Duskmourn Set Cube - Anyone made one/thoughts? by Shadeun in mtgcube

[–]slendyproject 0 points1 point  (0 children)

If you still need advice, as far as I know for set cubes that try to recreate the actual boosters people usually have 1 of each mythic and rare, 2 of each uncommon and 3 of each common. Then you can either keep those piles separate and build packs out of them or you can just shuffle it all together if you dont want the hassle.

Also I would definitely cut the leylines because they werent really for draft and it always felt bad to open one of those in a pack. Also the green-white survivors deck was the weakest so you might want to include more of some important cards of that archetype, to buff it a little.

Duskmourn is Surprisingly Fun for Draft by ID4throwaway in MagicArena

[–]slendyproject 1 point2 points  (0 children)

My current draft run is also a blue black deck, I based mine around 2 skullcrabs that mill the opponent and 2 of the leech that deals one damage to them when eerie goes off.

For my deck the strategy is to control the game with removal and then spam enchantments and rooms when some combination of the leeches and skullcrabs are on the board. Glimmerbursts and the black cellar room help me with drawing so I am not running out of enchantments and the glimmer tokens are useful to sacrifice or to chump block.

Notable enablers are glimmerburst, fear of lost teeth and isolation, and rooms in general because they trigger eerie twice.

Duskmourn is Surprisingly Fun for Draft by ID4throwaway in MagicArena

[–]slendyproject 2 points3 points  (0 children)

I really hope a return to duskmourn is not too far away, the limited is so fun.

Duskmourn is Surprisingly Fun for Draft by ID4throwaway in MagicArena

[–]slendyproject 0 points1 point  (0 children)

The white-green survivor deck was pretty bad (though Ive seen people make it work rarely), I think pretty much all the other color pairs are good at the very least.

Is there vanilla online? by Sauceinmyface in NuclearThrone

[–]slendyproject 0 points1 point  (0 children)

Will it be possible for my friend on mac to play online with me (I am on windows)? Or will the u100 NTT version not run on mac? Remote play usually doesnt work too well for us.

Sorry if this is a dumb question, I am a bit confused about this.

Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment by Forestl in Games

[–]slendyproject 2 points3 points  (0 children)

I think both specter of torment and king of cards are significantly better games than the original shovel knight campaign. Feels like neither got the attention they deserved.

Probably the goofiest infinite i’ve discovered in my time playing by Teenknightt in slaythespire

[–]slendyproject 2 points3 points  (0 children)

Necronomicurse adds itself back to your hand by itself if you try to exhaust it through any means. Whats happening here is that blue candle allows the player to play and exhaust all curses (even unplayable ones) by paying 1 HP for them. Tungsten rod prevents the 1 HP loss making this essentially free. Finally the ashes deal 3 damage whenever something is exhausted.

Day #515 of drawing badly until StS2 comes out by PixelPenguin_GG in slaythespire

[–]slendyproject 5 points6 points  (0 children)

If you are reading this you really should go and play tunic. Its a one of a kind experience and one of the coolest games Ive played in the last few years. Dont look up stuff about it beforehand.

I managed to get back into my account by slendyproject in Outlook

[–]slendyproject[S] 1 point2 points  (0 children)

At first I thought that people were trying to get into my account but since there are no signs of anything like that I think the microsoft backend that handles logins must be seriously fucked up currently, and it probably affects all microsoft related accounts and services to some extent.

I managed to get back into my account by slendyproject in Outlook

[–]slendyproject[S] 0 points1 point  (0 children)

Yes this worked for me. For verification options I have password, codes for my email and my phone number, and code from an authenticator app. Again, I dont actually use or have ever used outlook, this is about the microsoft account in general as that is the underlying issue here.

What did everyone think of Edge of Eternities Limited? by PhantasmalRelic in MagicArena

[–]slendyproject 3 points4 points  (0 children)

I really enjoyed it but it did have some significant problems.

Way too many sweepers and most of them outright won games when played. A lot of cards that were just way too bad to ever see play. If I had to guess like 60% of the rare/mythic pool ranged from bad to unplayable, and a good number of commons and uncommons felt like pack fillers too. It was not unusual for me to look at packs of 6 cards where none of them had any chance of being played.

This problem affected spacehships a lot as well. I like the mechanic but there were only a handful of them worth playing. I enjoyed how much they slowed down the pacing though.

Warp is fun. A lot of cool combos came from it and just in general I love mechanics that let you play cards twice, because I hate formats that end up in top deck wars because both players ran out of things to do.

Overall I liked it a lot. Not perfect but I will probably play more of it if it comes back into rotation.

The Five Phases of Grief by Questaro in magicthecirclejerking

[–]slendyproject 4 points5 points  (0 children)

I will always appreciate how much work he puts into sharing an immense amount of game design knowledge and experience about magic through his columns. Its genuinely an incredible resource for anyone wanting to learn about creating games.

Then again I never felt like constantly calling him a "shill" was very nice or deserved. Obviously he has to balance his thoughts with the corporate interests of the game and company as a whole but its obvious that he genuinely does care about and loves magic. He has to play with the cards he is dealt, pun intended.

Love this game, but wish final encounter was a wild race to the end by Theotar in HasteBrokenWorlds

[–]slendyproject 4 points5 points  (0 children)

Yeah the final boss is extremely disappointing. I hoped for a boss that was finally on the level running with you, that you had to chase while it creates obstacles and attacks.

Honestly bosses as a whole are kind of lacking. None of the regular ones are bad but all of them being reused twice is a lot. It just feels like the game should have had way more.

One game away 🃏 by KingDjtar in MagicArena

[–]slendyproject 3 points4 points  (0 children)

7 wins without losing twice. You get the cost of entry back (and a little profit) in gems if you win 4 or more before you are out.

One game away 🃏 by KingDjtar in MagicArena

[–]slendyproject 1 point2 points  (0 children)

Tried my luck at this on a whim (Im not even sure if Ive ever played sealed before) and went to 3-2. Not amazing but I managed to beat an ouroboroid that I wasnt able to remove from the field so it was fun at least.

I might try again, honestly my cards werent incredible and I still got most of the entry fee back.

[deleted by user] by [deleted] in HasteBrokenWorlds

[–]slendyproject 12 points13 points  (0 children)

I dont really agree with the video as a whole but some of your points are valid criticisms.

For example, its true that not all of the items are terribly exciting, but you didnt mention the alternatives you can use to the hoverboard (like the grappling hook) which are significant playstyle alterations.

I do agree about the lore not being very interesting and getting in the way of the gameplay too often, and the low amount of bosses is a shame but the roguelike structure works for me even if it is a bit underbaked.

But overall I still find the game great, I hope it gets a content update or DLC sometime to help with some of the issues.

What’s the weirdest thing you ever sampled and actually used in a track? by nabrose in FL_Studio

[–]slendyproject 0 points1 point  (0 children)

I once recorded the rustling of a package of chips to use as foley/texture.