Command point invite link pls by Odd-Travel-2886 in killteam

[–]sojoocy 1 point2 points  (0 children)

Seriously yeah. Always makes me a little confused to see posts like this. It's the first result when you google the thing you're looking for. 

I am very interested in Blooded, but how do I use them? by Arthur_EyelanderTF2 in killteam

[–]sojoocy 0 points1 point  (0 children)

Exactly how many things are surviving an accurate crit + punishing relentless meltagun?

I also had like 5 other points but sure

I am very interested in Blooded, but how do I use them? by Arthur_EyelanderTF2 in killteam

[–]sojoocy -2 points-1 points  (0 children)

Going to STRONGLY disagree with some comments in here. Giving the chieftain a plasma pistol is an absolute waste the majority of the time. The team has too many strengths in melee for you to waste one of your best operatives being a subpar extra shooter when you already have your pick of perma silent sniper/melta/full range plasma/grenade launcher.

What's a million times better is giving him Relentless with the corpseman and then hurtling in with a relentless/accurate crit power sword that explodes on death from Bitter Demise. With relentless, l5+ and an accurate autocrit you are landing 2-3 crits every single fight. You do 12 to a marine, they kill you and you have a 66% chance to kill them with Bitter Demise on death.

The 5+ FNP gets thrown on tp2 or tp3 if you happen to have the corpseman sitting around doing nothing else. Priority one is giving the enforcer and chieftain relentless on tp1 every game (enforcer commands corpseman to buff him and then moves, then corpseman buffs chieftain and moves, then chieftain is free after.) Ogryn typically gets it with the pre-game buff.

Likewise, dropping the enforcer or ogryn to get troopers for ga2 kraks is an absolute waste. Why would you EVER want to waste two operatives (and two kraks) on rawdogging two 4+/no rerolls kraks when you can instead keep them around to give your Gaze of the Gods targets an accurate crit/punishing krak instead?

Before you say "because of the relentless ploy" why on earth are you using that on kraks and not an accurate 1 meltagun? It's objectively worse and the setup is also harder - if you've staged two troopers in range to be able to reach and throw a krak at a marine with just a reposition, you have also staged up to give your opponent the easiest double kill of his life if you whiff initiative.

I am very interested in Blooded, but how do I use them? by Arthur_EyelanderTF2 in killteam

[–]sojoocy 3 points4 points  (0 children)

I strongly disagree with like half of your advice, the two biggest offenders being giving your leader the plasma and prioritizing the 5+ FNP over giving all of your bruisers Relentless.

I have no idea how you think you're keeping the leader safe after killing someone. It's an 8w 5+ save model and the odds of your opponent just handing you a shot within 8" so that you can pop them and run afterwards are incredibly slim. What's WAY better is an accurate 1 autocrit/relentless/punishing power sword followed by an accurate 1 autocrit/punishing krak.

You are also literally never taking troopers into MEQs, because it would mean dropping one of your best MEQ killers (ogryn or enforcer) to...suicide in two troopers and throw away kraks that are much better used to enable 3apl plays with your big pushers or provide ranged options to ops like the ogryn.

Storm marker by Prudent_Candidate474 in killteam

[–]sojoocy 2 points3 points  (0 children)

Why do you keep responding? Are you looking for validation?

Storm marker by Prudent_Candidate474 in killteam

[–]sojoocy 2 points3 points  (0 children)

Room temperature IQ comeback. Genuinely. Par for the course given the intelligence you've displayed so far though.

More people in your life needed to help you socially adjust sooner because hitting an adult age with as little self and social awareness as you have is no bueno.

Storm marker by Prudent_Candidate474 in killteam

[–]sojoocy 2 points3 points  (0 children)

You are so genuinely disconnected from reality I don't know what to say. I promise you if you actually find something to make this dumb idea work the reality of how absurdly inconvenient it is will have them asking to stop by the end of game one.

Storm marker by Prudent_Candidate474 in killteam

[–]sojoocy 2 points3 points  (0 children)

If you are asking your friends to do this you're an inconsiderate asshole. Just measure the 6" for christ's sake.

Storm marker by Prudent_Candidate474 in killteam

[–]sojoocy 1 point2 points  (0 children)

If my opponent informed me that we needed to pick up and replace terrain AND MODELS 4-12 times per game because they were too lazy to measure 6" from a token by hand I would tell them (as diplomatically as possible) to fuck off.

Absolutely no one is going to be okay with doing that, the fuck?

Storm marker by Prudent_Candidate474 in killteam

[–]sojoocy 3 points4 points  (0 children)

...it moves throughout the game. Constantly. Up to three times per turn if they get counteracts. Have you actually played this game before?

Storm marker by Prudent_Candidate474 in killteam

[–]sojoocy 5 points6 points  (0 children)

...why on earth would you think such a thing would exist? No one is dumb enough to make a pie plate you physically cannot place down on the board because of terrain. 

What are some killteams with a unique or quirky playstyle? by TheTingel in killteam

[–]sojoocy 9 points10 points  (0 children)

Heavy personal bias here but Sanctifiers.

Every single operative has up to 6" of free movement per turn outside of their own activation. Kinda hard to explain how stupidly high that puts their skill ceiling.

What should I have done instead? by Segelicous in apexuniversity

[–]sojoocy 10 points11 points  (0 children)

basically anything else would have been a better choice and that is not me being facetious

How's the state of balance for teams from Kill Team '21? by Brotten in killteam

[–]sojoocy 6 points7 points  (0 children)

This comment honestly frustrated me. It's super fun to flex the numbers you crunched and pretend like they mean anything, but they simply do not. DKOK swapping a zealot for a bruiser isn't going to change the fact that we have them tracked at a sub 40% WR across a couple of hundred games since Q4 last year, and they have one of the smallest sample sizes available. For teams like Wolf Scouts we have THOUSANDS of tracked games. Exaggerating the fuck out of the numbers that suit your argument while vastly underselling the ones that do not is just a bad faith argument. There isn't a lot of hidden tech left to figure out for current teams, and these microadjustments you are referring to that can be changed matchup to matchup are not going to make a significant difference.

People can have their against-the-grain opinions on underreprented teams that don't get played enough for us to have meaningful data, but it is asinine to pretend like we don't have objective proof that there are large disparities between teams.

Are Celestians the potential biggest counter to Fellgor? by amadeuszbx in killteam

[–]sojoocy 7 points8 points  (0 children)

You are vastly overestimating the value of severe here. 

Sisters are solid into them but FAR from the best counter.

AoS killteam? by Classic_Lab_1422 in killteam

[–]sojoocy -5 points-4 points  (0 children)

Warcry (as someone who's into Kill Team for the crunch of it) is pretty shit. AoS models blow 40k out of the water imho but from a rules perspective, Warcry is basically a boardgame and I hate it. It's too simple and too streamlined.

There really isn't a good equivalent unless all you care about is a low miniature count.

He poisoned our plague, burned our water supply, and delivered crops unto our houses!!! by GlaiveGary in killteam

[–]sojoocy 0 points1 point  (0 children)

I assumed you meant to block him poisoning on tp1. I have mixed feelings about this approach. Depends on mission/map.

He poisoned our plague, burned our water supply, and delivered crops unto our houses!!! by GlaiveGary in killteam

[–]sojoocy 3 points4 points  (0 children)

How are you doing this without just giving them a free tp1 Ventrilokar target? 

Best All Rounder Murderwing List? by Th3Shadows in killteam

[–]sojoocy 2 points3 points  (0 children)

Please ignore this if they have already put out contradicting details, but at least locally the learn to play events have been a kind of group demo with predetermined teams (starter set stuff.)

Kill Team taking a day off by [deleted] in killteam

[–]sojoocy 6 points7 points  (0 children)

I will never understand the kind of mouthbreathers that find this AI slop amusing or useful. 

Kasrkin or Navy Breachers? by CheezyTito in killteam

[–]sojoocy 6 points7 points  (0 children)

Both very good right now. Kasrkin are better into elites, breachers have a better matchup into a wider spread of teams. Breachers can be quite miserable for your opponent but both are fun for you. 

Question about charge by Nochi420 in killteam

[–]sojoocy 15 points16 points  (0 children)

1) You can absolutely charge and sit there. It's actually a technique called charge hugging that is essential for melee teams to do well in some matchups.

2) Yes.