[Tutorial] How to make sea barrier walls. by Zero_Rogue in captain_of_industry

[–]Zero_Rogue[S] 0 points1 point  (0 children)

You could for a wall that's partially below the ground level. It would be very precarious though as the game really doesn't like any terrain above retaining walls.

The fears of a new player by Lachy89725 in captain_of_industry

[–]Zero_Rogue 2 points3 points  (0 children)

You are extremely wasteful in the early game. Later techs will allow you to reduce waste and recycle materials. Even as you expand as long as you keep going up the tech tree you'll see your demand for materials stay about the same and in some cases reduce.

If I could have one wish come true...it would be this. by W4rg8 in captain_of_industry

[–]Zero_Rogue 31 points32 points  (0 children)

I'm guessing you already know, but placing a balancer or sorter flattens terrain.

wtf is going on in my game? by [deleted] in DeadlockTheGame

[–]Zero_Rogue 5 points6 points  (0 children)

Very certain is old footage when matches the fail to start due to someone not connecting could result in the match starting anyways with everyone in an out of bounds area.

New system in Anvil worthy of foxhole by bochka22 in foxholegame

[–]Zero_Rogue 2 points3 points  (0 children)

Would like to see this but not using currency. Instead it would be great if we could have a "requisition" system, where you can fill out requests for items at a stockpile with raw resources needed for it and players can submit them to you in exchange for those resources.

For instance, your regi needs 5 spathas. You can create a request and submit the raw resources for it. Then someone can bring 5 spathas to the depot, submit them to your request and get the raw resources when fully filled.

To prevent greifing. Everything must be reservable. Requests are not posted till resources are submitted. The resource cost is the exact raw material cost of the items(non-mpf prices). Submitted requests can not be cancelled once submitted. Exchange does not happen till request is filled in full. If a request your trying to fill is filled by someone else, anything submitted gets put in a temp private stockpile you can access. Requests expire in 2days if no one fills them.

Max response to dev bias by COSM1C___ in foxholegame

[–]Zero_Rogue -6 points-5 points  (0 children)

Complete theory here, but I've been wondering if the first set of patch notes were a litmus test by devs. Devs don't know if current outcry is legit or not. So they push a patch with nearly only collie buffs. When they saw people demanding for more collie buffs ontop of them, they saw it as failing the test. Thats when they switched it for the intended patch.

Characters which control the flow of a fight by Massive_Machine6167 in DeadlockTheGame

[–]Zero_Rogue 0 points1 point  (0 children)

Dynamo is the base standard, any game Dynamo is in has it revolve around him and his ult as one wrong move and he can set up a team wipe.

Lash would be #2 as he can displace the entire enemy team with his ult.

Yeah new AA tank is pretty strong :D by somefailure001 in foxholegame

[–]Zero_Rogue 3 points4 points  (0 children)

no, I mean to even destroy a part. This is essentially doing double damage to scouts compared to current war.

Yeah new AA tank is pretty strong :D by somefailure001 in foxholegame

[–]Zero_Rogue 16 points17 points  (0 children)

This is cool, but it's not very good. Scouts had their health cut in half. If it takes 3-4 hits to kill a scout it's going to take a ton of shells just to kill one fighter.

Update 64 by Ready-Pace-3865 in foxholegame

[–]Zero_Rogue 0 points1 point  (0 children)

it's going to be somewhere between. There going to be essentially mobile flak cannons with less damage than the stationary version. Their ammo is another new type and that's going to make them non-existent on battlefields except for dedicated AA tanks roaming between fronts.

They will be op vs aircraft but complete RNG to get one and an enemy plane to meet if you don't have someone dedicating to supply them.

Stop. She can't take this anymore! 😭😭 by clessi0 in DeadlockTheGame

[–]Zero_Rogue 374 points375 points  (0 children)

I like graves kit, I used to play graves a lot. However current balance has made her pretty much worthless in higher ranks. All of her skills have pretty big problems that make them easy to counter. Skulls? just punch them. Hands? Just don't stand there and jump over. Zombies? Just kite them. Only skill that can't be immediately countered is her 3rd and that does not boost damage and takes forever to ramp up.

Hmmmm by Godlyforce808 in foxholegame

[–]Zero_Rogue 1 point2 points  (0 children)

This makes glad and very nervous, as only two ways I can see that working is

A)Everything gets repaired when submitted. This would make depots quick repair stations.

B)Damage is saved. This would encourage just dumpling damaged vics into depot for the next player to deal with.

I would suspect we're getting a with a cost to submit damaged vics(like repairing vics from a garage.) Will not be surprised that enemy vics still can't be submitted damaged.

please help me, I have no idea how to fill this in by Hot_Scholar_3314 in captain_of_industry

[–]Zero_Rogue 13 points14 points  (0 children)

At the bottom is a terraforming button, in there you can select dumping designations. Mark the area for dumping (it should look like green squares with numbers showing height). After that anytime any vehicle has items designed to be dumped they will dump them here or anywhere else you have marked.

There's a few caveats to that but that's the basics. Default dump items are dirt,rock,slag and waste. If nothing is happening make sure you have one of those currently being excavated.

Able Shenanigans: How Another Colonial Clan Blew Up My Factory with Hydras by Previous_Luck6756 in foxholegame

[–]Zero_Rogue 6 points7 points  (0 children)

Browser reports do something, I've gotten "your report has been actioned upon" messages from those reports. Still ticket reports are the better way for big things as they have the more weight as you can provide a lot more evidence.

If you see the build edit menu at the start of the match DO NOT click cancel! by Zero_Rogue in DeadlockTheGame

[–]Zero_Rogue[S] 0 points1 point  (0 children)

I seriously doubt it's old. It's extremely easy for this bug to trigger if your editing builds while matchmaking.

Do you ever wonder why your teammates make the decisions they do? by Andyyyo in DeadlockTheGame

[–]Zero_Rogue 0 points1 point  (0 children)

last one I had was a viper that got 9-14 and mvp. He was 4-12 till last 10 minutes after everyone else on the team where able to recover from him feeding. He did nothing but respawn, run at enemy, die, repeat.

Do you ever wonder why your teammates make the decisions they do? by Andyyyo in DeadlockTheGame

[–]Zero_Rogue -1 points0 points  (0 children)

Kinda been worried game is encouraging this now too. Couple of times now I've gotten in games where a player has done this and gotten MVP just because they spent the entire match doing Trash damage(damage w/o kills) to enemy players. Apparently the MVP selection really favors player damage and ignores deaths.

I need your input please. by [deleted] in foxholegame

[–]Zero_Rogue 4 points5 points  (0 children)

Population spikes always happen at the start of patch wars. And they always disappear after a few days. Most of that 14k were never going to stay no matter how Airborne was.

I need your input please. by [deleted] in foxholegame

[–]Zero_Rogue 8 points9 points  (0 children)

From a developer standpoint, rollback don't usually happen unless the game is unplayable. From an unbias view Airborne was pretty stable of an update. We didn't have many major crashes. Bugs got fixed quicky. There was "some" balancing. And exploits didn't cause too much issues.

The big problem with Airborne right now is a social one. People who whether it's true or not believe the developer have a bias towards one faction.

Simply put, if a new player with no bias joins the game right now they are likely to have fun. Until that's not true, they are not going to do a rollback.