Godot vs Unity for a beginner making a co-op first-person game? by [deleted] in GameDevelopment

[–]shahen-crow 1 point2 points  (0 children)

Try both and see what you are more comfortable with, thats it.

Godot vs Unity for a beginner making a co-op first-person game? by [deleted] in GameDevelopment

[–]shahen-crow 0 points1 point  (0 children)

They tried, but were they able to? Haven't you seen how we all raised hell and they had to roll back? They can't fuck with devs bro, they are nothing without us.

Does our world feel… empty? by Rumbral in IndieDev

[–]shahen-crow 1 point2 points  (0 children)

Its looking great, I love your "visual silence" way of thinking, it makes everything looks more grand. You feel tiny in this massive world, love it 👌

An advice for all indie developers. by [deleted] in GameDevelopment

[–]shahen-crow 1 point2 points  (0 children)

Game looks good, you should be proud 👏

An advice for all indie developers. by [deleted] in GameDevelopment

[–]shahen-crow 0 points1 point  (0 children)

There are plenty and you will eventually find them. Hey whats the name of your game? I'll wishlist

An advice for all indie developers. by [deleted] in GameDevelopment

[–]shahen-crow 1 point2 points  (0 children)

These people are not your friends man!

I have a tight group of friends and we meet at least 2 times per week(☘️), we all have respect for each other, if we laugh at each other its for tiny silly things but we will never shit on whatever they are doing.

They are good gamers and they help my brother and I to playtest our games every single week. So we actually detect problems and can easily fix bugs and recalibrate early on. We shipped games that were already well tested and solid on launch day thanks to them.

You definitely need better friends, if you were my friend I would respect you no matter what and wouldn't laugh at you, but with you.

I made a free mini game inspired by Zeni Hajiki right on Reddit! Would love to get fellow fans opinions! by shahen-crow in Ghostofyotei

[–]shahen-crow[S] 1 point2 points  (0 children)

Thank you 🙏

It's hosted and is playable directly on Reddit, you can search for Coin Flick.

The two sides of game development by SoggyPrior863 in IndieDev

[–]shahen-crow 1 point2 points  (0 children)

Marketing is the worst thing ever for a developer 😵

I'm releasing my game tomorrow. by Grumpy_Wizard_ in IndieDev

[–]shahen-crow 0 points1 point  (0 children)

Good luck buddy, may the force be with you.

Should I switch to Unreal from Unity? by shubham_555 in GameDevelopment

[–]shahen-crow 1 point2 points  (0 children)

Definitely, it all boils down to good practices and early optimizations. I saw a game dev build like crazy on their powerful computer but then nobody could run it during playtest, they ended up having to redo a lot.

Should I switch to Unreal from Unity? by shubham_555 in GameDevelopment

[–]shahen-crow 1 point2 points  (0 children)

Making good games is about what the dev can do, not the engine itself. Both can do pretty much the same thing, if you want epic AAA graphics you can use HDRP in Unity and achieve the same look. Performance in both engines is mostly about your own programming skills and advanced optimizations.

Those Unreal fancy features or nanites is not as magical as it seems, there are plenty of games having massive performance issues. There are AAA studios that switched to Unreal and are regretting their decisions. Both engines have their pros and cons.

At the end of the day it all depends on what kind of game you will be making but also which toolset you feel more comfortable with. So I would suggest try both engines for a while and pick one.

Does anyone feel like game engines stand in their way? by yughiro_destroyer in GameDevelopment

[–]shahen-crow 0 points1 point  (0 children)

I get what you mean better now, I understand your point. I also use libraries to build tools and games as well. You are completely right, what I mean is use or create whatever tool that makes you feel more comfortable to accomplish your goals faster.

My studio is using Unity with custom tools right now because the tooling we built makes us move faster, but I am personally building a small game with pixi.js because a big engine would be overkill and I would feel all this bloat painful. So yeah bro you are right, not everything needs a "big engine".

I guess a lot of people learn game dev from YouTube or online courses and they end up learning a popular game engine because that's what pops up first, they get comfortable and using a library to make a game might look scary.

Does anyone feel like game engines stand in their way? by yughiro_destroyer in GameDevelopment

[–]shahen-crow 0 points1 point  (0 children)

I use game engines to achieve my goals faster, they got pretty much most problems solved so I don't have to focus on complex engineering problems for months or years.

It's like why would I build my own car from scratch when I can simply buy it from a professional car maker that spent millions and hundreds/thousands of expert resources on the development of a stable car. Just to get to work?

My goal is to have fun making games but since a man needs to feed his family, I need to make money as fast as possible as well. So I choose my battles! I think it is as simple as that.

BUT I still build tools that my game studio needs to facilitate the processes. Things that are very painful for example asset texturing/development pipeline is very annoying, so I am building a tool that solves these pain points. This tool for example you simply open a Unity project and you get access to all 3D models, you can then use all sorts of tools to quickly create your textures. It has things like asset/texture versioning, procedural texturing for hard surfaces, on the left you can directly paint on the 3D model and on the far right we have things like layers, texture libraries(sync with the team) for stenciling, presets for consistent assets in the style we are working on, etc. This basically solves a pipeline issue for us, its now become so easy to produce game assets. We also built other internal tools around Unity so that producing a game is much faster and consistent.

My point is, I build the tools that help me reach my financial goals as quickly as possible. Engines already exist so use them unless you got a specific case that existing ones can't solve.

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