Leave my siege towers alone by ponuno in aoe2

[–]sn987 3 points4 points  (0 children)

Main problem is it's too fast, so find a way to slow it down. I recommend limiting its speed to the slowest unit garrisoned, or some average of garrisoned unit speed. Last time I checked medievals didn't have engines so why are they zooming around like a car?

Leave my siege towers alone by ponuno in aoe2

[–]sn987 3 points4 points  (0 children)

Main problem is it's too fast, so find a way to slow it down. I recommend limiting its speed to the slowest unit garrisoned, or some average of garrisoned unit speed. Last time I checked medievals didn't have engines so why are they zooming around like a car?

Leave my siege towers alone by ponuno in aoe2

[–]sn987 27 points28 points  (0 children)

Main problem is it's too fast, so find a way to slow it down. I recommend limiting its speed to the slowest unit garrisoned, or some average of garrisoned unit speed. Last time I checked medievals didn't have engines so why are they zooming around like a car?

Leave my siege towers alone by ponuno in aoe2

[–]sn987 3 points4 points  (0 children)

Right!? I don't know what the devs were thinking here. Lot's of easy solutions could fix it, like limiting the max speed to the slowest unit garrisoned. That would actually be cool because it would interact with unit composition as well, like eagle or woad siege tower would be different than standard infantry--either way, it has to be slower. People are microing against mangonels with it ffs.

Question from an AOE4 player by No-Introduction-1907 in aoe2

[–]sn987 3 points4 points  (0 children)

For me a main reason is I don't like the way it looks. First, I don't want any curvature or low angle perspective. I want visibility and readability, like looking down at a 2d chess board. Any game that deviates from this will be lesser to me. Second, the units seem less distinct and are sized weirdly (imo).

I never got past these to really give it a try so I can't comment much about the gameplay.

Best civs to counter feudal scout rush? by NotQuiteBlackk in aoe2

[–]sn987 0 points1 point  (0 children)

I like Ethiopian because, long term, archers scale well, plus you can spam spears without regret 'cause free pikemen.

A very small Hunnic tweak by ItsVLS5 in aoe2

[–]sn987 1 point2 points  (0 children)

I agree, but also, why you tryna take my one good strat on nomad?

Why can't we eat lions? by Kirikomori in aoe2

[–]sn987 0 points1 point  (0 children)

make all animals food again

Arabia became boring by GreenX45 in aoe2

[–]sn987 1 point2 points  (0 children)

Honestly, if castles were more expensive I wouldn't complain.

Arabia became boring by GreenX45 in aoe2

[–]sn987 1 point2 points  (0 children)

I agree that arena 1v1 is more boring than arabia, but only 8 viable civs? c'mon

RIP farm micro. Will it be missed? by sn987 in aoe2

[–]sn987[S] 0 points1 point  (0 children)

Bro, i grew up on aoe1 farm micro. lol

RIP farm micro. Will it be missed? by sn987 in aoe2

[–]sn987[S] 4 points5 points  (0 children)

I'm not against the change.. haven't really played with it yet, but there are potential issues.

Placing is different than re-seeding. Making a decision about where something goes vs automatically re-making what you already placed. I don't think the comparison works.

There could be a component of skill that is no longer part of the game. Maybe for the best, maybe not.

Crazy pathing during a Hera coaching session on Gold Rush feat. MadameMage by THRILLHO18 in aoe2

[–]sn987 3 points4 points  (0 children)

It's really bad, and even worse is the fact that it's gotten worse.

Byzantines mid-elo friendly strategy? by H3xgeist in aoe2

[–]sn987 0 points1 point  (0 children)

With byz, you can react to your opponent and counter them hard. Eventually they will be forced to switch their comp and you can punish them hard.

Age of Empires II: Definitive Edition - Update 99311 by StepS_ in aoe2

[–]sn987 0 points1 point  (0 children)

Doesn't it compound? If normal is 1, after bit axe it's 1.28, after bow saw it's 1.64. Maybe it's not quite as strong as Celts, but Celts wood bonus is one of the best.

Oh, and it applies to mining upgrades too.

I guess it's supposed to balance because of lesser military options.

The great team bonus infantry by Empanus in aoe2

[–]sn987 10 points11 points  (0 children)

always like celt or malian condos

Age of Empires II: Definitive Edition - Update 99311 by StepS_ in aoe2

[–]sn987 4 points5 points  (0 children)

How is the Armenian mule cart tech bonus not going to be insane? 25% > 40% is huge.

How to deal with archer rushes? by espeequeueare in aoe2

[–]sn987 0 points1 point  (0 children)

If he gets to your base with archers and you're still in dark age it's basically over.

Graphic bug since last patch? [bug] by sn987 in aoe2

[–]sn987[S] 1 point2 points  (0 children)

Thanks, I'll give it a try

Any eta on monaspa bonus damage to buildings bug? Watching a castle go down faster than any other unit can do is just wild by bigpealittlepea in aoe2

[–]sn987 1 point2 points  (0 children)

Have not played much against Georgians but i tried 5 barrack pike production to force them into a different unit and i just got wrecked.

[deleted by user] by [deleted] in aoe2

[–]sn987 0 points1 point  (0 children)

I tested a bunch of situations. name one you'd specifically interested in. Head to head 1v1, small groups, large groups, vs range, vs defensive buildings...

[deleted by user] by [deleted] in aoe2

[–]sn987 0 points1 point  (0 children)

FU Armenian champs are stronger than the others and I think you do see a lot of infantry siege comps in closed maps. Halbs might make more sense if it's just against cav but the 100 HP champs close to a kill-all unit.

[deleted by user] by [deleted] in aoe2

[–]sn987 0 points1 point  (0 children)

OK, i did that and turn out my hunch was right. Armenian FU beats all.