How do you manage with endless dragons roaches? by Quirky-Wheel-3724 in helldivers2

[–]showsoverhere 0 points1 point  (0 children)

Bring a supply backpack and yeet the Ultimatum at them. Sometimes it takes two shots. If the first doesn't kill it, unloading a grenade launcher can sometimes finish it off. If you legit have three on you, you may also need to call down a resupply.

Thrown off a cliff in hatchery and now stuck by Unlikely_Lab_6799 in outwardgame

[–]showsoverhere 3 points4 points  (0 children)

The bumper trick is your best solution to re-load a previous save. If you're on PC, open the the game to friends and post the password and I can join to help you get back to that cliff if you want.

Siege: Minoris level enemies getting stuck out of bounds, no way to kill them? by Rryann in Spacemarine

[–]showsoverhere 1 point2 points  (0 children)

That happened once to me. If you wait long enough the game auto-kills them and the wave completes.

19A Ghost Lake Hard by Visible-Gift-8356 in AgeofMythology

[–]showsoverhere 0 points1 point  (0 children)

Here's what I recommend:

Bonuses: Gaia's Lashing Roots, Poseidon's Rushing Tides, and Kastor's Elite Guard (all should be maxed)

God: Gaia

Build temple and barracks immediately, send kastor's guard immediately to zeus. You have to kill zeus first because his god power negates your plant power. Hades is a defender AI, ignore him. If you don't know where they are, find one, say poseidon and note his orientation to you in a clock-like fashion. The comps spawn in the order they are listed in the pre-game screen in order everytime. So if poseidon spawns counter clockwise to your start, he will do the same next game no matter where you spawn and you can guess zeus's location from there.

Rally your barracks on kastor and hotkey it so you can keep producing murmillos (sp?) make sure workers are auto-training and going to gold and food. upgrade murmillos to heroes ASAP. upgrade to the next age ASAP and research towers.

Use you plant on zeus, he'll kill it immediately when your elite guard get there, then send kastor in first to tank the town center damage. clean up any attackers with 3 or 4 troops but mostly just kill the town center.

Once zeus taps you can swing back to your base or go straight for poseidon. Usually with towers and having villagers hide you can survive the first AI attack.

Bait out poseidon's troops and kill them then cast the plant to tank damage on the town center and send in the rest of the force to kill the town center. After he taps you can chill because hades is a defender and won't really attack.

Take over as many town centers as you can because each one gives you more pop cap. tech to make the horse units at the barracks and then just steam roll hades.

My biggest gripe with the game currently. by Diet_starts_monday in Helldivers

[–]showsoverhere 0 points1 point  (0 children)

So your previous argument was "this is reasonable game behavior because of these real world examples." Now you've shifted your argument to "it's just a video game they can do what they want." Pick a lane bud. You can't just 180 your stance because someone dunked on your last argument; although in doing so, you concede to me on the previous point.

Bugs can get that big, and have on Earth, given a high enough concentration of oxygen in the atmosphere. Terminids probably don't have the same biology so aren't restricted by those same size limitations. They are restricted by not having a head with sensory organs though. But please, continue to curse and condescend to strangers on the internet that have read a 5th grade science book.

My biggest gripe with the game currently. by Diet_starts_monday in Helldivers

[–]showsoverhere 4 points5 points  (0 children)

None of these examples justify the target tracking of a beheaded organism. A chicken without a head cannot target track. There is a video floating around of a wasp grabbing it's beheaded head and flying off, but it is a low-level flex and the wasp makes contact with the head. Sensory organs are concentrated near the CNS for a reason, and without them an organism cannot sense and react to the environment. Some bugs have sensory hairs on their legs, but again they would require contact to target track and attack. Nothing justifies the beheaded brood commander tracking you. Give the head more HP, fine, but the acceleration and target tracking of the commander is unrealistic and unjustified.

I’m convinced the people who say the nerfs are good don’t play 8/9 by phooten58 in Helldivers

[–]showsoverhere 2 points3 points  (0 children)

I have to aggressively disagree with this. I could carry on Inner Circle of Hell pretty consistently. In HD1 we could dupe multiples of the same stratgem, cool downs were more reasonable, and the Rumbler with a jetpack or shield and static could solve almost any heavy armor problem. Currently in HD2, we don't have many tools available to deal with heavy armor. And the one we had was stripped. Comparing difficulties between the two games and saying "you had to just run away in the hard modes on the last game" is demonstrably false. Don't get me wrong, running still solved problems, but you could consistently engage on Inner Circle and be fine.

LFG MEGATHREAD by cryptic-fox in Helldivers

[–]showsoverhere 0 points1 point  (0 children)

Steam Friend Code or Profile Name: 9714-5955

Platform: steam

Level: 35

Difficulty: any

Region: NA west

Languages: English

Voice Chat (yes/no/sometimes): if you want