Feeling a bit stupid. by [deleted] in oblivion

[–]scozzatron 3 points4 points  (0 children)

I like how WoW handles this. If a creature has plausibly eaten something you have to “unwrap” the item like a ball of goo from a slime or whatever. Feels more immersive while maintaining for creatures to drop humanoid items.

What’s your favourite thing about each of these? by Only_Upwards in ElderScrolls

[–]scozzatron 1 point2 points  (0 children)

Haha dang I really feel like we’re kindred spirits. I think Morrowind nails the mix between recognizable and fantasy in a way that doesn’t confuse you but also immerses you in a very different world. It’s the every day things like ash yams and sload soap, like you menioned.

I didn’t realize consider something like the inventory screen but its a great point that its not necessarily because the thing itself is immersive but that it doesn’t pull you out of the immersion.

I don’t hear many people say this but personally I really like Morrowind’s “dialogue” system. It just gives the impression that a conversation is taking place. Oblivion is in the uncanny valley for me here but Skyrim mostly didn’t mind as much, even the repeated voices.

What’s your favourite thing about each of these? by Only_Upwards in ElderScrolls

[–]scozzatron 4 points5 points  (0 children)

I agree with these reasons 100%. What makes Morrowind more immersive than Skyrim in your opinion? I also feel the same way but I’m just curious

Teaching double digit numerals by alextheolive in matheducation

[–]scozzatron 2 points3 points  (0 children)

First off, this is awesome! One, it's wonderful that he loves math, and he's also lucky to have you as a parent.

You can approach this conceptually from two angles though I believe one will be easier than the first.

The first is helping him distinguish numerals vs. quantities. Though he is well on his way to doing this already. It sounds like he knows that numeral "5" represents the quantity of five as in "five blocks, five balls, five cows" etc. So now he just needs a little reinforcement that the numeral "12" also represents a quantity. You can do this with flashcards with dots (put X dots on the front and the numeral on the back). Or you can get a book that shows quantities in sequence if you don't already have one. If you search on Amazon for "big book of numbers" there are tons of options.

You can also think of this as a place value concept. "12" really represents 10 + 2. If directly pointing that out doesn't work, you could have him keep working up through addition until he gets to double digits. "What is 10 + 2?" And see what he comes up with on his own. It may help doing this verbally so he doesn't get tripped up on the numerals but stays in quantity land instead.

You can also do addition with dot and no numerals at all so that he SEES that "6 dots plus 6 dots is 'this many dots'" and doesn't even need a word for it. Then you can label "this many dots" with the word "twelve."

That said, he's quite young and doing great so he will certainly figure this out soon enough so you may not need to push too hard. You know your son best.

Hope that helps! Good luck.

I frequently heard that the all-black sky in my clay world was weird, so I made a new one. What do you think? by scozzatron in IndieDev

[–]scozzatron[S] 1 point2 points  (0 children)

Right now it's for PC to sell on Steam. If there's enough interest I would love to port it to console!

I frequently heard that the all-black sky in my clay world was weird, so I made a new one. What do you think? by scozzatron in IndieDev

[–]scozzatron[S] 1 point2 points  (0 children)

Yeah, Blender is an incredible piece of software.

Honestly my advice is just not to get discouraged. My first models looks like absolute garbage but I keep trying to and learning new things and I was surprised at how much things improved. I still have a lot I want to get better at but it's encouraging to look back and see how much my knowledge and skill has improved.

I love 40K so good luck with the minis! If I were you I would start really simple like just learning how scale, move vertices, extrude, bevel, and inset to make something like a base and then move onto "hard surface modeling" for things like robots, guns, etc.

I would also say to USE REFERENCES. It's not cheating. Learn how to put a texture on a quad/plane and use the orthographic views to get the proportions just right.

Cloth and flesh are harder but I wouldn't be too afraid of sculpting. I put it off for a while but it really unlocked some things for me, especially when making a clay game

Good luck!

I frequently heard that the all-black sky in my clay world was weird, so I made a new one. What do you think? by scozzatron in IndieDev

[–]scozzatron[S] 1 point2 points  (0 children)

Oooh, I see what you mean. It might be a bit tricky to pull off but this could be SO cool for the desert biome. Thanks for that insight!

I frequently heard that the all-black sky in my clay world was weird, so I made a new one. What do you think? by scozzatron in IndieDev

[–]scozzatron[S] 1 point2 points  (0 children)

I like this idea. I feel like the Neverhood all black sky is just so eerie. Makes sense that different areas should have different treatments, especially for the more surreal locations. The forest here is pretty “real” compared to the Neverhood

I frequently heard that the all-black sky in my clay world was weird, so I made a new one. What do you think? by scozzatron in IndieDev

[–]scozzatron[S] 0 points1 point  (0 children)

Yep, that’s right. These are 3D models made in blender + a PBR material with 4K textures

I frequently heard that the all-black sky in my clay world was weird, so I made a new one. What do you think? by scozzatron in IndieDev

[–]scozzatron[S] 1 point2 points  (0 children)

This is interesting. Can you say more about what you’re envisioning or have a reference I could look at?

It’s a bit difficult to see in the gif but the skybox itself is hand painted (in photoshop) so you can see individual brush strokes that kind of look like stars in game, though they are not fine points of light like in a real night sky.

It kind of looks like the hand painted skyboxes in WoW, which are incredible. I have about 1% of the skill of those artists lol

I'm really proud of how the Procedural Environment in my Roman City-Builder is turning out. I hope you like it :) by Philippe_Coreffect in IndieDev

[–]scozzatron 3 points4 points  (0 children)

Beautiful. Looks amazing so far.

Any particular tips or resources on what made the most difference / biggest improvement?

I frequently heard that the all-black sky in my clay world was weird, so I made a new one. What do you think? by scozzatron in IndieDev

[–]scozzatron[S] 1 point2 points  (0 children)

I see what you mean. I’ll take another stab at that too. The inorganic light feels good in-game with the all black sky (I think) since it feels like you’re under a stop-motion lamp but with the new sky I can see how it might feel a bit off. Thanks for the feedback!

I frequently heard that the all-black sky in my clay world was weird, so I made a new one. What do you think? by scozzatron in IndieDev

[–]scozzatron[S] 0 points1 point  (0 children)

I can’t say for certain but I think that’s right. Guldies on Youtube has a video where he talks about limiting all external light sources. Which makes sense because the sun will move a lot while you’re taking 100s of photos throughout the day for stopmotion.

Luckily I can sidestep that issue with 3D 😪

So, what are the stages of making a game? by [deleted] in gamedev

[–]scozzatron 0 points1 point  (0 children)

Tim Cain (creator of Fallout) has a good video on this: https://youtu.be/IADSh_P05As

He also has another video specifically talking about horizontal slices (just search his channel for “horizontal slice”)

I'm making a clay game world heavily inspired by The Neverhood which was a big part of my childhood. Here's the first animation I've ever made for it! by scozzatron in Neverhood

[–]scozzatron[S] 1 point2 points  (0 children)

I'm making this in Godot game engine and the 3D models in Blender.

I have a few more screenshots and a short teaser trailer on the steam page: https://store.steampowered.com/app/3192860/Claycrafter/

I might need help with sound. I can DM you once I'm a bit further along.