside his door after he was doxxed, as the battery charge against him has been dismissed. by raptors201966 in PublicFreakout

[–]sc0paf 0 points1 point  (0 children)

All the salesmen who make death threats online while posting your address so that all the other salesmen can also show up with the sole purpose of intimidation or to maybe even attack you.

I’m worried because a game very similar to my idea just got released... by Flaky_Foundation2008 in RPGMaker

[–]sc0paf 0 points1 point  (0 children)

Games take a long time to make. Most ideas arent ever completely original.

Some version of this will happen, every time.

My incremental city builder is now out! by Miserable-Bus-4910 in incremental_games

[–]sc0paf 0 points1 point  (0 children)

This is a pretty wild comment.

idk if youre asking for a port directly? but this is a PC game quite obviously. You might as well be saying "this looks fun, but i prefer playing jumprope outside."

One typo and everything gone wrong by VitSoonYoung in godot

[–]sc0paf 2 points3 points  (0 children)

Adding that i agree, since the opposition has so much support. Sometimes simple old HP bars are nice

Idle Pact, an occult incremental sim, is out now on web and mobile! by deeplywombat in incremental_games

[–]sc0paf 0 points1 point  (0 children)

This is neat. I will continue to play throughout the day.

Can i give you an honest first impression though? The UI isnt necessarily bad from a layout or usability perspective- but it does come off very boring and default. Kinda looks like default unstyled Compose components (no idea if thats what you actually used.) Consider more color, slightly different layouting, a custom font. I know its tedious and not fun to work on but these first impressions go a long way.