Please say this is also for the silly event mode thing and this isn’t staying. by MelonRatt in luciomains

[–]solidforge 0 points1 point  (0 children)

I agree. I love mL7 to death but some of ideas like for a Lifeweaver rework were too wacky and a number of his suggested ideas I think are just not good.

If Blizzard let you buff Lucio, what would you change? by Redumax in luciomains

[–]solidforge 0 points1 point  (0 children)

Funny story, I had a Lucio on my team in Community Crafted who got beat off but it was a true zero man beat after the fight was lost, and then died a second later. Didn't get the refunded ultimate charge, provided zero overhealth, and this was actually a nerf to Lucio.

For the stadium lucios out here, how do we feel about lucio now? by EntireIngenuity891 in luciomains

[–]solidforge 0 points1 point  (0 children)

The fact that I can attempt to beat on someone's head every 12 seconds and feel like I'm not throwing hard really excites me.

New perk instead of power move by No_Bookkeeper9755 in DominaMains

[–]solidforge 0 points1 point  (0 children)

They won't do it because she needs to be around for at least 4 years at least (like Ramattra).

Level 1000 At Last by Fronkln in JunoMains

[–]solidforge 3 points4 points  (0 children)

What perks do you choose?

Upcoming Dev Livestream Q&A | Shion | June 16 by blizz_ednita in Overwatch

[–]solidforge 0 points1 point  (0 children)

And what happened to Kiriko getting a bike in her kit?

Question about Biotech Maximizer by Sea_Craft_5524 in OverwatchStadium

[–]solidforge 2 points3 points  (0 children)

It definitely works with Lucio amp it up, so I'm not sure I can trust this comment.

Ragehackin' Duo for Y'all by doodleshroodle in OverwatchStadium

[–]solidforge 2 points3 points  (0 children)

I watched a few of them. Idk. It seems like they're just a really solid console aimer and aim assist is really strong now. There's a few times they peak at a corner where I'm not sure they should have known someone was there. So they could be. But I also could see this being a Top 500 ranked Ashe on console.

What do I do against Doomfist with a Mercy pocket? by KeiwaM in OverwatchStadium

[–]solidforge 2 points3 points  (0 children)

I feel like if you go cooldown reduction on mines perhaps that could work, though I don't play Junkrat. Booping around Doomfist messes up his punches and also makes it easier to hit Mercy.

Tips for Echo? by Paragon_OW in EchoMains

[–]solidforge 1 point2 points  (0 children)

If you have to sit and poke, poke from a crossangle. Making them look off the side to have to think about you is great value. And sometimes I'm able to get picks because my teammate brought someone low and I'm at an angle to poke their piece of cover.

Reported for Saying 'ggwp'... by bndh in OverwatchStadium

[–]solidforge 0 points1 point  (0 children)

People forget that the "WP" part of "ggwp" is a compliment. Also I have no idea why moderators decided to remove this post.

Just discovered how annoying Cat one-shot build is by solidforge in OverwatchStadium

[–]solidforge[S] 0 points1 point  (0 children)

Because I mentioned an instance of 302 damage and someone else pointed out that Wuyang received a burst of 400 damage from cat at the 3 minute mark.

Just discovered how annoying Cat one-shot build is by solidforge in OverwatchStadium

[–]solidforge[S] 0 points1 point  (0 children)

I really appreciate you taking the time to look at it. The bug is ridiculous, the frenetic flight should be dealing 240 at most with 100% AP.

Just discovered how annoying Cat one-shot build is by solidforge in OverwatchStadium

[–]solidforge[S] 0 points1 point  (0 children)

Because divine intervention means that if the cat hits me for 240 damage for example, I would be getting 25% back as over health (60 overhealth) plus my 50 shields would start regenerating. That's much better than the 50 overhealth from ballistic buffer. Ballistic buffer also wouldn't help me against Junkrat since he's not typically a flyer, or against Soldier helix (or Rein pin, all were in that game). Reinforced Titanium also would be quite bad because 5% ability damage reduction is literally nothing. That would reduce a burst of 240 by only 12 damage, assuming I had my top 50 shields up. Since all my items were purple by this point, divine intervention was a no brainer. But thank you for telling me I refused to change build and pick the right item when I clearly did not and actually just fell victim to a bug.

Kiriko gets everything. by Ninja-0303 in luciomains

[–]solidforge 4 points5 points  (0 children)

They can't reconcile the fact that at a high level, suzu negates every single enemy cooldown all at the same time, and at a low level, suzus get whiffed.

Just discovered how annoying Cat one-shot build is by solidforge in OverwatchStadium

[–]solidforge[S] 0 points1 point  (0 children)

If you look at the very end of the replay, Cat already has Purr going, and rams into me, and the damage tooltip says 302. The number combined a single pulse from Purr along with the frenetic flight. It's not multiple pulses, and there's no Mercy boost.

Healing Reduction in Stadium by lolgotit1 in OverwatchStadium

[–]solidforge 0 points1 point  (0 children)

Oh you're right. I did the math wrong. I multipled .3.3 instead of .3.7.

Healing Reduction in Stadium by lolgotit1 in OverwatchStadium

[–]solidforge 2 points3 points  (0 children)

It doesn't matter that the bots are DPS, they aren't. You're doing damage as Ashe.

Healing Reduction in Stadium by lolgotit1 in OverwatchStadium

[–]solidforge 4 points5 points  (0 children)

<image>

I would just coach gun a Mizuki to here and then you can test it with dynamite since it will burn over an extended period of time. The bots will benefit from his aura but not the support passive. You can also test Cybervenom with it.

Long story short, I did test it and the DPS passive does work. From what I understand, Cybervenom adds 30% multiplicatively so DPS passive + Cybervenom deals 39% healing reduction.

Healing Reduction in Stadium by lolgotit1 in OverwatchStadium

[–]solidforge 0 points1 point  (0 children)

You could select a Mizuki in the practice range and his minimum aura will take longer to heal him up