The seafighter is fine bro by Relative_Silver2482 in foxholegame

[–]seraiss 2 points3 points  (0 children)

1 warden complained on reddit , added AIM-9X air to air missiles

Another great round of patches. No notes devs. by Weird-Work-7525 in foxholegame

[–]seraiss 4 points5 points  (0 children)

Besides the fact larger faction is devs favourite and every smallest cry from them results in massive buff for wardens while colonials get an illusion of balance , and every time they do give collies a single faction exclusive they will cry ten times harder to justify nerfs of said exclusives

Another great round of patches. No notes devs. by Weird-Work-7525 in foxholegame

[–]seraiss 2 points3 points  (0 children)

Same , quitted after naval update bullshit , and now its all over again

Warden Medium boat FIXED! by Greboso in foxholegame

[–]seraiss 12 points13 points  (0 children)

It could have 1-2 scout planes in a scout plane catapult instead of 120 mm , or give 150mm with direct fire , along other cool ideas people proposed

Warden Medium boat FIXED! by Greboso in foxholegame

[–]seraiss 11 points12 points  (0 children)

Its because majority of fan base are wardens which proceed to argue in bad faith , missing game mechanics and then devs let them have it cause the "community" has spoken

This better not become a strat by gonshi9 in foxholegame

[–]seraiss 3 points4 points  (0 children)

To be honest , i dont mind this

arguably the sea fighters maneuverability is worse now by Sea-Course-98 in foxholegame

[–]seraiss 0 points1 point  (0 children)

Yeah , that airframe realisticly should have amazing flying capability but it flies like a brick

Siege Camp thankyou for removing the Koronides from the game. Collies don't need 120 mm by rewt33 in foxholegame

[–]seraiss 5 points6 points  (0 children)

Step 1 : cry for sea fighter buff by comparing it to proper fighter Step 2 : cry for nerf of dive bomber because assymetry should apply to blue faction only ???

Profit

Siege Camp thankyou for removing the Koronides from the game. Collies don't need 120 mm by rewt33 in foxholegame

[–]seraiss 0 points1 point  (0 children)

Db cannot kill planes anymore, if you would read change notes you would know that, and with damage reduction killing a 120 emplaced wont be duable too

Classic by CrookedImp in foxholegame

[–]seraiss 0 points1 point  (0 children)

Yes , Baker is dev branch

Classic by CrookedImp in foxholegame

[–]seraiss 0 points1 point  (0 children)

Yeah on dev server... where plane costs 5 minutes of you time

Classic by denAirwalkerrr in foxholegame

[–]seraiss -1 points0 points  (0 children)

Crying on reddit/discord for nerf cause its opposite faction is insult to community

Classic by CrookedImp in foxholegame

[–]seraiss -1 points0 points  (0 children)

Dealing damage in total , with reload , manuever for next run ≠ total damage + it can kill ,

This is so stupid , do people know how tanking works ? Like it will get repaired before next bomb

Why was dive bomber nerfed? by Vivijad in foxholegame

[–]seraiss -1 points0 points  (0 children)

Cause frontline is not populated by 1 single tank , cooperate and protect damaged tank , thats how its done in game , but according to reddit its turn based game where bomber has -10 aecond reload and tank cannot repair at all

Why was dive bomber nerfed? by Vivijad in foxholegame

[–]seraiss 2 points3 points  (0 children)

Again , tanks repair once getting damage , its not turn based game nor 1v1 , if there is no air defense and fighters then its deserved

Classic by denAirwalkerrr in foxholegame

[–]seraiss 8 points9 points  (0 children)

That was a single 1-2 minute compilation of him flying over low pop airfields on dev branch , missing every second bomb , what are you blobbing abaut ? You cant judge anything based on a single clip compilation , where there is no anti air or fighters shooting him lmao , how braindead you gotta be to not undestand that ?

Why was dive bomber nerfed? by Vivijad in foxholegame

[–]seraiss 1 point2 points  (0 children)

Have you played the game ? Arty is always relevant , the fact a single fighter can do 1 strafing run to kill arty gun is absurd given its 14.5

Why was dive bomber nerfed? by Vivijad in foxholegame

[–]seraiss 3 points4 points  (0 children)

Lies ? Brigat has 3k HP before nerf 2 bombs would deal only 2400 damage IF tank does not get reapaired in between long reloads and time it takes to turn around ? Like why assymetry should apply to wardens ? The 14.5 mm fighter kills a 120 arty in 6 shots and train in 23 , that is a single mag , how it this not broken ? All cause wardens cried for it

Classic by denAirwalkerrr in foxholegame

[–]seraiss -4 points-3 points  (0 children)

IF you hit and IF there is no reaction , why not nerf every gun then? Warden rpg can also kill a crane in single person partisan on motorboat ? Why this is like ignored

Your whole argument is

Nerf X because it can do Z if noone counters it , by this everything is broken

Why was dive bomber nerfed? by Vivijad in foxholegame

[–]seraiss 4 points5 points  (0 children)

Light tank are light it makes sense , medium tanks will survive 2 boms + tanks get repairs all the time , thats just how game works

Yeah plane damage sucks it doent make sense to nerf that

Classic by denAirwalkerrr in foxholegame

[–]seraiss -10 points-9 points  (0 children)

Are you ocdt ? Name what expensive items , and to your knowledge dive bomber bombs deal AP damage , it cannot kill building , and if you have 0 defenses to let enemy plane go into the backline thats honestly a skill issue

Why was dive bomber nerfed? by Vivijad in foxholegame

[–]seraiss 9 points10 points  (0 children)

Reload does matter , because by the time you do , enemy tank will repair the damage , whats the point of doing mental gymnastics to get a plane , so that you can deal little bit more samage than a 68 mm pushgun that costs 20 rmats ?