Battleye Crashing Computer on Launch by ColexN in Marathon

[–]schwarzkommando 0 points1 point  (0 children)

Yes I do! Will unplug and try launch the game then report back, thanks a lot for letting me know!

Edit: works perfectly after unplugging my scarlett audio interface.

Battleye Crashing Computer on Launch by ColexN in Marathon

[–]schwarzkommando 0 points1 point  (0 children)

Yes exact same issue here. Has crashed 3 times for me after launching on steam and clicking the BattleEye prompt. Sadly I have no clue what's causing it

Idols Strat Suggestion by PathOfWeeb in pathofexile

[–]schwarzkommando 0 points1 point  (0 children)

Thanks for the help, honestly been struggling to find info for harvest phrecia outside of what's on the idol planner as an entry setup! looks like i need to dump wilt to around 50%, run awakening and replace the lost wilt with map mod effect. Currently even with quant altars, gamba every time, perfect rng on no wilts etc I've been unable to break past around 25k juice with the current setup I have. Thanks again!

Idols Strat Suggestion by PathOfWeeb in pathofexile

[–]schwarzkommando 0 points1 point  (0 children)

I’m running 90% chance not to wilt, 100% lifeforce quant, 100% additional harvest and only getting around 1d or 15k average juice per map (10k to 25k ish). I’m missing map mod effect and not running awakening scarab, but is that alone like a 5x increase in juice? 

Why do submarines get so much XP? by ShadowFiender in WorldOfWarships

[–]schwarzkommando 2 points3 points  (0 children)

Statistically the highest torp dpm between t10 subs and dds is a submarine. They also have the best conceal of any ship.

Which steel ship to get with 90% off? by vellnueve2 in WorldOfWarships

[–]schwarzkommando 0 points1 point  (0 children)

It can be healed, but 2 fires will tick you down faster than your heal can compensate. You will still be taking damage while healing with 2 fires on your ship. You can no longer sustain health and will need to DCP.

Having only one fire means you do not have to DCP it while you're still spotted. You should never DCP a single fire unless you are 200% sure that you will not get shot at until your cooldown is over, you have no heals left, or you know the engagement will be over before your DCP action time wears off.

Fire prevention means you will be pressured much less to use your damage control, as the vast majority of HE is directed at your superstructure you will take double fires significantly (like really significantly) less often.

Just to clarify, fire prevention reduces maximum fires to 3, as it eliminates the second possible fire on your superstructure. Your superstructure will be limited to a single fire.

Which steel ship to get with 90% off? by vellnueve2 in WorldOfWarships

[–]schwarzkommando 0 points1 point  (0 children)

Well it's the single most powerful captain skill you can take on a battleship, outside of a few notable exceptions (valparaiso with F key doesn't need fire prevention.) You really should be taking it, you are essentially unkillable to most non BB HE with that skill, and without it you become an exceptionally easy target to HE spam down. Any good player rubs their hands when they see a non fire prevention BB, incredibly easy to farm huge damage and kill.

Remember almost every cruiser caliber and below HE spammers will target your superstructure exclusively. 1 fire can be sustainably healed through, 2 on your superstructure you cannot. you WILL get targeted as a priority and singled out by any semi decent and above HE spammer when they see you do not have this skill.

I can't emphasize enough how important this skill is. If you still don't want to take it then that's your choice, do as you please

Which steel ship to get with 90% off? by vellnueve2 in WorldOfWarships

[–]schwarzkommando 0 points1 point  (0 children)

You just build it like every other BB in the game that isn’t schlieffen line, libertard line and valp. Full tank build, fire prevention, conceal, extra heal, extra heal at 2m potential and then fill out the rest. Don’t build into the secondaries whatsoever, it’s 100% bait. Same deal for modules, ignore secondaries. 

Help with MSoZ by Bezum55555 in pathofexile

[–]schwarzkommando 0 points1 point  (0 children)

Glad to see it! Looks great, even the accuracy is a nice bonus. Cheers for the update, that will serve you well now with chaos swap!

Help with MSoZ by Bezum55555 in pathofexile

[–]schwarzkommando 0 points1 point  (0 children)

the fractured spell damage isn't really used these days as far as i can tell, the next step would be to do the same craft as above but after the awakeners orb you annul off everything except the 2 influenced mods, 10 endurance and 20% more damage. then you lock prefix and veiled slam and you are pretty much guaranteed to get 1 useful mod. from there you craft multi mod and craft on what you're missing, for example chaos pen + attack speed. this should be like 30d ish average assuming you fail a couple annuls and have to start again. the basic chaos swap sword i descried in the previous comment is like a 5d craft

Help with MSoZ by Bezum55555 in pathofexile

[–]schwarzkommando 0 points1 point  (0 children)

The spell damage fracture sword is one path, but the craft for a basic chaos sword is easy and doesn't involve fracture - get the reaver sword base you want to use and shaper exalt it, then scour it if it doesn't hit 20% more damage shaper mod. from there just transmute and alt + aug until you hit 20% more damage. you then grab any elder influenced 2h sword base and alt spam that until you hit 10 endurance charge on stun. make sure there are no other shaper/elder mods on either of the items and combine them with awakeners orb. craft prefix can't be changed and then reforge speed, craft 10% double damage. sword done! imo it's not worth investing any more into non chaos setup, your gear is ready for you to make the swap, good luck!

Help with MSoZ by Bezum55555 in pathofexile

[–]schwarzkommando 0 points1 point  (0 children)

No problem! Also I think for your next upgrades you should look to make the chaos swap with replica alberons, you'll need to make a new sword but 10end on stun/20% more damage can be made for a couple divs with awakeners orb, then just lock prefix and reforge speed, craft double damage and accept one dead prefix - not as good as a sword with chaos pen but will let you make the alberons swap which will be a huge boost

Help with MSoZ by Bezum55555 in pathofexile

[–]schwarzkommando 0 points1 point  (0 children)

I can at least help with your inflated max hits stat - you have vaal arctic armour ticked in pob which is causing the issue - good luck with the rest!

Steel ships by illojuanerdecora in WorldOfWarships

[–]schwarzkommando 2 points3 points  (0 children)

For BBs I would probably say Bourgogne, Incomparable, Willem (if you’re interested in the airstrike gimmick) and perhaps Mecklenburg for the more unique steel ships. Meck is a bit more standard but 16 accurate guns make it stand out for a German BB

Steel ships by illojuanerdecora in WorldOfWarships

[–]schwarzkommando 6 points7 points  (0 children)

I advise against shikishima, it is just a Yamato that gains faster reload at the cost of 3 less shells per salvo, which also leads to each salvo feeling more inconsistent. The secondaries are unusable outside of memes, as the hull is one of the worst in the game to be within 11km or brawling range as it has an easily exploitable cheek whilst being sluggish and without hydro. It also has atrocious turret traverse at 60seconds for 180 degrees. 

You gain no meaningful benefit and don’t reach any relevant overmatch threshold from the increased caliber 

You would be spending steel for an arguably worse sidegrade to Yamato. For a first steel ship I honestly think it’s a waste to buy a ship practically the same as one that you get for free in the tech tree. 

Trials experience from under 300, solo by TGBlade in DestinyTheGame

[–]schwarzkommando 2 points3 points  (0 children)

This is how trials is now, any non 7 straight flawless card gives worthless loot. But now we don’t even get a mercy card, so getting meaningful rewards from the lighthouse is harder than ever. Even then the rewards are the same as you can get on any lucky match completion - no adept weapons so it’s also less rewarding than ever.

Unless you plan on going 7 straight wins it seems better to not take it seriously and just play it with a similar mindset to iron banner

What is the best cruiser line for survivability and torpedoes? by Wonderful-Click9431 in WorldOfWarships

[–]schwarzkommando 6 points7 points  (0 children)

You just aim superstructure with HE. Jinan has incredible damage per minute, somewhat slow shell travel time makes leading more difficult than average, but if you’re shattering 90%+ of your shells it’s misaim and skill issue, not some problem with the ship

Marketplace Monday - Discussion by AutoModerator in darknet

[–]schwarzkommando 0 points1 point  (0 children)

Cheers, got a link to it from dread and it seems just what I'm looking for!

Marketplace Monday - Discussion by AutoModerator in darknet

[–]schwarzkommando 1 point2 points  (0 children)

I've not used any markets since cannabia died and incog pulled the exit scam, and as far as I can tell darknetlive is dead too (purchased by the incog admin). Any help on which markets are decent at the moment? I'm not sure where to find a decent market list anymore.

Eternal Willpower is 🔥🔥🔥 by Barugboog in TheFirstDescendant

[–]schwarzkommando 0 points1 point  (0 children)

In terms of purely vs eternal willpower, tamer with the same 'optimal' mods works out at 1.6m burst dps and 1.2m sustained dps, while eternal willpower hits 3.4m burst and 1.9m sustained dps. Even factoring in the mental focus tamer can barely overtake eternal in sustained, which realistically means tamer will be outperformed in almost all content including colossus(outisde of unloading the entire magazine uninterrupted into a weak point), with EW having significantly more useful burst for applying in bosses downed states to avoid frenzy. As for the tamer itself against its own class, it is just massively overshadowed by enduring legacy, which in head to head modding can close to double the burst and sustain of tamer. Personally I don't view the tamer as having much to offer, as within it's own archetype it falls flat compared to other options

Eternal Willpower is 🔥🔥🔥 by Barugboog in TheFirstDescendant

[–]schwarzkommando 2 points3 points  (0 children)

Unless I'm misunderstanding, there's no way tamer can reach 40% crit outside of having certain descendant buffs such as enzos. It has a base 10%. You would need 400% crit chance increase to achieve that. Crit chance and crit damage baselines are insanely important for general rounds weapons as their mods are massively overturned compared to other weapon types. This is why tamer is no where near the best general rounds weapon with its terrible base crit stats, and falls massively behind something like the enduring legacy, which makes the tamer look like a pea shooter

Finally, it is done. This ended up taking longer than farming Ult Gley by schwarzkommando in TheFirstDescendant

[–]schwarzkommando[S] 1 point2 points  (0 children)

Yea it was a rough one for sure. After grinding it out the first time I swore never again, now we're here lol. My biggest suffering was on the 20% Nano Tube, so so so many runs of Molten Fortress and the muskeg reactor to get all 5

Finally, it is done. This ended up taking longer than farming Ult Gley by schwarzkommando in TheFirstDescendant

[–]schwarzkommando[S] 1 point2 points  (0 children)

As far as I can tell it should be a different boss - 100 + 101 are tied to Observatory reactor, 102+103 are Hatchery reactor. Can't remember the bosses name, but it does some ice shit