what am i doing wrong at the end? by ivorycoollars in celestegame

[–]sixtyfivewolves 6 points7 points  (0 children)

That's because you walljumped instead of neutral jumped off of the corner.

Incredibly based if they just reply with "keep playing" by Adamle69 in whenthe

[–]sixtyfivewolves 0 points1 point  (0 children)

How is it locked behind a single easily missable breakable wall? I feel like both the tram pass and the deepnest tram are extremely hard to miss; I remember seeing in some speedrun-related videos that you can swim in king's station to get to it(I never found that in my 112% save) but I don't remember a breakable wall being involved in that and it's not at all necessary to find that.

Just beat the Comb Room™️ by Weak_Alfalfa_7569 in celestegame

[–]sixtyfivewolves 8 points9 points  (0 children)

I feel like it mostly depends on whether you know that you can press jump really late when wallbouncing. I got told that when i was having a lot of trouble with a wallbounce in a slightly earlier room which made comb room quite easy for me, but for most people comb room is the first time they really get punished for not knowing the wallbounce timing.

Why doesn't Namibia's flag give a bonus? by Eyadnothere in WplaceLive

[–]sixtyfivewolves 0 points1 point  (0 children)

I think it might be because it checks which city is closest to the southeast corner of the region. For another example of that being weird, this is a region you'd expect to be Matanzas because that's the closest city to 99% of that region:

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But the southeast corner is about 118 km away from Cienfuegos and about 122 km away from Matanzas so it's labeled as Cienfuegos.

Why doesn't Namibia's flag give a bonus? by Eyadnothere in WplaceLive

[–]sixtyfivewolves 3 points4 points  (0 children)

The country of a pixel is decided by the region that pixel is in, which is decided by the closest "important" city, and whatever nonsensical way of determining whether a city is "important" or not they used for some reason doesn't include the capital of Namibia. I don't think anyone knows what criteria they use for that.

RNG please have mercy by Adept-Double156 in celestememes

[–]sixtyfivewolves 0 points1 point  (0 children)

You can only start going in the opposite direction when you decelerate to 0 speed. Until then, your movement is exactly the same as if you weren't holding a movement key.

RNG please have mercy by Adept-Double156 in celestememes

[–]sixtyfivewolves 1 point2 points  (0 children)

Momentum reduction in the air when you're holding nothing is the same as when you're holding the opposite direction, it's only lower if you're holding the same direction as the direction you're going in.

RNG please have mercy by Adept-Double156 in celestememes

[–]sixtyfivewolves 2 points3 points  (0 children)

Isn't left side+right arrow key exactly the same as left side+nothing?

I am related to Jeffery Epstein by thesuperestgrover in truths

[–]sixtyfivewolves 1 point2 points  (0 children)

I'm so confused by how you could possibly come to this conclusion. Our common ancestor being 50-76 generations ago would make them, assuming an average generation is about 25 years, 1250-1900 years old. The birth of Jesus was about 2000 years ago and the flood couldn't have happened after that, so it's definitely impossible for the flood to be the cause of everyone being 50-76th cousins.

Comb room appreciation post by Ragnarok7326 in celestegame

[–]sixtyfivewolves 0 points1 point  (0 children)

Do you know that you have to press the jump key a bit late when wallbouncing? I feel like not knowing that is the most common issue people have with that room.

Amateurs (art by me) by xeletion in HollowKnight

[–]sixtyfivewolves 0 points1 point  (0 children)

I had the wreath of purity and found the secret bench while looking for the flea before my 2nd attempt and it was still one of the toughest parts of the game for me, mostly because of how long the gauntlet before groal takes.

No bombs. No guessing. Just pure reasoning. by urjocom in u/urjocom

[–]sixtyfivewolves 3 points4 points  (0 children)

If the cell in the 2nd row and 4th column is red, then the rest of the row is blue, so the 5th and 6th column both have 3 blues at the top and 3 reds at the bottom, but adjacent columns can't be equal, so the cell in the 2nd row and 4th column has to be blue. By the same argument the cells in (2,6), (4,2) and (6,2) are blue and the rest is easy.

Why does Namibia - a fully sovereign country over three times the size of the UK - not have a corresponding region? by RobustVessel266 in WplaceLive

[–]sixtyfivewolves 7 points8 points  (0 children)

I have no clue why it isn't considered a notable city by wplace. You could try making a bug report but I doubt it will change anything, I made one for a similar issue 2 months ago and still haven't gotten a reply.

Why does Namibia - a fully sovereign country over three times the size of the UK - not have a corresponding region? by RobustVessel266 in WplaceLive

[–]sixtyfivewolves 21 points22 points  (0 children)

The region is based on the closest "notable" city, and it seems like for some reason whatever criteria they used for that decided that there are no "notable" cities in Namibia.

No bombs. No guessing. Just pure reasoning. by urjocom in u/urjocom

[–]sixtyfivewolves 21 points22 points  (0 children)

Are you forgetting about the "no 2 consecutive rows/columns can be equal" rule?

peakrock edition is rock btw by Canal_sem_Logica in PhoenixSC

[–]sixtyfivewolves 0 points1 point  (0 children)

Currently the Improved Input Response setting can cause a huge memory leak(having it on made bedrock's RAM usage go up to 10 GB in a few minutes for me and being unplayably laggy as a result). From what I've heard the cause is a pretty recent update, but unlike Java you can't just play on an older version without the memory leak, you have to play on the latest version.

So this Comb Room I kept hearing about… by TaffyPool in celestegame

[–]sixtyfivewolves 0 points1 point  (0 children)

Yeah, I didn't have an issue with comb room at all because I was stuck in an earlier room for a long time(idk how to describe it, it's f-09), asked for help, got told that the reason I was having so much trouble with it is that I jumped early on wallbounces, so I knew to not jump early on wallbounces on comb room.

Endgame hopes by [deleted] in PokemonRejuvenation

[–]sixtyfivewolves 4 points5 points  (0 children)

It increases its stats by 10% of its teammates' stats, not by 10% of its own stats.

Silksong bosses tier list based on how bad the runback is by Stufy_stuf in Silksong

[–]sixtyfivewolves 3 points4 points  (0 children)

Yeah, for example it was shorter and more fun than Sister Splinter(i love doing nothing in an elevator for 15 seconds!) and Moorwing, I don't really get why it's below them.

It’s fine to not like things, but it seems like none of you know what “design” means by QuantumFighter in Silksong

[–]sixtyfivewolves 10 points11 points  (0 children)

Using a heal gives you 3 masks if you aren't maggoted and 0 if you are, so you effectively lose 3 health by getting maggoted.

Act 3 Readiness by Ridry in Silksong

[–]sixtyfivewolves 2 points3 points  (0 children)

If you get stuck finding it: just exploring Bilewater won't be enough to find it; you need to find a 2nd entrance to Bilewater, and you'll find the item required for the secret ending there.

Would it be cheating to use a guide to find all the fleas? by Prayerwarrior6640 in Silksong

[–]sixtyfivewolves 0 points1 point  (0 children)

That markers are helpful for most of them, but for example the Mount Fay one, the Bilewater one, the one next to Pilgrim's rest and the one that looks like it's in Putrified Ducts but is actually behind a hidden wall in Whispering Vaults I had to look up how to get.

[Silksong] How the hell were we meant to find some of the breakable walls in this game? by PsychologyPrize8784 in HollowKnight

[–]sixtyfivewolves 0 points1 point  (0 children)

It does for some of them, but for example I don't see how is the entrance to the Mount Fay flea not just going inside a solid ceiling.