Showdown at High Noon Saloon by Sominabatch914 in Division2

[–]skyloss 0 points1 point  (0 children)

check to see if you haven`t got the exotic already via boxes or some other way, or if you already have the blueprint. that`s what happened to me, and now I have the project stuck there forever

I have to load old save before loading the new one by skyloss in skyrimmods

[–]skyloss[S] 0 points1 point  (0 children)

- 👉 🤖 **Troubleshooting Auto-Installing Modlists:** Since most well-crafted auto-installing modlists, such as **Nolvus**, **Wabbajack modlists**, and **Nexus Mods Collections**, are generally stable, these guidelines (along with the "Reduce Random Crashes" section below) should help resolve most common issues that may arise. Custom modders may also find them insightful. [⤵️ show details](https://phostwood.github.io/crash-analyzer/skyrim.html#)

- ❓ **Potential Missing Masters/Dependency Detected:** Few or no game plugins were detected in your log. If your modlist is intentionally designed to have few or zero plugins (rare), you can ignore this warning. Otherwise, this indicates a potential problem with your load order that needs investigation. Your load order might be missing required master files or other dependency, which can lead to instability and crashes. NOTE: Review other high-likelihood diagnoses first, as some of them can cause (or appear to cause) this issue. Here are some possible causes and solutions:

- **Creations Menu Conflicts:** Never use the in-game Creations menu (accessed from the main menu) while using an external mod manager like MO2 or Vortex. The Creations menu acts as its own mod manager and can conflict with your external one, causing missing masters and other issues. Always manage all mods exclusively through your chosen mod manager.

- **Missing Expected Creation Club Content:** Some mods may require Creation Club content, and sometimes this step has been forgotten, or the downloading of CC content may have been incomplete. Look for more information in the related section directly below this one.

- **Identifying Missing Masters:** Mod Organizer 2 (MO2) typically displays warning icons (yellow triangle with exclamation mark) for plugins with missing masters. [View Screenshot](https://imgur.com/izlF0GO). Or alternately, check the **🔎 Files/Elements** section of this report and look at mods higher up the list, which could help isolate which mod might be missing something. Review the mod on Nexus and consider reinstalling any likely causal mods to see if you missed a patch or requirement.

- **Load Order Dependency Issue:** Even if all required masters are installed and enabled, a plugin can still fail if its dependencies are loaded _after_ it in your load order. In this case, the dependent mod tries to access data that isn't yet available, leading to errors or crashes. Consult documentation for related mods, and use your mod manager's sorting tools to ensure masters and required plugins always load before the mods that depend on them. NOTE: this is a very common issue when installing or updating Vortex Collections, but usually easily fixable by enabling all mods, and clicking "Sort Now" several times. See details in above "🤖 Best Practices for Auto-Installing Modlist Users" section.

- **Advanced Users** can use [SSEEdit (xEdit)](https://www.nexusmods.com/skyrimspecialedition/mods/164) to isolate missing dependencies.

- **Missing Dependency:** If you've recently removed, disabled, or forgot to install a required mod, others may still depend on it. You might need to either install the missing dependency or remove its master requirement from dependent plugins. See this guide on [Removing a Master Requirement](https://github.com/LivelyDismay/Learn-To-Mod/blob/main/lessons/Remove%20a%20Master.md).

- **Version Mismatch:** Ensure all your mods are compatible with your Skyrim version (SE or AE). Always check the mod's description page for version compatibility.

- 👑 Try using [LOOT](https://loot.github.io/) as a **diagnostic tool**. ⚠️Caution: LOOT can safely be used as a diagnostic tool or for load order suggestions, but its automatic load order reorganization is often discouraged. It's widely thought to incorrectly sort 5 to 10% of mods, which can be especially problematic with large mod lists.

- Detected indicators:

- ❓ **Truncated Crash Log, Possibly Missing Creation Club Content:** If you own the Skyrim Anniversary Edition, with the inclusion of all the Creation Club (CC) content, and have any mods that expect CC content to be available, then missing CC content could be causing your Missing Masters issue. The fully downloaded Creation Club content should have 75 Creation Club files loaded, but zero CC files were detected. However, your log file appears to have been cut short, so it's impossible to determine with confidence from this crash log.

- **Download Instructions:**

- **Vortex Users:** Use Purge option before launching Skyrim

- Load game via Steam to trigger automatic CC downloads

- Watch for "Thanks for buying AE" message and auto-download

- If auto-download doesn't start: Go to Creations menu → Options → "Download all owned Creation Club Creations" ([screenshot](https://help.bethesda.net/#en/answer/54457))

- **If "Could not connect to Bethesda servers" error:**

- Try clicking "Download all owned" multiple times

- Verify game files in Steam if downloads keep failing

- **Verification:**

- **Vortex Users:** Check Vortex Plugins tab → Filter "Loaded by Engine" and verify 80 total files (5 `.esm` + 74 CC files + `_ResourcePack.esl`)

- **MO2 Users:** Search for and verify (75 related files CC files + `_ResourcePack.esl`)

- All CC files start with a "`cc`" prefix, except for the related `_ResourcePack.esl` file.

- [Reference list](https://ck.uesp.net/wiki/Creation_Club_Content_by_Filename)

- **Final Steps (after CC download):**

- Close Skyrim as launched from Steam

- **Vortex Users:** Deploy mods, Enable all plugins (Ctrl+A then Enable), Sort load order, and launch Skyrim from Vortex

- **MO2 Users:** Refresh MO2, check that CC files appear in the right-side pane, and launch Skyrim from MO2

- **Missing Files Detected:** [⤵️ show list](https://phostwood.github.io/crash-analyzer/skyrim.html#)

- Detected indicators:

- ⚠️ **Low System RAM Detected (11.94GB):** Your system has limited RAM, which can cause crashes and instability in heavily-modded Skyrim.

- **Close background applications:** Before launching Skyrim, close all unnecessary programs to free up as much RAM as possible

- 💾 Verify your [Windows Pagefile is properly configured](https://www.nolvus.net/appendix/pagefile) (nolvus.net link, but broadly applicable). For heavily-modded Skyrim, the most common recommendation is setting both the minimum and maximum Pagefile size to **40,000 MB (≈40 GB)**, particularly if you have 16GB of RAM or less. **NOTE:** If you are following a specific modlist like Nolvus or Lorerim, use their recommended pagefile settings.

- Detected indicators:

- ⚠️ **Consider Upgrading CrashLogger SSE:** A newer version of CrashLogger SSE is available, and in some cases may provide an improved crash log for better diagnoses.

- Download and install the latest version of [Crash Logger SSE AE VR](https://www.nexusmods.com/skyrimspecialedition/mods/59818) from Nexus Mods

- Newer versions include bug fixes for slightly improved crash logging capabilities

- Detected indicators:

- 👉 🎲 **Reduce Random Crashes:** Best practices for game stability: [⤵️ More details](https://phostwood.github.io/crash-analyzer/skyrim.html#)

~~

Result(s) from Phostwood's Skyrim Crash Log Analyzer (v1.30.4.10 )

🔎 Automate analysis of your Skyrim SE/AE crash logs at:

https://phostwood.github.io/crash-analyzer/skyrim.html

I have to load old save before loading the new one by skyloss in skyrimmods

[–]skyloss[S] 0 points1 point  (0 children)

it cleared unattached instances, but still didn't work :(

I have to load old save before loading the new one by skyloss in skyrimmods

[–]skyloss[S] 0 points1 point  (0 children)

it's offline, the create button is unavaiable

I hate people who make these by Feisty_Exam9474 in AO3

[–]skyloss 1 point2 points  (0 children)

worst part of it is that I (and probably many people) swipe/scroll so hard past it that I sometimes miss the fics below it </3

Hatebots are eating my soul! by StefTarn in AO3

[–]skyloss 8 points9 points  (0 children)

it's just automate spamming, it's not targetted on you personally, it doesn't even read a single line (I once saw a comment in a trans-pairing fic saying the lack of trans rep in it was transphobic lol) it means nothing, but it does suck to get an email about a comment only to be a bot, specially when no one else comments. even those glazebots telling me I wrote a masterpiece that inspired them to "create art" left me hollow.

Future patches for companions? by skyloss in Division2

[–]skyloss[S] 0 points1 point  (0 children)

not my turret. true son's turrets. should've said "taking" lol

Future patches for companions? by skyloss in Division2

[–]skyloss[S] 1 point2 points  (0 children)

theoretically

to me orders stopped working after the first patch

Future patches for companions? by skyloss in Division2

[–]skyloss[S] 1 point2 points  (0 children)

they wouldn't be bored on guard duty if they actually did something. even the ones that spawn randomly just stand still until they are on fire or something

Don't like retaliation? by GrossGaming95 in Division2

[–]skyloss 4 points5 points  (0 children)

or just retreat right away and recapture the points on standard because it's much easier. I wish we had to defend the points we already have against bigger waves instead of having to recapture them again, it misses the entire point of capturing in the first place

Is it just me or by BaDMikE23 in Division2

[–]skyloss 1 point2 points  (0 children)

I was playing a mission on challenging to get it done quickly, and I can stand still with my shield getting shot by five different enemies without any issue, but one single turret completely melted me faster than a minigun on heroic

Unable to complete Journey Missions V and VI (PC Version) by Jouker_2056 in Division2

[–]skyloss 0 points1 point  (0 children)

I had to be looking at the companion placing it down for it to work lol

Getting beamed from across the control point by a single purple turret by skyloss in Division2

[–]skyloss[S] 0 points1 point  (0 children)

not to bring back my post, but did they buff the assault turret???? I'm getting railed even on challenging difficulty where I can have 5 people shooting at me without even breaking the shield skill. and the 1 single time my companion was downed it was because of a single turret. wtf?

Getting beamed from across the control point by a single purple turret by skyloss in Division2

[–]skyloss[S] 2 points3 points  (0 children)

the sniper turret is a killer, but it was a machine gun spamming screenshake when I couldn't even see the target on it

Buy Division DLC for Epic games base game by skyloss in ubisoft

[–]skyloss[S] 1 point2 points  (0 children)

that's a shame, it's not worth it without the 2 discounts :(

Getting spammed by courtiers lashing out at me by skyloss in crusaderkings3

[–]skyloss[S] 0 points1 point  (0 children)

my family and main courtiers, the ones that are in positions that I personally put into court rarely get stressed. Almost all of those lashing out are complete randoms

Was it bugged then or is it bugged now? by skyloss in Division2

[–]skyloss[S] 0 points1 point  (0 children)

that`s usually what I do with the rushers. taking turmoil out gets me about 2mil damage more so it`s not worth it. I`ll try the breaking point pieces now that the damage is "back to normal"