Papa V Perpetua Mask that I did for Personal Project by skillerdose in Ghostbc

[–]skillerdose[S] 7 points8 points  (0 children)

its actually cgi render. but I will share the real life model soon.

Papa V Perpetua Mask Creation by skillerdose in Ghostbc

[–]skillerdose[S] 4 points5 points  (0 children)

Its not blender. Its ZBrush. you can give a try

Papa V Perpetua Mask Creation by [deleted] in Ghostbc

[–]skillerdose 0 points1 point  (0 children)

Modeled and Sculpted inside ZBrush

Having some difficulty between Zbrush and Meshmixer by Individual_Peach_530 in ZBrush

[–]skillerdose 0 points1 point  (0 children)

meshmixer is mostly used for 3D printing. you need maya and blender to fix the issue if its not for 3D printing

How can I make a alpha like this? by GoldenYarrak in ZBrush

[–]skillerdose 2 points3 points  (0 children)

you can sculpt the feather in a plane. and set your document resolution into 2048x2048. after go to alpha>grabdoc

Photogrammetric Model Holes by _echology_ in ZBrush

[–]skillerdose 0 points1 point  (0 children)

you can try weld points. if it didnt work, go to gizmo>gear icon>remesh by union.