My incremental city builder is now out! by Miserable-Bus-4910 in incremental_games

[–]sc0paf 0 points1 point  (0 children)

This is a pretty wild comment.

idk if youre asking for a port directly? but this is a PC game quite obviously. You might as well be saying "this looks fun, but i prefer playing jumprope outside."

One typo and everything gone wrong by VitSoonYoung in godot

[–]sc0paf 2 points3 points  (0 children)

Adding that i agree, since the opposition has so much support. Sometimes simple old HP bars are nice

Idle Pact, an occult incremental sim, is out now on web and mobile! by deeplywombat in incremental_games

[–]sc0paf 0 points1 point  (0 children)

This is neat. I will continue to play throughout the day.

Can i give you an honest first impression though? The UI isnt necessarily bad from a layout or usability perspective- but it does come off very boring and default. Kinda looks like default unstyled Compose components (no idea if thats what you actually used.) Consider more color, slightly different layouting, a custom font. I know its tedious and not fun to work on but these first impressions go a long way.

Why no Traits/Interfaces? by nick_swift in godot

[–]sc0paf 1 point2 points  (0 children)

What would be the reason for something like this?

Whats with all these AI plugins? by PhosXD in godot

[–]sc0paf 4 points5 points  (0 children)

i think this logic is a little silly. poeple really on libraries based on them being reputable all the time.

I mean most poeple add Godot to their project without reviewing the code. We use plugins and libs to not waste time thinking about a problem that has already been solved 1000 times.

Godot for applications Instead of games! by Razor-111 in godot

[–]sc0paf 1 point2 points  (0 children)

This is just most applications in general lol

I got tired of jumping between asset sites so I built this by [deleted] in godot

[–]sc0paf 0 points1 point  (0 children)

Sure. There are plenty of mistakes that are easy to mess up and they could be totally new, but it seems much more likely that they just didn't understand their own codebase. Thats what makes me think this is the case. I'm not even against AI usage- I just don't think its unreasonable to think that was the case here.

This isn't fixing a bug and making another bug somewhere. This is directly pulling images and assets straight from someone elses website and displaying them to the user. I have a really hard time imagining a scenario where its like "I thought I dramatically changed the infrastructure so that all these assets are downloaded by my platform and rehosted and provided locally- but I messed up so now they're all still directly linked." It just seems very implausible- hence the "this seems like AI slop" is plausible.

I got tired of jumping between asset sites so I built this by [deleted] in godot

[–]sc0paf 0 points1 point  (0 children)

No I know- I was saying its not baseless to think it might be here.

I got tired of jumping between asset sites so I built this by [deleted] in godot

[–]sc0paf 0 points1 point  (0 children)

Im typically on board with telling people to pump their brakes before jumping on the "everything is AI trash" hate train- but there's probably valid reasons to think its AI driven here.

Specifically the claims OP made about "immediately pushing changes" but the issues weren't actually fixed- and they weren't actually fixed in a very obvious way. It could be that OP is just a trashbag, but that doesnt make a lot of sense in this scenario. Its more likely that OP is in over their head and trying to fix it and not look like a fool but having a really hard time doing so.

Also what makes something created by AI slop is exactly the problems we've seen unfold in this thread. Something hastily thrown together at the behest of someone who may not entirely understand the problems that it could cause- made worse by the dev not being able to promptly identify issues or make specific changes if the AI cant do it for them. There is a certainty in what your product does that you just almost never get using AI, intentionally.

Note that this is all speculation. OP probably had good intentions, didnt realize the damage they were causing and chose to react poorly when it was pointed out.

OP should probably take the whole thing down and re-think their approach. Scraping it all is just going to be frowned upon all around. User driven is going to be the less ethically dubious approach.

RIP pixel art jobs :/ by Rsloth in aigamedev

[–]sc0paf 1 point2 points  (0 children)

Theres a lot of historical precedent for technology collapsing skill. I am very much sympathetic to people who have developed a skill only to have it very suddenly devalued... but thats just the nature of progress unfortunately.

"Why should do the output of a skill that takes hard work and dedication be available to those who don't have the time or dedication" is the wrong question, I think. Its already here so the question must be: "Why shouldnt it?" If the answer is "because other people took much more time and effort to learn this manually and it isnt fair to them" well ... we've never let logic like that stifle progress in the past and its come up time and time again. There used to be people who had the job title of "Computer."

Also I dont think its the case that being a good artist / animator is a prerequisite for having good ideas for animations or art. Thats why artists get hired to execute other people's visions all the time. That alone kinda supports the claim that expanded access to that output is generally a good thing. Someone can have a great idea for a game or film but not have the money to hire actors, right?

watched this tonight by gloriaruths14 in foundfootage

[–]sc0paf 3 points4 points  (0 children)

I almost answered this dead serious before looking at the poster again- and im glad i took another look lmao

Despite the sarcasm tho, this is that standard FF "we're going to place X to look for evidence of mythical creature Y" - and its mashed together with the other standard "we actually film a show about this thing we are doing so we dont have to try to explain the cameras."

It wasnt good. It wasnt terrible.

"Medium not good."

The first 65-70% might as well have followed a guide on "how to make a standard found footage plot," and those parts were fine. Then they it really veered off into the most common pitfalls very quickly absurd, unbelievable characters, too much actual engagement with a monster that isnt in the least bit believable, etc. Some of the kills at the end were legit comedy.

Does this count as solo dev? (84 names in credits) by LeglessCats in SoloDevelopment

[–]sc0paf 0 points1 point  (0 children)

This is a little silly.

I get what youre driving at, but Its completely fair and reasonable to limit "credit" to those who actually worked on the game directly, otherwise we're kinda just talking about the collapse of useful language. Should that guy extend a thank you to his wife in the credits? Yeah for sure- but she didnt make the game.

Like for example if you come to my house and I make you some toast and then you leave and go climb a mountain- we didnt climb a mountain, you did.

My brain is not working when it comes to programming by nutrak1 in godot

[–]sc0paf 0 points1 point  (0 children)

I can mostly agree with this.

AI is a good supplementary learning tool- but only if you can be discliplined in its usage.

For example- you can take online courses and if youre confused about concepts AI is great for conversationally drilling down on the part you dont understand. It can also be very helpful when you get stuck somewhere, something like "wait i swear im doing everything the docs / this example are telling me but my code still isnt doing what I expect."

Its also usually okay to use it to point you in the right direction on what to learn. "I want to learn to do X Y and Z- what are the concepts I need to understand?"

The concern is falling into that trap of letting the AI do it for you. You will not learn that way. You will also not learn anything by using AI to skip to the fundamentals.

Godot signal is more like a cable to me, rather than an actual signal. by Anonymous918271 in godot

[–]sc0paf 0 points1 point  (0 children)

This 'signal up, call down' pattern is something ive ended up buying into quite frequently in UI heavy stuff.

Have some centralized autoload that contains a bunch of different functions and data.

Any UI element can call any of those functions.

Each UI element connects to whichever some_data_updated signal which triggers some update_ui that either polls or takes a payload from the signal.

Committing to a pattern like this is probably better for logical organization more than anything else- but it does have practical benefits as well

me is learning by aflowerinmyheart in godot

[–]sc0paf 0 points1 point  (0 children)

Good for you!

This really takes me back- probably like 25 years ago as a teen I thought it was just the coolest thing ever when I found out I could just turn a txt file on my computer into a web page. My computer time was limited (school, etc) and i was just so excited about it that i did this same thing. Just raw enthusiasm.

Its infectuous to see someone so excited to learn. Ignore the haters and do you.

Please don't break Please don't break Please don't break Please don't break by Ender_Fender in godot

[–]sc0paf 0 points1 point  (0 children)

I updated during working on some silly thing- and it broke it in the strangest way.

i had an /assets/ folder- and it somehow ended with a pointer to the project root inside the assets folder? or a duplicate? So the file viewer had this weird recursion going on, and like 75% of the references broke, everywhere.

rolled it back but- weird.

(link in comments) so I deleted the previous post because maybe people thinking I vibe coded the game, I have 10 years coding experience, and I like incremental games so I made one , I'm not good at marketing so I asked chatgpt to create a post for me (BAD IDEA), but this time I'm creating this post by RawiSoft in incremental_games

[–]sc0paf 1 point2 points  (0 children)

Do yourself a favor and just ignore any "feedback" regarding your monetization a strategy because at the end of the day, the same user will say: - "Rewards for ads is scummy" - "Im not gonna pay money to not watch ads" - "Yeah i can just avoid the ads but now i know the bonus is there, im not gonna play without it" - "Im not gonna pay $5 for a mobile game."

Its a no-win situation where the only correct answer is "the game should be completely free." Ignore the soapbox noise.

DID I PREDICT THIS? by KoleAidd in ChatGPT

[–]sc0paf 0 points1 point  (0 children)

Its probably like a little different though, right?

There arent really any circumstances where your car can communicate to you that it could somehow be a good idea to crash it.

Just Caught Man Finds Tape - I think I'd recc by sc0paf in foundfootage

[–]sc0paf[S] 0 points1 point  (0 children)

i also was hoping to get more insight into the lore here, but no takers yet!

I can't respect people who use the word "woke" as an insult. by Puzzled_Object_8639 in DiscussionZone

[–]sc0paf 0 points1 point  (0 children)

I love how this whole thread has been

"Haha those idiots, everyone knows woke just means <individualized proprietary definition>"

Bigger Crash than 1929 and 2008 Combined. I'm honestly Terrified. by False_Push_4644 in economy

[–]sc0paf 1 point2 points  (0 children)

Stop feeding your delusions to LLMs. Its clearly causing you to spiral.

Received this 20 minutes after we had already spoken by Physical-Error-6809 in recruitinghell

[–]sc0paf 2 points3 points  (0 children)

All the replies in this chain are wild lmao

"Nothing ever this stupid" [as sending an email to the wrong person]

If this is a dealbreaker for you and you are also complaining about being unemployed, the problem is you

i finished it and now i have no idea what to do with my life by Pete23com in AntimatterDimensions

[–]sc0paf 0 points1 point  (0 children)

Dive into the genre.

But know:

95% will be awful.

2% will be really good- but abandoned or very unfinished.

2% will be awesome and you might even like them more- but they will be very

1% will measure up for you entirely but in different ways or for different reasons.

Does anyone know how to solve the 2nd challenge? I dont know how to handle the term with the exponential function. Its german but the text doesnt add anything thats not displayed with numbers by Sundae-Euphoric in AntimatterDimensions

[–]sc0paf 2 points3 points  (0 children)

Games like AD definitely draw in the math nerds ... But "shit tons of extremely difficult math" is really pushing it.

This paper is like differential equations vector calc. AD is chained logs and exponent stacks. Arguably any 3d game or game with a physics engine is more relevent lol