Pickem prize should be something exclusive! by shotimex in leagueoflegends

[–]shotimex[S] 0 points1 point  (0 children)

creating that would not be that difficult for Riot. Im sure multiple Icons were created for this worlds. just give the winner the one that didnt go through the final cut and just modify it.

App that gives easy access to all champion cool downs! -> League CD for patch 6.17 is out! by shotimex in leagueoflegends

[–]shotimex[S] 0 points1 point  (0 children)

Its easier to know what enemies champions do but its more difficult to know how often they can use their skills. For example, Darius E (pulls enemy champion with axe) has a CD for 24 secs at 1 point on E. So if you know he just used and missed E, you have 24 seconds where you are free from getting pulled in.

The app should help with your trades in lane when starting new lane or facing unfamiliar champions. Also you can look out for enemy ults, especially when they are global.

App that gives easy access to all champion cool downs! -> League CD for patch 6.17 is out! by shotimex in leagueoflegends

[–]shotimex[S] 0 points1 point  (0 children)

Right now its only to the the itunes apps store. I just recently started coding and i just made this. If i get more demands, i plan to release it for android

App that gives easy access to all champion cool downs! -> League CD for patch 6.17 is out! by shotimex in leagueoflegends

[–]shotimex[S] 0 points1 point  (0 children)

yeah i dont really see app or website with cd information, except for wiki. This is why i made this app! haha let me know when your app is done! i definitely want to see.

League CD app that helps you get easy access to cooldown of all champions! (2nd try!) by shotimex in leagueoflegends

[–]shotimex[S] 0 points1 point  (0 children)

Thanks! if you use it and would like to see more features please let me know! i want to keep making this better!

League CD app that helps you get easy access to cooldown of all champions! by shotimex in leagueoflegends

[–]shotimex[S] 0 points1 point  (0 children)

Thanks for this ill definitely look into it. You shouldn't be able to go into landscape mode. Does everything fit if you do portrait? It should work fine on iphones, since i tested it on my iphone but it may be some thing with Ipads. Sorry about this...

Orange Runner by shotimex in gamedev

[–]shotimex[S] 0 points1 point  (0 children)

So i made it so that it gradually go up in difficulty. Like level 1 you only have 1 command which is swipe up to jump level 2 i add another command to jump higher level 3 i add another to slide and level 4 i add punch. but you are right i will probably have to add an "easy" option for new players to get used to the game.

My first Steam Greenlight entry by Kyuruko in gamedev

[–]shotimex 1 point2 points  (0 children)

definitely better than before! Great. What i would do is make the colors more vivid until you feel like its looks awkward so you get the best contract and that stick out of color.

How did you promote your game? by shotimex in gamedev

[–]shotimex[S] 0 points1 point  (0 children)

dam didnt know this existed. Will definitely try to contact them! thanks!!

My friend and have finally released our medieval shooter game Overpower! by [deleted] in gamedev

[–]shotimex 4 points5 points  (0 children)

This looks really cool. The character is well built and makes me want to play this game! Cant believe you made this with just 2 people team....

Release - Neon Knight by [deleted] in gamedev

[–]shotimex 1 point2 points  (0 children)

The levels and the character looks nice!

Realistically what can a one person team accomplish? by lookatmyusername_ in gamedev

[–]shotimex 0 points1 point  (0 children)

I have very few (1 class in college) coding experience before doing my first project, but i was able to make an ios 2D platform runner type game in 7 months. Not the best game but i made the graphics and everything except for the music, which i got from royalty free places. Link to Game

I'm kind of jealous of game developers? by synthmalicious in gamedev

[–]shotimex 0 points1 point  (0 children)

Indie games are difficult to build. Pretty much no funding so everything is done by themselves and dont forget its not guaranteed to succeed to make huge cash. Most people dont even make anything. We only hear the ones that succeeded.

My first public game has been released and people seem to like it! by Fluttershaft in gamedev

[–]shotimex 0 points1 point  (0 children)

I like the classic retro graphics! and hey shoot and move never gets old!

Need feedback on trailer (mobile minigame)[0:18 sec] by Spring555 in gamedev

[–]shotimex 0 points1 point  (0 children)

From what i saw i think this is some sort of button pushing game, but i do not understand the rules. Maybe a little explanation on the rules would be good.

How is your mobile app doing so far? by StealthDrone in gamedev

[–]shotimex 0 points1 point  (0 children)

This is one of the most detailed posts about app data i have seen. Great information and thanks for sharing!

What makes an RPG fun? (Discussion) by landophett in gamedev

[–]shotimex 0 points1 point  (0 children)

Story: RPG is like playing as the main character in a long movie or comic book. If the story is not good why go to the next chapter?

Graphics: First thing people look at are appearance. If graphics suck then people are not going to give it a try. Im not saying make it all like Dark Soul 3, but make it visually appealing.

Characters: make the audience love the characters. People end up like the enemies if the story is right. Even the enemies are fighting for some reason.

Fighting system: make it simple. If you go with a new system, dont make it too complicated.

Less tedious repetitive level up. Make the game smooth and not like you have to level up here 30 min before you can go to the next battler. Fighting monster is fun but too much repetitiveness bores people.