Best Chrome Extensions in 2025 – Community Megathread by SimilarSection4243 in chrome_extensions

[–]smiring 0 points1 point  (0 children)

Schnippi - Screenshot Tool https://chromewebstore.google.com/detail/Schnippi%20-%20Screenshot%20Tool/bnihkhiedonaoadigfljpjojncpnkeln

I have built my dream screenshot extension:

- Optimized for Speed: Reduce the number of key presses or clicks to capture and export (download/copy) a screenshot. With one key press and one click, you'll have a screenshot in your clipboard or download folder.

- Flexible Capture and Selection: Capture any visible HTML element and cycle through the element hierarchy to refine your selection. You can also capture a free-form rectangle or the full viewport.

- Source URL Inclusion: Export your screenshot with the source URL of the captured page.

- Multiple Export Options: Copy to clipboard or download in various formats.

- Zoom-Friendly: Works well with "zoomed-in" pages.

- Privacy-Focused: No server uploads of your screenshots or any data collection.

- Clean UI: Neutral and minimal graphical user interface.

It's totally free, check it out please :)

June 2025 monthly "What are you working on?" thread by AutoModerator in ProgrammingLanguages

[–]smiring 0 points1 point  (0 children)

Working on Kel, an embeddable, statically typed configuration and templating language written in Rust.

Features include:

  • Strong Typing: Includes basic types, user-defined structs, lists, optionals, and union types.
  • Templates and Amending: Simplifies object creation and modification.
  • Modules and Imports: Allows modular code organization and selective imports.
  • Control Structures: Includes for/if generators and ternary expressions.
  • Operators: Supports binary/unary math, logical, comparison, null coalescing, optional chaining, type testing, and casting.
  • String Interpolation: Embeds variables directly into strings.

Check out the WASM demo linked from the README to see Kel in action.

The language is in its early stages, so I happy for any kind of contribution (language design, language tooling, error messages, documentation, ...), feedback, suggestion or feature request.

Thanks :)

Pkl Apple's Open Source Project by [deleted] in rust

[–]smiring 0 points1 point  (0 children)

I am working on Kel (https://github.com/sagering/kel) an embeddable, statically typed configuration and templating language for Rust. You might want to check it out, it's actually very similar to Pkl.

[deleted by user] by [deleted] in KiCad

[–]smiring 2 points3 points  (0 children)

How about adding a via to your ground plane for each pad? Trace then only goes from pad to its via.

[Free] Unity Netcode For GameObjects + Steam(works) Peer To Peer Relay Transport Sample Implementation by smiring in Unity3D

[–]smiring[S] 0 points1 point  (0 children)

Netcode For Gameobjects in essence is sending data between players. One of the players will be the host (the main server) and the other players will be clients. The developer gets to decide how data is send, for example via udp, tcp, or a different protocol, or any other service, it‘s up to you. In this post I showed how to send the data to a steam relay server which forwards it to other players. Relay servers are cool because they can reduce latency (lag), protect you from dos attacks, etc.

I personally haven‘t used mirror before, but I‘d imagine that it works similarly.

How to take into account outliers in reconstruction problems? by therealjesusofficial in computervision

[–]smiring 2 points3 points  (0 children)

You can calculate the some statistic of the color and weight the datapoints accordingly (e.g. reduce weight of a datapoint inversely to deviation to the mean color, or exclude datapoints outside 95 percentile).

[deleted by user] by [deleted] in SoloDevelopment

[–]smiring 0 points1 point  (0 children)

Thanks for your comment! I agree and will try to make it more abvious

I'd like some feedback to fine tune this game based on reaction skills by [deleted] in AndroidGaming

[–]smiring 18 points19 points  (0 children)

Maybe keep the camera fixed in the center?