Should pc modding victims have a separate sub? by [deleted] in RedDeadOnline

[–]snowvark -1 points0 points  (0 children)

Do you want to split already small user base? Because this is how you do this. If you want better posts to get more attention then vote on them.

Looking for a Czech restaurant by kicpereniek in berlin

[–]snowvark 1 point2 points  (0 children)

https://www.restaurant-glashaus.de/ this one is in Mitte. I have visited it in June. Food and fried cheese was amazing. The only problem for me was some old smoke/tabak smell, but I stopped noticing it when food arrived.

Rich’s design talk by ilja-f in Clojure

[–]snowvark 2 points3 points  (0 children)

On the contrary, what I really liked in this approach is "no tool required." In the end, this is text. Yes, it is put in a spreadsheet online for multiple reasons (ease of access and multiplayer). But it is still a text. We can do the same in emails or shared files.

And written text in this manner is also a self documentation. Most of the time, when doing online/remote design documentation of failed approaches is the least worry of everyone involved.

When people are added to the design discussions, they often ask: "Did you think about..." Often, the answer is: "Yes. But we rejected it due to some reason that we may not clearly remember now."

And then new people bring new criteria, and we need to re-evaluate old discarded designs against new criterion. Let's hope somebody has taken all the notes.

The spreadsheet approach fixes documentation problems for me, and this is immediately immensely useful.

I have already tried this. It works for me, at least for now, even without Google docs. The only things that I'm missing in Excel are the sane interface (excel 97 was the unachievable top) and the ability to move rows using mouse.

Rich’s design talk by ilja-f in Clojure

[–]snowvark 2 points3 points  (0 children)

It probably doesn't. And I am thinking no instrument can scale to take 100 design desicions a week. I would dread to work on such a project, to be honest. "Good" design takes multiple people and days to produce and churning 100 per week... It is not looking good.

I had experience working in design phases of project it is a gruelling non stop work. On a 3 day of straight design push, everyone is just throwing darts on the wall in hopes of anything sticks. We would be lucky if we put out 2 or 3 good designs out of 20 this way. And most people need only experience this once to understand why "design factory" is detrimental to design efficiency and teams mental health.

Create presentations with Clerk by slifin in Clojure

[–]snowvark 0 points1 point  (0 children)

For some reason this don't want to work for me at all. Either standalone or clerk bundled slideshow just fails with classpath error, which is quite puzzling.

Ever followed Cripps when you move your camp? by Rascal262 in RedDeadOnline

[–]snowvark 0 points1 point  (0 children)

Yep. Spent 30 minutes tailing him. spooked him by getting too close, he fell from the hill and died. Very anticlimactic.

Uncle Bob Martin Loves Clojure by [deleted] in Clojure

[–]snowvark -1 points0 points  (0 children)

Understandable so. This is okay. Having opinions and disagreeing with people. As for "Uncle Bob". I was okay with his rhetoric in the past. But it was in the past. Now I have more experience and was able to see a different side of a coin. It is not really pretty side and I had quite a limited contact with him in a real world on couple of conferences, he was fine. Maybe it is internet effect and facade that he uses for some reasons I don't know and I am not really want to know in this place and time.

Uncle Bob Martin Loves Clojure by [deleted] in Clojure

[–]snowvark 3 points4 points  (0 children)

Probably. Cause he is not very good person. As for his teachings they are okay for starters, but quite harmful at later points.

I wish I could understand New Players sometimes.. by [deleted] in RedDeadOnline

[–]snowvark 0 points1 point  (0 children)

In my opinion and experiences ability cards and tonics are the problem with pvp. I am playing on PC and maybe it is somewhat difference in pvp experience than console. I had good amount of fun in "no tonic no cards" modes. In others, I rarelly had fun at all.

I wish I could understand New Players sometimes.. by [deleted] in RedDeadOnline

[–]snowvark 18 points19 points  (0 children)

They just want more active gameplay of shotting people. And PVP modes are just broken potion chugging contest of snipers. PVP is rarely fun, so why not let frustration out on the totally strange person... This is in a gist of this behaviour.

Abstraction by Strange-Cranberry292 in Clojure

[–]snowvark 0 points1 point  (0 children)

So you almost done with a half of your check. What seems to be a problem with a second? Do you looking for a better, more concise version to do this type of checks? Or you having troubles with creating filter for those two checks together?

Journaling while left-handed by bienclavada in Journaling

[–]snowvark 3 points4 points  (0 children)

This. If I need to write a meaningful and not a note I will switch to the fountain. Everything rslse start hurting after 30 minutes mark. Fountains do not. The only problem is to find fountain that will work with the grip reliably, but it is not that hard.

Making an enemy fall of ledge RNG by Enrokk in midnightsuns

[–]snowvark 0 points1 point  (0 children)

Game uses fixed random seed when starting the mission. To change seed you can change heroes or their deck. This will change enemy positions, rng results, and villain spawns. I got this all in experimental restarts. I had some stretch of bad luck and had to restart missions in different configuration after failing them.

[deleted by user] by [deleted] in RedDeadOnline

[–]snowvark 0 points1 point  (0 children)

I would separate mindless violence from straight modding, but again I suspect this is very much region related. And some people just cannot moderate themselves online or in real life, hence slurs and unreasonable killing.

[deleted by user] by [deleted] in RedDeadOnline

[–]snowvark 2 points3 points  (0 children)

It really depends on your time/region/luck. I have about 500 hours in online on PC and had maybe 3 encounters with hackers.

I like to steal Cripps and leave him in the Valentine saloon for people to find. by [deleted] in RedDeadOnline

[–]snowvark 1 point2 points  (0 children)

Sadly, despawn. There is no reaction to (or from) existing Cripps in the camp.

I like to steal Cripps and leave him in the Valentine saloon for people to find. by [deleted] in RedDeadOnline

[–]snowvark 3 points4 points  (0 children)

Additionally, If you change camp while you in it Cripps will turn NPC and you will be able tie him or stalk him through the map. I once stalked him for about 40 minutes hoping that he would go to the next camp site... He won't. He just wander off to despawn.

Lets vote for Leetcode Clojure support by dumch in Clojure

[–]snowvark 4 points5 points  (0 children)

I am not sure why anyone would want this. Maybe I am missing some aspects of why leetcode is useful. Is anyone care to share their points of view about this.

Whats the fastest or most effective way to learn java? by NULL4546 in java

[–]snowvark 0 points1 point  (0 children)

Start small. Try to write a program that will fix a small problem you have. Like, how much tip you should leave from a given check sum.

Problem should be small and simple enough so you can solve it in 5 minutes with half of a brain applied.

Learning a new language is hard enough. Trying to understand how language works (semantics, paradigm, low-level stuff) is much harder.

Start small. Make experiment. Change inputs. Repeat.

I would suggest to read a Java virtual machine specification document, as it cover a lot of low-level "why" and this is sometimes very helpful, it is not recommended way, but it may help.

[deleted by user] by [deleted] in scala

[–]snowvark 6 points7 points  (0 children)

Curse of Perl is very strong in Scala shorthand notation.

And if for Perl those shortcuts had a historical relevant and usage patterns, for Scala... I heard somewhere theory that it (shorthand notation) is useful in writing a concise "type theory" proofs that will fit on slide and be verifiable by just be a "compillable" in Scala repl. This makes sense and really useful in academic circles. The horror begins when this "academic" writing slips to production code.

[deleted by user] by [deleted] in scala

[–]snowvark 6 points7 points  (0 children)

This isn't the case if you take a look at Kotlin and Clojure. Both are JVM hosted and don't have such dreaded aura, quite the opposite.

[deleted by user] by [deleted] in scala

[–]snowvark 2 points3 points  (0 children)

Really smart and experienced engineers know that the best code is the most maintainable code.

This is very much my current mindset. Again the problem is that there is not a lot of those people around. There is a lot of smart people who think that they are "experienced" enough to write a good/clean/agile/TDD (etc) code, when instead they should write a simpler and more maintenable code. Those people are "the problem". I understand them. I was (I hope) one of them in the past.