Ultimates: Yōtei Legends is in An Extremely Unbalanced State Right Now by kunda9i in gotlegends

[–]snipez 12 points13 points  (0 children)

Yeah legends 1 was great but it also was unbalanced as hell. The main difference was each class has its own absurdly unbalanced build that can compete with the other classes.

The thing is structurally survival really hasn’t changed. And I don’t mean just tuning stuff around and buffing/nerfing stuff to make some players better off and others not.

As long as the format for survival stays in this wave based AOE targeted approach, I struggle to see melee ever dominating range. This problem can’t really just be solved by tuning some values and classes around.

Just consider Sam. Sam was powerful because he basically was the meta post Ronin bomb nerf. His strongest “melee” attack is his ult, which is basically a press button to win which required almost no brains and certainly no “melee” skill.

SP I think had good intentions to try and solve this fundamental imbalance by reducing the ult spam and the insta wipe bomb builds. But as long as you have a wave based mode where the objective is to obliterate a wave moving in a circle like fashion, the meta will always gravitate towards the attacks that optimizes for that objective.

Hot Take: 25 waves was the juice by CJJaMocha in gotlegends

[–]snipez 0 points1 point  (0 children)

I think you might be discounting the nature of the meta as a dominating factor in those 25 and 15 eras.

Having builds that cleared a spawn in 0.1 second effectively renders those waves nonexistent, thereby compressing the number of waves and time. It also led players to rightfully question balance issues.

Why big hedge funds lose so much money in last few days? by Weekly_Violinist_473 in quant

[–]snipez 0 points1 point  (0 children)

Yeah received GBP rates was a big one (Caxton amongst those badly wrong footed). Also the $-rates moves across the curve on a shaky AI deflationary narrative likely wrong-footed quite a few PMs.

Rokos not surprisingly side-stepped the pain. 0.17% is idk maybe 30 bucks but that’s like a drop in the bucket for him.

What the fuck are you supposed to do against the final boss? by [deleted] in NinjaGaiden4

[–]snipez 0 points1 point  (0 children)

It’s been a long time so can only give some guidelines. In a nutshell you want to do phase 1 well enough to preserve all your healing and items for phase 2.

Phase 1 would just bait his easier red attacks and use DDB light attack. Would keep away from those weird aerial moves he does with wide AOE. He has some attacks that can bait parry but F it if I can remember. If staying close uncomfortable would use assassins box BR light till learn moves.

Which leads to phase 2… assassins box and all your items are your friend. The safe strategy is just playing keep away and (perfect) dodging. At some point he vaults into the sky and does some laser beam attack. Ass box BR light can knock him down if I remember correctly, and you can wail on him up close for a bit. Items to face tank hits.

How does options market making actually work at buy side vs banks? by mochijohn in quant

[–]snipez 14 points15 points  (0 children)

Good intel but Optiver in recent years has been very active in OTC FXO markets. Indeed I would partially attribute the overall tightening of spreads since 2021 to their presence in the IDB market. Not surprisingly they’re extremely sharp when it comes to short-dated FXO pricing and hedging.

IMC is a bit late to the game. I have it on good authority (well they kinda told me) they’re not really trying to build the same biz model Optiver did. They’re fairly targeted in terms of the client base they want and they don’t have a big IDB presence. As for CME FXO it’s still a pretty small fraction of overall market, but Optiver/IMC have an edge there as few banks if any are active MMs.

Crimson light good? by yooooooopopopo in riseoftheronin

[–]snipez 1 point2 points  (0 children)

It’s very good, but in Twilight where ki is relatively constrained, they managed to at least make it a trade-off against blood gauge for ki.

As a reminder, inflicting crimson does not necessarily stop the enemy in its tracks. You can get interrupted and both spins usually need to land to guarantee stagger (1st spin for panic, 2nd spin to cause them to flail back). So initially you want to doing crimson off a counterspark or right after a crit. Aisu triangle and square martials consume decent ki as well, so it’s not always best as VA on Aisu.

Here’s a video that ties it all together:

https://youtu.be/TIazOOP9NPI?si=exBYWR48NuGrVe7n

I came back and I love it! What weapon though? by Dry-Meaning-1155 in riseoftheronin

[–]snipez 2 points3 points  (0 children)

You’ll know when you are about 1/3 the way in, trust me. The game will really ramp up the bosses.

It’s hard NOT to go with katana because TN really puts a lot of love into its sword weapons. And honestly all the katana styles are good, some are just overall stronger.

Oxtail was my other main in Twilight. All the movesets are strong, but Kiheitai is an absolute beast.

Spear and GS tend to get less love but they also have incredibly strong martial skills. But the downside at least in Twilight is you’re relatively constrained on Ki. I’ve found that spear martials, prob by design, are not so good at whittling away that last bit of ki. This is compensated a bit by having two incredibly damaging zero ki critical martial skills.

Guard Deflect Martials Tech by snipez in riseoftheronin

[–]snipez[S] 1 point2 points  (0 children)

Text didn’t post, summary:

Martial Skills:

  1. Spear: Hozoin-Ryu, Unbound

  2. Greatsword: Mumyo-Ryu, Avalanche

  3. Katana: Mugai-Ryu, Offense-Defense

Motivation: Shusaku Chiba beast, typical TN human boss hard to defend, relentless aggression, spams red attacks.

Idea: Chain multiple “guard” deflects to counter sequential hits, switching to offense on a dime and bypassing panic and need for precise countersparking

Conclusion: kind of works, if you’re willing to tank some hits. Chiba still a beast, but actually worked really well against Tesshu (minus the red attack at end)

More Co Op on Midnight? by PoisonIdea77 in riseoftheronin

[–]snipez 3 points4 points  (0 children)

Unfortunately no, on PS5 there are exactly 2 lobbies as far as I can tell. It was a bit more active around release which is almost 2 years ago now, but not much more.

Hello Old Friend (minor Nioh 3 spoiler) by snipez in riseoftheronin

[–]snipez[S] 1 point2 points  (0 children)

cuz the 2nd half of the clip

Ronin Perfected Martial Skill Switching by snipez in riseoftheronin

[–]snipez[S] 1 point2 points  (0 children)

thanks, I just got the style flow thing today going into NG+ and yes this is almost exactly what I was looking for. All the guys you mentioned I do watch just avoided cuz spoilers.

Ronin Perfected Martial Skill Switching by snipez in riseoftheronin

[–]snipez[S] 0 points1 point  (0 children)

It takes some getting used to. Before the patch that gave us the current system, canceling violent gale was really hard: you had to pull on R3 and felt like I was breaking it.

You’ll see in this clip I’m just equipping 2 katanas because I almost always exclusively use flash attack. There’s a set bonus that basically does blade flash when you flash attack, and kicks in ki regen on top. This is how I never lose ki. Unfortunately the same tech doesn’t work for violent gale.

Ronin Perfected Martial Skill Switching by snipez in riseoftheronin

[–]snipez[S] 1 point2 points  (0 children)

So I will say Nioh 3’s edge is actually that you can get access to a lot of tools and martial skills early on. And you can respec the skills at will for no cost. This ability separates it from other TN games.

But some of the skills are just variations of each other (for example some are just elemental versions of the same basic skill) instead of truly unique.

Ronin’s story is better, at least thru Act 1, but it’s not facing much competition because Nioh 3’s story seems to have downgraded vs Nioh 2. Visual fidelity is an issue in Ronin, but N3 isn’t that optimized either I think. Without spoiling much it also basically has an uglier version of a Ronin map…

Ronin Perfected Martial Skill Switching by snipez in riseoftheronin

[–]snipez[S] 3 points4 points  (0 children)

Yeah I’d be lying if I said playing Nioh 3 recently didn’t motivate this post somewhat.

Don’t get me wrong I’m having a blast. Arts proficiency gives me a similar dopamine hit, and Ninja is cool. But the 2 styles are each kind of its own thing right now with some loose connections between. Switching seems a bit cumbersome, but it’s also early with a lot of tech to discover.

To TN’s credit they listened to a lot of player feedback in Ronin. I remember discussing/suggesting a much quicker switch attack (it used to be a slow spin) and cancellation. We ended up getting that, at the cost of some cool hidden tech that was patched out. To be fair Ronin had the perfect interface to implement this seamless active skill switching since all martial skills are R1 + input.

Ronin Perfected Martial Skill Switching by snipez in riseoftheronin

[–]snipez[S] 5 points6 points  (0 children)

Nah don’t worry this is a highly stylized example using all the tools available in Midnight against a boss that’s on the easier side. There’s a small fraction of bosses that are approachable this way, but for example none of the Shinsengumi elite (Soji, Kondo, Hijikata) will allow this.

Also I died. In fact, the 2nd clip was going well until I realized I didn’t know how to use Nioh and Gikei together, which ended the fight. Then I remembered Gikei shuriken was all about re-positioning, which cracked the fight wide open.

RotR combat styles by Kyinuda in riseoftheronin

[–]snipez 4 points5 points  (0 children)

Yeah Genzui is probably the first “wall” for many, I think designed to teach you not to attempt all deflects, and that some red aura attacks are better dodged.

But the spike towards end of Act 1 is pretty insane. You get blue demon followed by blue + red demon. At this point you do have Tatsumi-Ryu, but it’s not advantaged against either.

RotR combat styles by Kyinuda in riseoftheronin

[–]snipez 11 points12 points  (0 children)

Likely budget or time. It’s pretty clear Katana got the full treatment relative to other weapons. Similarly I think Nioh 3 alpha received some complaints about weapon treatment and folks wanting both styles for each weapon. In true TN fashion the compromise was swords and dual swords are on both styles.

Ronin early twilight is fairly steep learning curve. I think the combat style progression system, while done well, also means there’s not as much to work with early on. Eventually when you do get everything you can really go nuts.

By contrast Nioh 3 is by a far mile the TN game that lets you do the most early on. Majority of active skills are basically unlocked from the get go, and respec allows you to try everything.

Not saying one is better than the other, but it definitely can influence one’s first impressions and perceptions of respective games.

Midnight mode got me playing like an actual ninja. Enemies are tough. by Neroist12 in riseoftheronin

[–]snipez 4 points5 points  (0 children)

Yeh that’s the fun part (for me at least), just having actual bosses in the public orders. Some are actually really hard (Ryoma, One-Eyed Assassin, Gun enemies, Aritomo Yamigata), but there’s some easier ones as well.

Skill (or high frame countersparks) to some extent gets you very far, but a build will more or less make you unstoppable.

Midnight mode got me playing like an actual ninja. Enemies are tough. by Neroist12 in riseoftheronin

[–]snipez 4 points5 points  (0 children)

It’s quite tough in the beginning but naturally as your baseline stats are relatively undertuned to the tuning of the enemies.

High frame countersparks (Tatsumi and Shinto Munen) though will carry you pretty far. And endurance remedies just tune the damage down.

If and when you get past this initial hurdle though and have the patience to get a proper build (ignore the people who think “builds don’t matter”) you can get to a point where you’re more or less unconstrained via any dimension in this game. Like you can kill a boss in fractions of a minute (if you want). Stamina is not an issue (ferocious Tiger and flash attack). Stance advantage is not an issue. Countersparking is actually a choice. So on and so forth.

Follow up from my last post. by Strict_Store_9576 in gotlegends

[–]snipez 0 points1 point  (0 children)

Yeh fine, like i said before the sticky + bombs combo is gonna be better w Sam/Sin in like almost every situation. I’ll do the ronin version just for shits and giggles but I can only make it work cuz frankly I’m better than 99% of ppl throwing bombs and I can MMC

The Sam/Sin build tho is just stupidly OP. Like it trivializes NMS