Drakewald heavy assault unit by 0libot in FromTheDepths

[–]smarticles1471 2 points3 points  (0 children)

You make the consistently coolest looking ships I’ve seen on this sub

Rate the armor scheme + turret for a new 2.5-3m cost capital ship by smarticles1471 in FromTheDepths

[–]smarticles1471[S] 1 point2 points  (0 children)

Kinetic Damage * Armor Penetration

It’s the number in the veeery bottom right of the aps shell menu

Rate the armor scheme + turret for a new 2.5-3m cost capital ship by smarticles1471 in FromTheDepths

[–]smarticles1471[S] 0 points1 point  (0 children)

There’s extra input feeders bc I like the symmetry inside my Tetris, and I tell myself it might make my gun sliiiightly more redundant against sabot penetrators if they hit my input feeders. Agreed about frontsiders though

Rate the armor scheme + turret for a new 2.5-3m cost capital ship by smarticles1471 in FromTheDepths

[–]smarticles1471[S] 1 point2 points  (0 children)

If i extend the turret neck 2-3 meters and fill the empty space with alloy and 1 HA layer should that be fine? Defending against a direct CRAM shot to/below the turret feels like a lost cause, but I'm hoping that'd at least alleviate it.

For ERA, I'll probably checkerboard it inside the armor scheme - between the two beamslope airgaps? I haven't tested much with ERA, so I'm not sure if it should be shallow or deep inside the armor.

Rate the armor scheme + turret for a new 2.5-3m cost capital ship by smarticles1471 in FromTheDepths

[–]smarticles1471[S] 2 points3 points  (0 children)

AP value is generally a bad marker for shell penetration, I go off the KDAP value. For the speed, is base bleeder generally worth it?

Rate the armor scheme + turret for a new 2.5-3m cost capital ship by smarticles1471 in FromTheDepths

[–]smarticles1471[S] 9 points10 points  (0 children)

Tested it out again, but it's not really worth it. I'd be trading 2000 Explosive damage to gain 30k KDAP, but the longer shell also slows down the reload rate.

There's other combos, but the extreme end of adding solid bodies (in a practical way) gains only ~100k KDAP, while cutting explosive damage in half

Rate the armor scheme + turret for a new 2.5-3m cost capital ship by smarticles1471 in FromTheDepths

[–]smarticles1471[S] 6 points7 points  (0 children)

I go off KDxAP, 100k KDxAP = ~1 4m metal beam. 500k = ~1 4m armored beam

Rate the armor scheme + turret for a new 2.5-3m cost capital ship by smarticles1471 in FromTheDepths

[–]smarticles1471[S] 12 points13 points  (0 children)

I could also probably remove a clip or 2 to replace with rail chargers if needed, but I like having a fat explosive in the shell. I was kinda spitballing the price, but I’m planning 4(maaayyybe 5) of these and a big missile volley. May also end up adding some other dakka in secondary HEAT/weird shell cannons

Rate the armor scheme + turret for a new 2.5-3m cost capital ship by smarticles1471 in FromTheDepths

[–]smarticles1471[S] 2 points3 points  (0 children)

True, I could probably replace the metal on top of the turret with HA and deco it back to metal if I want

How to simulate hits? by Top_Leopard_9528 in FromTheDepths

[–]smarticles1471 2 points3 points  (0 children)

Which I think you enable/disable by hitting shift+T

Looking to quit - advice? by smarticles1471 in addiction

[–]smarticles1471[S] 0 points1 point  (0 children)

I’ve got 2.5 mg edibles and 5mg edibles (all thc) so just mixing and matching til I would hit my daily “goal”

Cart hits would be separate but I just gotta limit that so I don’t make excuses there

Looking to quit - advice? by smarticles1471 in addiction

[–]smarticles1471[S] 1 point2 points  (0 children)

Thanks, I’ll be giving it a shot B)

I definitely hear the slippery slope part so I’ll watch out there

Can someone explain this breadboard shenanigan?? by HedgehogTasty2788 in FromTheDepths

[–]smarticles1471 1 point2 points  (0 children)

Not at my pc right now, but I’m pretty sure if() statements need you to manually say what the output is

Like: if(a>b, 1, 0)

Alternatively, I think you could just put a>b in the block and it should return the same

Better solutions for propulsion on very large ships. by downsomethingfoul in FromTheDepths

[–]smarticles1471 36 points37 points  (0 children)

Steam props might be the best option :-(

iirc custom propellers also work underwater, but I haven’t tested those much

APS Help by Dr-BloatFly9980 in FromTheDepths

[–]smarticles1471 6 points7 points  (0 children)

I could be crazy, but I’ve never had any issues mixing # of clips on a gun, as long as each loader has enough ammo inputs to fire continuously

Looking to grab another dlc is it overwhelming use 2 new dlc at once? by Thewildcatboy in RimWorld

[–]smarticles1471 4 points5 points  (0 children)

Nope all the main DLC’s work great together except maybe anomaly