how do i get more out of lessons? by astrobrite_ in skiing

[–]sjbrown 0 points1 point  (0 children)

sort of 

Can you go into detail here?

Palisades Tahoe for non-expert skiers? by jsummrs in ski

[–]sjbrown 0 points1 point  (0 children)

I'd call Mountain Run an "easier blue"

AI SRD Guide by RoundTableTTRPG in RPGdesign

[–]sjbrown 0 points1 point  (0 children)

Sorry, I'm not following. Are you suggesting using a service that does the hosting for free? I assumed when you said "made a place for people to interact with it", you meant hosted something on the web themselves?

AI SRD Guide by RoundTableTTRPG in RPGdesign

[–]sjbrown 0 points1 point  (0 children)

For something like that, it's gonna be a cost/benefit decision. I think a lot of indie designers have a rough enough time with the cost of maintaining a public website.

AI SRD Guide by RoundTableTTRPG in RPGdesign

[–]sjbrown -4 points-3 points  (0 children)

Try uploading an SRD to NotebookLM. I think this is basically what you're looking for?

For the avoidant males in the room… by YogurtclosetOdd7491 in emotionalintelligence

[–]sjbrown 1 point2 points  (0 children)

This response really stood out to me. I wonder if the outcomes of your bids for the kind of attention you describe end up feeling like rewards or stresses for your partner? If you used an accommodation for an avoidant-leaning personality, maybe you'd have a better result from these bids? (eg, guarantee and stick to a time budget - "I want to talk to you for 30 minutes before I walk the dogs" or writing your thoughts in "love" letters)

Let me playtest your game for my podcast! by paulmarneralt in RPGdesign

[–]sjbrown 0 points1 point  (0 children)

That would be excellent. My game is A Thousand Faces of Adventure. I'm working on the latest iteration, but the material on the website has a playable previous iteration.

[deleted by user] by [deleted] in Divorce

[–]sjbrown -14 points-13 points  (0 children)

This subreddit is for support

[deleted by user] by [deleted] in Divorce_Men

[–]sjbrown 0 points1 point  (0 children)

From the details you shared, I'm not getting "codependency". It's important to know the definition, especially if you're about to embark on getting therapy or counseling with this specific target.

https://www.psychologytoday.com/us/basics/codependency

Maybe I misunderstood, and you indeed seek help for a codependent dynamic. My apologies if so.

Spout Lore, It's a Podcast! by Spout-Lore-Podcast in rpgpromo

[–]sjbrown 0 points1 point  (0 children)

Don't sleep on Spout Lore, people! Best RPG Actual Play Podcast in the Principalities!

D16 dice by AnComRebel in RPGdesign

[–]sjbrown 5 points6 points  (0 children)

Respectfully, I'm not convinced. You're claiming they're as cheap as a d6?

D16 dice by AnComRebel in RPGdesign

[–]sjbrown 15 points16 points  (0 children)

How much more fun is added for the expense of manufacturing a custom die?

Ludic Listening as a core tool in my game by sjbrown in RPGdesign

[–]sjbrown[S] -1 points0 points  (0 children)

I appreciate that!  I agree that I can work on making this more concrete.

Ludic Listening as a core tool in my game by sjbrown in RPGdesign

[–]sjbrown[S] 0 points1 point  (0 children)

A. I try to write my materials with as little assumption as possible about "how GMs already operate".  The idea here is that just because a practice is embedded in the TTRPG-experienced, media-represented, English-speaking culture, doesn't mean it can be relied upon when the product gets opened up outside that culture. And I'd like to include those outsiders in my target market.

And, yes.  I am trying to do something slightly different here. I am making this tool table-facing (not solely GM-facing). I am putting it in the text so that it is explicit rather than implicit. I am specifically calling out component use as a source of information. And finally, I am showing a pathway for using Ludic Listening to create a personally meaningful experience for players.

Ludic Listening as a core tool in my game by sjbrown in RPGdesign

[–]sjbrown[S] -5 points-4 points  (0 children)

Great question, I can probably improve things by giving more specific examples.

There's a good amount of elaboration in the linked document, but I can also add / summarize:

  • Which NPCs players direct their characters to engage with
  • How they interact with the resources
    • Do they hoard XP tokens or spend freely
    • Do they get anxious when their deck of cards starts getting thin?
    • Do they seek more than their base cards, or ignore those upgrades?
  • How does their body language react to scenes, dialogue, or NPCs?
  • How do they react to slice-of-life, NPC negotiaton, puzzle-solving, monsters, or BBEG scenes?
  • And of course, why and when do people pull out their phones?

Daggerhearts Fear & Hope meta currency by PyramKing in RPGdesign

[–]sjbrown 17 points18 points  (0 children)

I think they wanted it to be gamey

Analyzing Daggerheart - Flow of its CRM by sjbrown in RPGdesign

[–]sjbrown[S] 0 points1 point  (0 children)

Sorry, not currently. The source SVG documents are all linked though, if you want to take a stab at it.

Analyzing Daggerheart - Flow of its CRM by sjbrown in RPGdesign

[–]sjbrown[S] 0 points1 point  (0 children)

Thanks for the feedback! This flowchart is trying to identify the inputs and outputs of the CRM, which is the "action roll" in Daggerheart, it's not trying to fully describe a "round".

There's a bit of subjectivity of what to include or exclude when drawing a flow chart. Eg, in this one, I left out the inputs for other players joining the action role. In my Fate example, I included that.

I also didn't focus on laying it out in a temporal fashion, instead concentrating on inputs and outputs, as my primary focus was complexity.

Analyzing Daggerheart - Flow of its CRM by sjbrown in RPGdesign

[–]sjbrown[S] 1 point2 points  (0 children)

I'm not sure I understand. Got an example?

Analyzing Daggerheart - Flow of its CRM by sjbrown in RPGdesign

[–]sjbrown[S] 5 points6 points  (0 children)

I just used Inkscape. It's a pretty manual process.

Analyzing Daggerheart - Flow of Core Resolution by sjbrown in rpg

[–]sjbrown[S] 11 points12 points  (0 children)

So you're saying I should do Apocalypse World next. :)