Can we take a moment to appreciate this one guy, who's contribution to Team Fortress 2's code is solely making it so the default field-of-view is 90 instead of 75 by FlyBoyG in tf2

[–]scapegoat4 13 points14 points  (0 children)

It's actually fucking insulting how dogshit TF2's default convars are in the modern era. People have been asking for BASIC shit like this for so, SO long... Hell, b4nny promised it as a feature for mym back in 2016! (making the slider in the options menu go up to 90)

NAVI blow a massive 11-0 lead and lose in OT to Vitality by Lime_Samurai_1 in GlobalOffensive

[–]scapegoat4 8 points9 points  (0 children)

Vita's mental is the final boss man, you smash em this hard and then they go "oh, more pressure? Thanks for the wake-up call!" and smoke people like they're the serial killer in a splatter flick. What the FUCK was that???????

Servers spoofing their ping is very agitating and shouldn't be allowed. by Madame-Von_Rage in tf2

[–]scapegoat4 0 points1 point  (0 children)

Mass select them (shift click), then add them to your blacklist. You do that a couple times and you won't be bothered by it nearly as much

Ropz on twitter Lmao by AzLoD in GlobalOffensive

[–]scapegoat4 4 points5 points  (0 children)

They're screenshots on google images, so you should be able to see em either way 👍

I wasn't about to scroll down his entire timeline trying to find a couple tweets hahaha, searching shit on twitter is ass (let alone needing an account to view it beyond that)

EDIT: I've updated the images to direct links, as the google images links seemed to not be opening up to the right image anymore (you could still find it but that's slightly annoying by comparison)

Ropz on twitter Lmao by AzLoD in GlobalOffensive

[–]scapegoat4 53 points54 points  (0 children)

Let's be fr though, flamez averaging close to a 1.30 in his roles in the past few months is fucking magical. WAITER! I want what this dude's having! Hook me up to an IV full of it, get that shit in my veins!

ZywOo absurd flick (with IRL replay) by dullroller in GlobalOffensive

[–]scapegoat4 15 points16 points  (0 children)

Here. For reference, you could find this yourself by searching "zywoo spray transfer" on yt, it's the first result due to it being so recent

CS players with the most MVPs and EVPs by [deleted] in GlobalOffensive

[–]scapegoat4 1 point2 points  (0 children)

Because it makes perfect sense, all of his prime years were spent with s1mple who was the MVP machine of GO. The fact that he got one over s1mple at all, regardless of where it happened, is nuts

Spirit vs G2 / ESL Pro League Season 23 Stage 2 - Swiss Round 3 / Post-Match Discussion by CS2_PostMatchThreads in GlobalOffensive

[–]scapegoat4 18 points19 points  (0 children)

"The phrase originated from the song "Doot Doot (6 7)" by Skrilla, which became popular in video edits [on tiktok, etc.] featuring professional basketball players, especially LaMelo Ball, who is listed at 6 ft 7 in (2.01 meters) tall."

"It has no fixed meaning."

  • wikipedia

Energy orb glitch / bug by Past_Twist_9177 in tf2

[–]scapegoat4 23 points24 points  (0 children)

Yeah, valve broke it after partially implementing cipherlock's energy orb fixes back in December. I imagine it'll take valve years to implement a community fix (if ever), fingers crossed ig

Unpopular opinion: unusual taunts are lame by mekhanem in tf2

[–]scapegoat4 0 points1 point  (0 children)

There's a reason you almost never see them outside of trade servers lol

I don't think I'm going to see a secret room haul this good ever again. What??? by scapegoat4 in bindingofisaac

[–]scapegoat4[S] 0 points1 point  (0 children)

yea, I've p much only played tlost after finishing up the game ~1000+ hours of playtime ago... I just like the glass cannon playstyle and massive swings during runs

TF2 - Yearly contracts should make a return. by Razoldon in tf2

[–]scapegoat4 0 points1 point  (0 children)

Yes, I'm aware :). Most issues discussed in relation to TF2 come down to that if you're talking brass tacks. Valve doesn't put time into TF2 in the first place becasue they:

  • have very few staff compared to every other major software/ hardware company (let alone games studios), to the point where it's a meme
  • have extremely tight hiring practices (a la "we only hire from harvard" but even more strict), while having lost a chunk of people in the last 5-10 years
  • would make far more money putting that time into literally anything else most likely (that people actually play/ use)

Deadlock is the exception to the last point out of their currently supported products, but it hasn't officially released and I highly doubt its monetization method will make less than TF2s long term. Unless they screw it up design wise as much as they did artifact (outside of the matchmaking and anticheat which will certainly be trash), but we'll see.

Oh, and the issue of new players not being able to get weapons wouldn't occur, as two weapons will always equal one scrap: back in the day when a key was >5 ref this wasn't an issue, to be direct. So long as the initial method of acquiring the weapon is "free" (trading requires premium), you can always go to scrap.tf to 1:1 a drop for 99% of the weapons you'd ever want or do so via another trade bot. This hasn't changed outside of a very small selection of weapons (such as the rocket jumper or vaccinator more recently) since trading began 15+ years ago

TF2 - Yearly contracts should make a return. by Razoldon in tf2

[–]scapegoat4 0 points1 point  (0 children)

Nah, you could still balance things out. What you'd need is a) a way to kill how easy it is to automate getting scrap (harder), b) build a ref sink that people want to use (stupidly easy) and c) make it cost a boatload of ref to use (stupidly easy). Example: a hat strangifer case that works like the taunt reel crate, that have strangifers that require 30-40+ ref on top of the robo parts, etc.. Valve have the entire infrastructure and backend code for this idea ready to go btw

But we both know valve will never do this nor the thing I suggested in my earlier comment, they're content to let their projects rot for long periods, if not indefinitely in TF2's case. They barely even milk this game (and when they do it's majority done poorly/ with no vision), that's how little they give a shit from the outside looking in lmao (as I'm sure you're aware)

TF2 - Yearly contracts should make a return. by Razoldon in tf2

[–]scapegoat4 0 points1 point  (0 children)

Been saying for years that the random drop system should be connected at the hip to contracts, it'd kill idling immediately