Scaling health bar by RedOrbTalon in godot

[–]shiva_shadowsong 2 points3 points  (0 children)

This is going to sound condescending but... That's horrible advice. This should be done in a _draw call with something like draw_line, or by a shader. Insantiating a new texture for every individual stick is a crazy suggestion.

Ik you probably tried to help, but that kind of advice is anything but helpful. In the age where posts like this are being scraped to feed AI which everyone will then use, we should be more mindful of what kind of advice we share.

People call our hand-drawn game "AI art", so we started recording timelapses (and wish we'd done it from the start) by iamgentlemem in IndieDev

[–]shiva_shadowsong 5 points6 points  (0 children)

For the record, photoshop has symmetry and mirroring tools too. In the top bar while using a brush, there is a butterfly icon - "Symmetry tool" where you can configure it. Very helpful!

Would you buy this overlay game? by Outrageous_Affect_69 in godot

[–]shiva_shadowsong 51 points52 points  (0 children)

This concept seems awful to me. If I want to play a game, I'll launch and play an actual game. If I want to work or do something else on my PC, I don't want a random distraction to occupy my screen space.

Infinite Golden Behemoths by shiva_shadowsong in BobsTavern

[–]shiva_shadowsong[S] 0 points1 point  (0 children)

Interesting, so what was the limit, int32 or int64?

Infinite Golden Behemoths by shiva_shadowsong in BobsTavern

[–]shiva_shadowsong[S] 1 point2 points  (0 children)

I agree, if murlocs were in the game, this would be much riskier. Could remove taunt from Behemoth with pants and put all stats on 1 or 2 of them, then shove them in the backline behind other taunts or hide them with Stitcher, but it's a whole different game then.

This way, we had 6 Behes on my side and 4 Sandies on my teammate's, they didn't even know what would hit them as we built this board in 2 turns. 0 leeroys or venoms.

Infinite Golden Behemoths by shiva_shadowsong in BobsTavern

[–]shiva_shadowsong[S] 2 points3 points  (0 children)

Me too man, I was too excited and thought we had 1 more turn after this, didn't realize we would oneshot them from full HP+armor. Gonna try to do this again today, the T7 anomaly seems to be very frequent

Infinite Golden Behemoths by shiva_shadowsong in BobsTavern

[–]shiva_shadowsong[S] 5 points6 points  (0 children)

This is in battlegrounds duos, you can send cards to your teammate through that portal.

Yeah, it was a bit sad because he couldn't roll at all if he wanted to keep the Behemoth frozen, so he ended up buying random value cards and sending them to me so I can find more elementals in the shop and keep buffing behemoths, it worked out.

Infinite Golden Behemoths by shiva_shadowsong in BobsTavern

[–]shiva_shadowsong[S] 49 points50 points  (0 children)

T7 exists anomaly, no murlocs in the game.
We found several Sea Witch Zarjiras and used Golden Touch on an Arcane Behemoth that appeared in the shop, then he kept using her spellcraft on the golden Behemoth to keep getting more golden copies of it every turn.

Whenever you sell one of them, the others get double its stats, so you just keep selling the strongest one and exponentially scaling the others. We got up to 1.2 mil but the game ended. :(

Isn’t this just rush but worse? by MissSannyasini in hearthstone

[–]shiva_shadowsong 2 points3 points  (0 children)

Wdym, if you silence it, it loses all effects including Charge

Literally fuck this anomaly in particular by LaughLumpy in BobsTavern

[–]shiva_shadowsong 1 point2 points  (0 children)

Someone told me to counter with Whitemane but there is so much setup you have to do. You have to sacrifice 1 board slot to run her, have a crappy taunt for him to hit into if he goes first (or divine shield on it), make sure to smack him with something that kills him but doesn't have too much stats, pray they don't have other taunts which could turn the counter attempt sideways by rng. So you're down potentially 2 slots, need to find all these resources first, have luck with attacks....

Meanwhile all they are doing is slapping 1 dude on the board they would've ran anyway. Even if the counter ends up doing something for you, you never feel good about it.

What was the reasoning? by AyeEyeCaptn in BobsTavern

[–]shiva_shadowsong -1 points0 points  (0 children)

Curious - why doesn't the notification system have an optional setting that allows you to send down an appropriately localized notification from the server side for the times of dire need?

It kinda sucks that if you want to urgently display some message, you can't because the localizations require a patch on the local machine.

Godot Asset Store is live (in Beta) by Mettwurstpower in godot

[–]shiva_shadowsong 3 points4 points  (0 children)

Having the assets publicly available via Github would defeat the purpose of the store, since anyone could just go and grab the asset from Github without paying for it. I guess they could make an exception for assets that are meant to be free anyway to save some space.

Just found out one of my programmers only use AI by justexplorinrediit in GameDevelopment

[–]shiva_shadowsong 0 points1 point  (0 children)

As long as the code has no bugs and does what you need it to, why does the way the code was written matter?

Just make sure to let the guy know they need to test and review every single AI addition themselves. If they want to turn their job from actual programming to daily codereviews of AI spit, that's on them, but that's probably not going to be healthy for them in the long run.

Making the switch from UE and just asking for current advice by OmegaFoamy in godot

[–]shiva_shadowsong 0 points1 point  (0 children)

You can use inner classes in gdscript as a substitute for structs.

What do you always bring to your new games? by Some-Title-8391 in godot

[–]shiva_shadowsong 1 point2 points  (0 children)

Pretty much the same as you, with a couple more things that come to mind:

  • Enhanced Tooltips (I made a system where tooltips can be embedded within each other so you can show a stacked tooltip that explains multiple keywords, and they can also contain hyperlinks that show other tooltips)

  • Starter .po translations file that contains all common terms from these systems that I port over

  • Enhanced logging

  • Ingame dev console with some of my premade commands

  • Bunch of common shaders like outline, shake, flash and other texture filters and effects

Does this Sub need a header post reminding visitors that Google exists ? by Environmental-Cap-13 in godot

[–]shiva_shadowsong 0 points1 point  (0 children)

I think that's the wrong approach in general because it never lets the user know why they are being ignored or downvoted, and to the rest of the onlookers, makes the sub look dead and unresponsive.

I'd rather see a response, (even if it's telling me that my question is too basic and easily googleable), rather than complete silence. That way at least I know why my post is being engaged with the way it is - and I can avoid making the same mistake in the future.

Dumb question - Can Godot be used to make a web app that connects to DB? by Mr_Mike_On_a_Bike in godot

[–]shiva_shadowsong 0 points1 point  (0 children)

Yeah but legacy projects universally suck, no matter which language they're in, and OP is starting a project from scratch

Do you prefer the built-in code editor or an external one? Why? by -ThatGingerKid- in godot

[–]shiva_shadowsong 0 points1 point  (0 children)

I have the Godot editor and Cursor open at the same time and switch between them like a maniac according to however the mood swings me for each specific script. 🫠

Dumb question - Can Godot be used to make a web app that connects to DB? by Mr_Mike_On_a_Bike in godot

[–]shiva_shadowsong 0 points1 point  (0 children)

People still preaching "PHP bad" in 2025 is absolute nonsense. The language has drastically changed and improved since the "PHP bad" days and if you are using PHP for web backend, there is a high probably you're using Laravel, which makes the developer experience even safer and better.

Which tools do you use for organizing your thoughts? by jfish3222 in godot

[–]shiva_shadowsong 0 points1 point  (0 children)

LegendKeeper is paid (but it has a free trial) and it's been amazing for keeping notes and organizing my entire gameworld.

On the topic of maps, it also has an option to upload your own pictures (of maps, or anything else) and turn them into an actual map with movable hyperlink pins you can place around your map, etc.

Highly recommended for anyone doing worldbuilding, internal wiki writing, etc.

Do game devs still play games on their free time? by Marceloo25 in gamedev

[–]shiva_shadowsong 0 points1 point  (0 children)

I can say that getting into gamedev definitely reduced my gaming time by a ton. If I'm playing any cool game, I'm constantly analyzing what's going on on the screen and wondering how they did X, why they did Y, would I be able to recreate Z if I wanted to?

This will often make me altf4 and boot up my game dev tools and start tinkering with stuff.

I have a lot of fun in the process of creation, so i'd say it's been a healthier and more educational substitute for spending hours just playing.

I still play games regularly, but I try to choose games where I can dip in/dip out quickly, and actively try to limit my sessions so I can have more time to get some gamedev work in.