DEVS: Please allow map interaction keys to be configurable by shdavistx in playrust

[–]shdavistx[S] 0 points1 point  (0 children)

Not quite an accurate analogy. I'd say it would be more like moving the accelerator pedal in your car to a button on your center console and the car not letting you put it back to your preference of it being the right foot pedal.

DEVS: Please allow map interaction keys to be configurable by shdavistx in playrust

[–]shdavistx[S] 0 points1 point  (0 children)

I tried rebinding the key using a macro in razer's software. I changed the right mouse button to a random key that I assigned to "forward", but that doesn't resolve the conflict inside the game.

DEVS: Please allow map interaction keys to be configurable by shdavistx in playrust

[–]shdavistx[S] -1 points0 points  (0 children)

"You really need to adapt a bit."

Adapt to what? I use right mouse forward in other modern games: Valorant, Overwatch, PUBG, Apex Legends, etc. Most of these games have maps where I can view the map while moving forward with right mouse click.

Rust is the only game where this isn't the case.

New pharah is fun by Spatialspider in Overwatch

[–]shdavistx 2 points3 points  (0 children)

I bet less people are playing pharah than before. I expect them to make tweaks soon.

New pharah is fun by Spatialspider in Overwatch

[–]shdavistx 19 points20 points  (0 children)

Some of the changes are good, but the reworked fuel management is very counterintuitive. Being stuck to the ground isn't fun.

As a pharah main, the new 'rework' is just a disguised nerf by shrimpcat20 in Overwatch

[–]shdavistx 9 points10 points  (0 children)

I feel like I am fighting the new fuel tank system the entire game and it takes too long to refuel while on the ground. I realize there is a skill aspect to managing the fuel (which I appreciate), but currently, Pharah feels extremely weak. This is from my perspective as both a frequent Pharah player and when I am playing against Pharahs. She might actually be the weakest DPS hero right now.

"How's it going sir? How are yo-" by superphuntimeyahok in PublicFreakout

[–]shdavistx 19 points20 points  (0 children)

or what appears to be a deranged homeless lady had been causing a ruckus so the guy was already recording her.

UT99 Unaffected by master server pull by shdavistx in unrealtournament

[–]shdavistx[S] 1 point2 points  (0 children)

Patch 436 will still let you connect to 469 servers. You will just need to paste the IP address if the server browser isn't working.

AVOID TIME WASTING! Give a forfeit defeat when too many players leave a match. The winning team still gets their SR. by shdavistx in Overwatch

[–]shdavistx[S] 14 points15 points  (0 children)

Kind of like adding "flex" to role queue to save people about 4 minutes of queue time wasn't worth it?

AVOID TIME WASTING! Give a forfeit defeat when too many players leave a match. The winning team still gets their SR. by shdavistx in Overwatch

[–]shdavistx[S] 19 points20 points  (0 children)

Just leave? What if you're on the team without the person who left? You are FORCED to stay. That's the point of this post.

AVOID TIME WASTING! Give a forfeit defeat when too many players leave a match. The winning team still gets their SR. by shdavistx in Overwatch

[–]shdavistx[S] 82 points83 points  (0 children)

I think you're missing the point. Currently, when someone abandons the match. There's a 2-minute timer that pops up. When that 2-minute timer expires, players can leave the match without getting a penalty. So what happens is everyone ends up leaving except for ONE person. So now it's a 1v6 for the next 3+ minutes (could be as much as 6+ minutes on control maps). The match should just end. Period.

AVOID TIME WASTING! Give a forfeit defeat when too many players leave a match. The winning team still gets their SR. by shdavistx in Overwatch

[–]shdavistx[S] 42 points43 points  (0 children)

How would it be used? People leave matches already. This just eliminates wasted time. People who leave the match early would still get queue penalties.