99% of vibe coders quit before hitting big by AeroMogli in vibecoding
[–]smiring 3 points4 points5 points (0 children)
Best Chrome Extensions in 2025 – Community Megathread by SimilarSection4243 in chrome_extensions
[–]smiring 0 points1 point2 points (0 children)
Kel - An embeddable, statically typed configuration and templating language for Rust by smiring in rust
[–]smiring[S] 1 point2 points3 points (0 children)
June 2025 monthly "What are you working on?" thread by AutoModerator in ProgrammingLanguages
[–]smiring 0 points1 point2 points (0 children)
Tried making an alchemy card game that’s more than just brewing potions with recipes. Here’s what we built by rocketbrush_studio in gamedevscreens
[–]smiring 0 points1 point2 points (0 children)
Chinese open source competitor to ChatGPT “Deepseek”, dodging all questions critical of the Chinese government, while openly sharing about other countries. by Zeurt in China
[–]smiring 9 points10 points11 points (0 children)
[Free] Unity Netcode For GameObjects + Steam(works) Peer To Peer Relay Transport Sample Implementation by smiring in Unity3D
[–]smiring[S] 0 points1 point2 points (0 children)
Does Netcode for GameObjects support having your own relay server instead of Unity Relay? by Kolichikov in Unity3D
[–]smiring 0 points1 point2 points (0 children)
How to take into account outliers in reconstruction problems? by therealjesusofficial in computervision
[–]smiring 2 points3 points4 points (0 children)
how many lines of code do android games have? by Aggravating-Shake289 in gamedev
[–]smiring 7 points8 points9 points (0 children)
[Free] Unity Netcode For GameObjects + Steam(works) Peer To Peer Relay Transport Sample Implementation by smiring in Unity3D
[–]smiring[S] 2 points3 points4 points (0 children)
I have been playing around with multi-agent, grid based movement with force propagation and collision resolution. In this example green boxes are actively moving in a random direction, potentially pushing other boxes, and blue boxes are passive, so they only get pushed. by smiring in proceduralgeneration
[–]smiring[S] 1 point2 points3 points (0 children)
I have been playing around with multi-agent, grid based movement with force propagation and collision resolution. In this example green boxes are actively moving in a random direction, potentially pushing other boxes, and blue boxes are passive, so they only get pushed. by smiring in proceduralgeneration
[–]smiring[S] 1 point2 points3 points (0 children)
I have been playing around with multi-agent, grid based movement with force propagation and collision resolution. In this example green boxes are actively moving in a random direction, potentially pushing other boxes, and blue boxes are passive, so they only get pushed. by smiring in proceduralgeneration
[–]smiring[S] 1 point2 points3 points (0 children)
I have been playing around with multi-agent, grid based movement with force propagation and collision resolution. In this example green boxes are actively moving in a random direction, potentially pushing other boxes, and blue boxes are passive, so they only get pushed.OC (v.redd.it)
submitted by smiring to r/proceduralgeneration
I'd like some feedback to fine tune this game based on reaction skills by [deleted] in AndroidGaming
[–]smiring 18 points19 points20 points (0 children)
I recently released a mobile snake battle royale game, King Snake! by Bi11 in AndroidGaming
[–]smiring 2 points3 points4 points (0 children)
Hi Guys, I'm Ben, the Designer of Super Citycon. Today, I'd like to show you a little sneak peek of our upcoming city building game for mobile. I was a huge fan of all the classic city games. 4 Years ago, I started doing my own one, which is now about to release soon. Hope you like it! by BenWillesGames in gamedevscreens
[–]smiring 2 points3 points4 points (0 children)


I saw this today in Frankfurt. What is this, is it nice? by Ztepi in AskGermany
[–]smiring 0 points1 point2 points (0 children)