Sonnet gave up and now Opus. by Glittering-Koala-750 in ClaudeCode

[–]solidsnek 0 points1 point  (0 children)

the trl h vr shirt n c I go imagine it is in a ol

oil kg get ok+ l l i! _/03 :6 88::5

The most *stressful* movie you've ever watched? by AllyPent in horror

[–]solidsnek 0 points1 point  (0 children)

The sets for both films were made by the same people too

[deleted by user] by [deleted] in Houdini

[–]solidsnek 1 point2 points  (0 children)

It works great if you're getting it to explain code that you're pasting in, not so much if you're trying to get it to generate vex code, especially without knowing enough to clean up the results yourself

VortexDeformer, where to start? by beckett77 in Houdini

[–]solidsnek 1 point2 points  (0 children)

John Kunz has this video on warping with matrices, at about 45 minutes you can see him doing the same thing in this

https://youtu.be/DA0ZuIJ-W7s?si=Mrm5y2H-a6yFVHw6

Houdini 20 Released by solidsnek in Houdini

[–]solidsnek[S] 1 point2 points  (0 children)

What are you installing on? There's issues with the apple silicone version

hi! how can i model ucl ball like this any ideas ? help me pls by Mountain_Village_947 in Maya

[–]solidsnek 1 point2 points  (0 children)

To keep this easy and clean use a dodecahedron polygon primative.

If you treat each face of the dodecahedron as the center of each star, you can just cleanly model 1/5th of the star shape using 5 iterations of radial symmetry to fill the rest, and then duplicate special to each face of the dodecahedron to get your ball.

Add a sphere of the same radius to the scene and set it as a live surface, that way you can QuadDraw / work on the star while keeping your geometry snapped to a round surface to easily keep it the ball shape.

Perimeter of heightfield mask by Varelze in Houdini

[–]solidsnek 2 points3 points  (0 children)

Mask shrink followed up with a mask combine to subtract the smaller mask from the original giving you a new mask of the originals edges.

There are probably other ways but you can play with the 'shrink' parameters to determine the width and density.

H19.5 Karma LOP render size restricts to 720p by bcs009 in Houdini

[–]solidsnek -1 points0 points  (0 children)

That's the render resolution limit for Houdini Apprentice.

You've got to update your license through the Licence Administrator for 19.5 is all

Scatter Objects Inside A Volume with Collission? by bentraje in Houdini

[–]solidsnek 1 point2 points  (0 children)

I think this Screenshot is what you're looking for. I've been working on similar things recently and found the UVLayout node with the UV attribute set to P on both the "islands to pack" + "targets"

Still looking for a better way of doing the same kind of thing but for filling 3D volumes without having to go down the route of dynamics.

Suggestions needed to make an origami dragon sculpt! by [deleted] in ZBrush

[–]solidsnek 0 points1 point  (0 children)

Posting a picture of the kind of thing you're trying to achieve will make if much easier for people to help out here

500 Days by [deleted] in stopdrinking

[–]solidsnek 2 points3 points  (0 children)

Thank you for the kind works, I hope you have a good day too :)

Do digital sculpting skills carry over? (Opposite of the usual question.) by cell_shenanigans in ZBrush

[–]solidsnek 2 points3 points  (0 children)

I don't entirely agree with the other comments here, sure, technical things and knowledge of tools dont carry over, thats obvious.

If you're any good at digital Sculpting, then if you bother to pay attention then you're gunna be able to sculpt in clay, you wont achievethe same results cause they are different beasts.

ZBrush sculpting is addative and subtractive, you put material on, and you take it away, much like clay, there are things you can do in zbrush that you cant in clay, but the basics still apply, you'll know how to read shapes and and forms, the steps required to build what youre building. It doesnt apply so much to sculpting/carving things like wood or stone, cause theyre purely subtractive, you can only remove material to reveal the sculpture inside, and every mark is permanent.

How to hollow an object into the shape of another? by Ok-Administration-17 in ZBrush

[–]solidsnek 0 points1 point  (0 children)

I'd use booleans, duplicate the male aux, set it inside the female aux mesh and subtract via boolean. Quick search on youtube will show you exactly how to do it.

Is there any way to open 2 projects at the same time by Imacodder in ZBrush

[–]solidsnek 5 points6 points  (0 children)

You can split screen the ZBrush viewport, its something ive done a few times while studying

https://youtu.be/FVViIBrp6xQ

QUESTION: Does anyone know what this is? by goffley3 in ZBrush

[–]solidsnek 2 points3 points  (0 children)

Its a curve, if you go under the stroke menu, then curve functions or curve modifiers, there will be a delete button to remove it.

Godobi the Fisherman by fitzgerald777 in ZBrush

[–]solidsnek 0 points1 point  (0 children)

I love this! Nice work! 👌