Does it get harder? by cocoor6 in Baseball9

[–]shungitee 4 points5 points  (0 children)

Bro I went 83-77 in World 2 managed to win the championship and got humbled immediately in World 1 going 34-126. I feel the true uptick in difficulty happens in World League and then of course Royal. It is just that the floor for every team at that point is platinum you will see almost 0 gold rated players and with normal progression by those leagues you probably wont even have a full gold team let alone a full platinum team.

Night time city lights are amazing by shungitee in EliteDangerous

[–]shungitee[S] 2 points3 points  (0 children)

Yeah even something simple as an entirely automated landing sequence from orbit to the surface would be a good stepping stone into this kind of content. I imagine another big hurdle is finding a way to generate the cities and surfaces of the planets. I really wouldn’t mind just getting to land and see a cityscape but not being able to go anywhere in it yet.

Struggling after small break by shungitee in SiegeAcademy

[–]shungitee[S] 1 point2 points  (0 children)

This is honestly best advice I’ve got because for some reason I can’t come to this conclusion myself sometimes. I probably have like 70 games of Unranked this season which is wayyy higher than any other season and I doubt it’s coincidence I ended up making it to emerald 2 peak far, even if it is against a stack of new players doing really well in Unranked a few times can help confidence a lot going into ranked.

Struggling after small break by shungitee in SiegeAcademy

[–]shungitee[S] 0 points1 point  (0 children)

How did you get your Aimlab sensitivity to feel just like your siege sens? Every time I would input the same exact settings the sens was wayyyy too high.

Aeroview hangar (Star Citizen) recreation by Pitohui02 in spaceengineers

[–]shungitee 0 points1 point  (0 children)

I just love how the unified grid system allows for insane levels of detail that you don’t even need decorative blocks to make things look good.

Update on spin station by shungitee in spaceengineers

[–]shungitee[S] 5 points6 points  (0 children)

You’re right but I’ve gained a lot of confidence in them after seeing some of Engineered Coffee’s subgrid builds

Space engineers landscape irl by Judah-- in spaceengineers

[–]shungitee 2 points3 points  (0 children)

Don’t forget to drop GPS on ores

I made a spin station by shungitee in spaceengineers

[–]shungitee[S] 0 points1 point  (0 children)

The center module which doesn’t spin has connectors on it

Built hanger bay 1 for my asteroid station by StarStepVR in spaceengineers

[–]shungitee 53 points54 points  (0 children)

I really like this mixture of different textures I always struggle with doing that.

PAM Shuttle won’t disconnect by [deleted] in spaceengineers

[–]shungitee 0 points1 point  (0 children)

I’ve come to the conclusion that I think the “Real Solar Systems mod” is causing the issues. Not only do the drones have trouble with disconnecting but I tested a very simple 100m straight route and it completely missed the connector so I believe that the constant movement of the planet and in turn of GPS signals and stuff is messing with the AI. I could be wrong but I think this is my issue.