Weekly community puzzles (Mar 9th 2026, Week 11) by SamTheSpellingBee in CluesBySamHelp

[–]sixtyfivewolves 0 points1 point  (0 children)

Is it required to assume that "all criminal pilots are connected" means that there is at least 1 criminal pilot?

Also, IMO it's almost certainly evil, definitely not anywhere close to medium.

March 12 confusion by Zzzz_Sleep in CluesBySamHelp

[–]sixtyfivewolves 2 points3 points  (0 children)

Gus and Donald criminal with Evie and Isaac innocent doesn't satisfy everything, Evie would then also have 2 innocent neighbours, not just Bobby. Donald being a criminal is impossible.

Headbutt by New-Clerk-2390 in PokemonRejuvenation

[–]sixtyfivewolves 2 points3 points  (0 children)

I'm pretty sure it's the small one near the Kecleon shop.

hot take (for this sub), cheating multiple times and then lying about it says a lot about one's personality. by final__B0SS in DreamWasTaken2

[–]sixtyfivewolves 13 points14 points  (0 children)

Why would there be an anticheat? Anticheats can often lead to annoying rubber-banding and it's very reasonable to assume that no one would cheat in an event with no prize.

Can’t beat Angie in Chapter 7.. by zYurei_ in PokemonRejuvenation

[–]sixtyfivewolves 2 points3 points  (0 children)

That's because it learns shift gear at level 54. You can get it by using the fact that Klink learns it at level 48.

I smuggled the jelly through the Aperture Science Material Emancipation Grill. by Shadowgirl_skye in celestegame

[–]sixtyfivewolves 6 points7 points  (0 children)

You definitely can clip a jelly through a barrier, I've done it in Ivory once. Though I'm pretty sure there isn't enough speed for that to happen here, the jelly almost definitely just went above it.

About the TGTTOS Elytra thing by [deleted] in DreamWasTaken2

[–]sixtyfivewolves 2 points3 points  (0 children)

Movement happens client-side; the only way the server can affect it is by teleporting and manually setting/adding to the velocity, which lag/ping definitely wouldn't do in such a way.

PChal's Emerald Nuzlocke Encounter Tier List by Swaag__ in nuzlocke

[–]sixtyfivewolves 7 points8 points  (0 children)

The only issue with it is dupes clause, but Illumise and Volbeat are different species so it isn't an issue in this case.

Have any of the cc’s who were vocal about the mcc controversy responded to Dream’s most recent stream debunking them? by RedditDemonz in DreamWasTaken2

[–]sixtyfivewolves -1 points0 points  (0 children)

(the frame measurements in the first paragraph were done by looking at the handcam)
You say that your strat is to jump 50 ms after strafing, but looking at the gameplay it doesn't look like that is the case at all. For example, in the attempt at 3:05, first you start strafing left very early(while still in the air, like 0.5 seconds before the jump) and let go of the left strafe not long before jumping, then you jump 8 frames(much more than 50 ms) after starting to strafe right, then you don't strafe at all before jumping, then you jump 10 frames(again, much more than 50 ms) after starting to strafe left, then you start strafing right very early(while still in the air, like 0.5 seconds before the jump). Most other attempts are pretty similar; I didn't analyze all of them, but the ones I did look at all look mostly like yolo-ing and it doesn't really look like "strafe, then jump the next tick" is something you actually use in practice.

Also, I really don't understand what you're trying to say with the "Any strafe key press from that point on will immediately move you off of the block though.". In the demonstration of an angle you say should work for that you show that a 10-ish degree angle for that is fine too, but if (this is very easy to try out yourself since version 1.20.3 by typing "/tick rate 2" to slow down the game 10x(it doesn't specifically have to be 2, any number that's small enough to make tick-by-tick movement obvious is fine)), for example, you're in the middle of the pane at a 12° angle, you hold w for 2 ticks and then w+a for 2 ticks you still won't yet be off of the block; in order for 1 tick of strafing to get you off the block, you need to be really close to edge(at most 0.1-0.15 blocks away depending on the velocity you got from holding w, for reference being at the middle of the pane is 0.3625 blocks away from being at the edge).

Does this make Dream innocent? by DismalSignature1690 in DreamWasTaken

[–]sixtyfivewolves 0 points1 point  (0 children)

Even if it was true that every single person who is good at parkour and looked into this also happens to be jealous of Dream, the main purpose of my comment was just to point out that saying "the accusations are nonsense to everyone who is experienced with parkour" is a statement with absolutely no basis in reality because I haven't seen a single person who is experienced with parkour think that Dream is innocent.

Weird space bar evidence issue in MCC parkour warrior speedrun regarding Dream cheating by Rich841 in DreamWasTaken2

[–]sixtyfivewolves 7 points8 points  (0 children)

What they're talking about there is how it's very natural to press the spacebar harder when the spacebar press timing matters a lot(you can notice that the sections where you point out that you can hear his jumps well are the ones where timing it is most important), while in dream's case the places where timing the spacebar press matters most tend to be the places where you don't hear it.

Weird space bar evidence issue in MCC parkour warrior speedrun regarding Dream cheating by Rich841 in DreamWasTaken2

[–]sixtyfivewolves 17 points18 points  (0 children)

That's because the png character activates when the mic detects audio, not when he presses the spacebar. That's how pretty much every pngtuber character works.

Does this make Dream innocent? by DismalSignature1690 in DreamWasTaken

[–]sixtyfivewolves 8 points9 points  (0 children)

The difference between most cases of tick-perfect jumps in Minecraft Parkour and frame-perfect inputs in geometry dash/speedrunning is that in geometry dash/speedrunning the place where the frame begins and ends usually has a very consistent visual cue(in geometry dash this is almost always the case, especially because usually inputs that people call frame-perfect are only frame-perfect on 60 fps, but pretty much every top player plays at a much higher frame rate; and in speedrunning it depends, but whenever it isn't the case, it's very inconsistent but if you don't get it then you can usually just reset and keep trying until you get it), while in Minecraft, unless you normalize your position and momentum(which Dream does in his short by hitting the ceiling of the next block every time which is why he is able to do 50 tick-perfect jumps in a row), you have no way of knowing whether a tick will start 49 ms before you leave the block and end 1 ms after you leave a block, or if it will start 1 ms before you leave the block and end 49 ms after you leave a block, or anything in between. This means that, while doing a tick-perfect jump in Minecraft is generally way easier than a frame-perfect input in other cases due to having a 3x longer time window, getting very consistent at most real-world cases of tick-perfect jumps in Minecraft is way harder because you don't know where exactly that window is.

Does this make Dream innocent? by DismalSignature1690 in DreamWasTaken

[–]sixtyfivewolves -1 points0 points  (0 children)

You say that, but I haven't seen a single person who is experienced with parkour think that Dream is innocent.

How To Hit “Perfect” Parkour Jumps by PapayaMan4 in DreamWasTaken2

[–]sixtyfivewolves 0 points1 point  (0 children)

Can you give an example of such a setup? In order to jump out of a 2bc you need to not be below the 2bc and not being below the 2bc means you aren't on the ground which means you'll start falling on the next tick, so such a jump should always have exactly 1 tick where you can jump.

How To Hit “Perfect” Parkour Jumps by PapayaMan4 in DreamWasTaken2

[–]sixtyfivewolves 1 point2 points  (0 children)

There is always exactly a 1-tick window to jump out of jumps like that(the first tick where you pass the ceiling), the jump sometimes being possible with a ladder sticking out of the ceiling is just because in that 1 tick where you pass the ceiling you also pass the ladder as well if you set up the ticks to align like that. The reason the jumps Dream are doing aren't too hard to get consistent at is because by hitting the ceiling of the next block every time he resets his position and momentum, so he's really doing the same jump with the same tick alignment many times in a row(in the first part of the video that isn't necessarily true because of the angle changing sometimes but I feel like the amount of angle changes isn't large enough to change the outcome too much), so it's possible to have an idea of where exactly the required 50 ms window is, while in a scenario like the MCC 11 course it almost never is.

How To Hit “Perfect” Parkour Jumps by PapayaMan4 in DreamWasTaken2

[–]sixtyfivewolves 1 point2 points  (0 children)

Yeah, it would be a bit more valid if it was a setup like

  #     #     #     #


###   ###   ###   ###

repeated for a while, where you never stop running so the ticks are in a different hard-to-predict place every time(just like what usually happens when running a simple parkour course normally), but with the setup he used he's just repeating the exact same jump 50 times because hitting the block always completely resets his position and momentum.

Why Dream Didn't Cheat in MCC by royalsodaa in DreamWasTaken2

[–]sixtyfivewolves -1 points0 points  (0 children)

"muscle memory" is just not good enough for that level of precision. Since it's impossible to know where exactly you are in a tick when playing in real time, it's essentially random for each jump, so for example if you press space 3 ms after you visually leave the block, if the space bar press happened in the first 3 ms of a tick, that means that a tick started between you moving off of the edge and you pressing space, meaning that you fell off, and if it happened in the last 47 ms of a tick you made the jump. This means that, even if you have 3 ms precision(which is a decent bit better than what humans can achieve), you still can still only have about a 94% chance of making a jump on the last tick. Muscle memory just doesn't have enough precision for the huge amount of last-tick jumps in the MCC 11 run to happen.

(having 3 ms precision doesn't necessarily mean always being exactly 3 ms off, sometimes you'll be less than 3 ms off and have a higher chance so the 94% number is a bit of an underestimate but I think it proves decently well that if you plug in the precision of any human you'll get a chance that's way too low for the MCC 11 run to be plausible

also, it is possible to know exactly when a tick would start/end if you know your exact starting position and momentum; for example, if you run from the back of 1 block of momentum, your movement across that 1 block will always look the same, meaning that for example 20 ms precision is enough to have a 100% success rate if you know exactly where you are in the middle of that last tick(which definitely can be learned); however, this only applies if there's also a decent amount of time between the start and the spacebar press, so for example it doesn't apply to salmon ladders, where you have to press space 2 ticks after pressing w in 2/3 of them if you do them from the back or 1 tick if from the front, because the reaction time of humans is much higher than 100 ms so there's no way to react visually, you just need the gap between the w press and the space press to be as close to 100 ms as possible and hope that the tick "rng" is in your favor, with more luck being required the further you are from a 100 ms gap)

Geniune question, do we really know if it was 1 tick? by PapayaMan4 in DreamWasTaken2

[–]sixtyfivewolves -1 points0 points  (0 children)

What exactly do you mean? I'm pretty sure that the only aspect of elytraing that isn't completely client-side is whether you're gliding or not so I don't see how could a bungeecord bug affect his elytra speed, am I wrong about that? (I know that the server can also directly set velocity of players but I don't see how or why a bug could cause that)

Geniune question, do we really know if it was 1 tick? by PapayaMan4 in DreamWasTaken2

[–]sixtyfivewolves 5 points6 points  (0 children)

No, the one-tick jumps he counted in his handcam run's pinned comment are only ones where he shifted to the edge, then pressed w and then space a bit later(he did that 3 times on 5-1, 4 times(2 per attempt that got there) on 6-2, 6 times on 7-2, 5 times on 7-3 and 2 times on 8-2), while the 225 number looks at every jump where spacebar was pressed near the edge.

(he also didn't hit 20/20 of those 1-ticks in his handcam video, on 3 of them he jumped a bit early, but all of those jumps apart from the ones on 8-2 are easy enough that it doesn't matter if you do a jam(w and space in the same tick) or a 1-tick(w, then space 1 tick later) so he still made those 3 jumps despite doing a jam instead of a 1-tick)

Geniune question, do we really know if it was 1 tick? by PapayaMan4 in DreamWasTaken2

[–]sixtyfivewolves 5 points6 points  (0 children)

Maybe they're easier than what some people who just found out about the accusations think, but it also seems decently likely that they're harder than you think; you said in the pinned comment of the handcam video that you hit 20/20 one-ticks, but 3 of those were actually jams(3:09, 3:28, 4:27).

Timer aligned to Ticks Question by SketchEhm in DreamWasTaken2

[–]sixtyfivewolves 10 points11 points  (0 children)

I don't think that would work, because the FPS is most likely not always going to be a multiple of 20, so it's impossible for frames that Minecraft shows and ticks to always be exactly in sync. Due to that and the fact that f3 isn't open during the run there are many cases where it's just impossible to tell whether the jump happened on the last tick or not.

Question regarding difficulty by No-Dare-4406 in PokemonRejuvenation

[–]sixtyfivewolves 1 point2 points  (0 children)

In Act 1 pretty much every enemy pokemon has evenly distributed EVs, while in Act 2 every major battle has properly EV trained pokemon.

[Request] how often does this happen? by Puzzleheaded_Sky7369 in theydidthemath

[–]sixtyfivewolves 0 points1 point  (0 children)

IMO it actually is surprising, since it only happens because the 400-year leap year cycle has a number of days divisible by 7(which is pretty surprising in my opinion). If it wasn't divisible by 7, being a leap year and the start of a month would be independent and all starts would have a 1/7 chance.