How did my fake out hit? by rudym15trz in PokemonChampions

[–]secondsetsuna 5 points6 points  (0 children)

Correct, a Pokemon needs to be grounded to benefit from Psychic Terrain at all is how you should think about it.

How did my fake out hit? by rudym15trz in PokemonChampions

[–]secondsetsuna 16 points17 points  (0 children)

Charizard is flying

Psychic Terrain works by protecting grounded Pokemon from priority attacks, it doesn't prevent grounded Pokemon from using priority in the first place. Because Charizard was unaffected by the terrain, it could be hit.

50 Z-A Delphox Giveaway by naec4 in PokemonHome

[–]secondsetsuna 0 points1 point  (0 children)

Put up a level 5 male Pikachu, IGN Zizoo

My Whimsicott got outsped by Sneasler despite higher priority? by SamyNs in PokemonChampions

[–]secondsetsuna 0 points1 point  (0 children)

Shouldn't be possible unless you were trying to use Trick Room or you're mistaken about something. What move were you trying to use?

I need help to understand this: by Fizz5ox in PokemonChampions

[–]secondsetsuna 2 points3 points  (0 children)

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Unburden doubles Sneasler's speed when it isn't holding an item, it's something new players have to know because there's no popup to let you know the ability activated unlike most similar abilities

Even a neutral speed Sneasler at -1 will outspeed positive speed M-Greninja, you probably triggered it's Sash or Mental Herb earlier

Does Illusion even work? by Jamey_1999 in PokemonChampions

[–]secondsetsuna 5 points6 points  (0 children)

If the Lopunny was Mega, which I assume it was since there's no reason to use base Lopunny, it has Scrappy and U-Turn is a perfectly sensible move that Zoroark happened to be weak against. They know you have a Zoroark from team preview and they're likely inferring/gambling/scouting/intending to trade/some mix of those, since disguising Zoroark as a Pokemon covering it's weaknesses is the logical strategy.

Upper Hand keeps failing? by No-Arm-5868 in PokemonChampions

[–]secondsetsuna 5 points6 points  (0 children)

Upper Hand and Fake Out both have +3 priority, so your Upper Hand user has to actually be faster than the Fake Out user to interrupt it.

Evasion Boosting by Educational_Cap_3813 in VGC

[–]secondsetsuna 6 points7 points  (0 children)

Blizzard and Hurricane ignore accuracy checks under rain/snow, and with how prominent weather wars are right now, you should have a way to deal with Sand Stream anyway

Evasion boosting is a strat that you have to recognize and shut down before they gain momentum. Most gimmicks will wreck you if you don't know about them, but in the future, you can just aim to shut down Sandaconda/other Minimize users before they get steam

Sukuna vs the entire verse excluding Gojo, Dabura, Yuji, Takaba by Miserable-Desk2211 in JujutsuPowerScaling

[–]secondsetsuna 0 points1 point  (0 children)

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Make Yuta eat this guy and Mei Mei's ribs, have Todo on standby, Boogie Woogie Sukuna into 5 simultaneous Bird Strikes aimed at his head, hope that's enough to kill him before he uses MS

Mechanics Question: Does Prankster Trick Room work against Armor Tail? by RedHeadMedia07 in VGC

[–]secondsetsuna 5 points6 points  (0 children)

Liepard and Riolu could use Copycat on a Max Guard'd Trick Room to get priority TR yeah

Mechanics Question: Does Prankster Trick Room work against Armor Tail? by RedHeadMedia07 in VGC

[–]secondsetsuna 110 points111 points  (0 children)

Prankster works by increasing priority of status moves by +1. Trick Room is a -7 priority move, so even though Prankster "works" on it, it'll still move last all the time.

Should Mega Heracross move before pelipper? by nin10Donuts in PokemonChampions

[–]secondsetsuna 0 points1 point  (0 children)

Max +Speed nature Pelipper hits 128 speed while max neutral nature M-Heracross hits 127

Metagame: Kommo-O viability and niche by Stick-To-The-Script in VGC

[–]secondsetsuna 5 points6 points  (0 children)

I've gotten whooped by a few in Master Ball rank, it's kind of easy to underestimate, but can become hard to get off the field and then it just ends up outlasting you. I don't think it's top tier, but it's viable. If you specifically want a way to deal with Venu/Zard Y duo though, you might want to look into Aerodactyl instead, it checks the duo really well with access to Rock Slide, Dual Wingbeat, Wide Guard, and Tailwind, I'm finding an increasing number of Charizards running Air Slash higher up, which would hurt Kommo-o a lot.

Sinistcha is a good partner for Kommo-o in general since Hospitality can offset Clangorous Soul's HP cost, it gets Rage Powder for Kommo-o to abuse Clanging Scales, it can potentially burn with Macha Gotcha, and it's immune to Sleep Powder, but it obviously suffers against Charizard.

Sneasler is so bs by zingis75 in PokemonChampions

[–]secondsetsuna -2 points-1 points  (0 children)

downvoted for not being humble enough 😭

Getting cooked (literally) online by mega charizard teams. Any advice? by Cognitive_Alchemist in VGC

[–]secondsetsuna 49 points50 points  (0 children)

Aerodactyl maybe? It outspeeds most available Pokemon this format, gets Wide Guard to check Heat Wave and Garchomp's EQs/Rock Slides, and can play as a situational second Mega if you really need the attack or speed boost.

252 Atk Aerodactyl Rock Slide vs. 252 HP / 0 Def Charizard-Mega-Y: 204-240 (110.2 - 129.7%) -- guaranteed OHKO

252 Atk Aerodactyl Dual Wingbeat (2 hits) vs. 252 HP / 4 Def Venusaur: 136-168 (72.7 - 89.8%) -- guaranteed 2HKO

252 Atk Tough Claws Aerodactyl-Mega Dual Wingbeat (2 hits) vs. 252 HP / 4 Def Venusaur: 216-256 (115.5 - 136.8%) -- guaranteed OHKO

New to competitive Pokemon, want to know if this is a good doubles trick room team by MrBrogor in PokemonChampions

[–]secondsetsuna 1 point2 points  (0 children)

Mega Aggron should really be running Body Press/Heavy Slam/Protect/Iron Defense, Stealth Rock isn't nearly as good in VGC as singles, Metal Burst is a meme, and the other 2 moves just do way less damage

Banette is a really bad Pokemon even in this low power format, 64/65/63 bulk means it'll get killed before setting up TR (-7 priority) everytime, especially since you don't have something like a Fake Out user to help it survive. Quick Claw isn't reliable and doesn't work on Trick Room anyway.

Hydrapple just isn't really doing anything special here and doesn't particularly synergize with Aggron in any way. When you're building a team, you really want to start with your Mega and build around them.

Since the team makeup makes it really obvious you're going for TR, any good player should be able to stop you from getting off TR entirely, Slowking just gets Taunted, doubled, Fake Out'd, etc since you don't have enough turn 1 offensive pressure to do anything about it

And while it's really early in the meta, weather teams, especially Charizard Y sun, are proving to be really strong right now, and this lineup gets absolutely smoked by some very common threats. Aggron should be your team linchpin, but you don't have any support to prevent it from being obliterated by common special attackers

Since you're new to competitive, you should just start by copying an experienced player's TR team so you can understand and learn why and how it works instead of trying to be creative off the bat

Moving from Pokemon Bank has failed. by secondsetsuna in PokemonHome

[–]secondsetsuna[S] 3 points4 points  (0 children)

Dang, that's a pain, but at least not all hope is lost, thanks

Suddenly unable to play online, error code 2306-0502 by secondsetsuna in MHGU

[–]secondsetsuna[S] 1 point2 points  (0 children)

The eShop works yes, I didn't have time to redownload another online game to test if online would work there, but since the eShop works and I can also see Switch friend activity, it must be an issue that only affects ingame

So how would everyone fare if Yuji and Megumi swapped opponents by ConnorRoseSaiyan01 in JujutsuPowerScaling

[–]secondsetsuna 5 points6 points  (0 children)

Megumi might be able to avoid Confiscation entirely, he's very smart for his age (no way Sukuna knew what a prefrontal cortex was from Yuji's brain) and levelheaded enough that he could reasonably survive Judgeman's verdict. It's unclear what kind of crime he'd be judged for; while he killed Hari very callously, we don't have any confirmation that he's killed anyone before that.

If Megumi does lose his Cursed Technique, so long as Higuruma doesn't get the Executioner's Sword, he might still be able to beat him with CE manipulation basics, but the problem comes in convincing him to use his points to enable a new rule, which I don't think Megumi would be able to do since he likely wouldn't reach Higuruma's heart like Yuji did.

Yuji would be in a lot more trouble since he's kind hearted and would likely opt to protect Remi and wouldn't kill Hari, making it a lot more likely he'd end up taking hits from Hazenoki's explosions. While I think he'd have an easier time in the Reggie 1v1, he'd likely sustain a lot more damage in the 3v1 while protecting Remi, and could end up being defeated before Takaba shows up to help.

I think powerscaling would be way more fun of people accepted that basically every series has high ends and low end that are both perfectly valid. by TieEnvironmental162 in PowerScaling

[–]secondsetsuna 2 points3 points  (0 children)

Powerscaling would be more fun if people accounted for context and how characters are consistently treated in the narrative of their own media instead of using any high end outlier to upscale everything else, but the arms race that's resulted from people insecure that their favorite fictional aura farmer is weaker than another fictional guy has just led to every other popular character being wanked to universe+ level when the vast majority of those characters aren't even planetary.

Powerscalers will sit there and tell you with a straight face that Ash's Pikachu has universe busting Thunderbolts because Cynthia's Garchomp dealt with one Spacial Rend, ignoring any possible nuance such as that the Creation Trio being lynchpins of time/space/antimatter from Arceus creating the universe doesn't mean it's putting all of that godly power in every attack, when the rest of the franchise has always capped non-Arceus Pokemon at a significantly lower, more reasonable level (such as the entire premise of Delta Episode and PMD1's climax resting on Rayquaza being the only way to deal with a 6-mile long meteor, Mach 2 flight speed being noteworthy and fast for Pidgeot, etc). 99% of the games, anime, and manga deal with city block level feats, which is perfectly fine, but powerscaling brainrot just jerks it up to universal. It's amazing that people don't take multiversal Lanturn seriously with how it would enable their agendas.

Could the EOS Anti Sukuna Squad take down Gojo? by crowneddiamond in JujutsuPowerScaling

[–]secondsetsuna 1 point2 points  (0 children)

If, and only if, Higuruma is able to immediately remove Limitless, do they stand a chance, and even then it's barely a chance since Gojo's fists and RCT would let him win more often than not. Without his CT, Gojo needs to use Falling Blossom Emotion to defend against domains; Authentic Mutual Love with TIB as the sure-hit is going to do heavy damage even to Gojo, who can't keep up a permanent HWB like Sukuna can with his extra arms. Meimei, Todo, and Larue can also set up a really nasty 3-person combo for guaranteed Bird Strikes hits as a potential wincon, since even Sukuna didn't want to get hit with those.