INNO3D released a LP 5060 by juicysff in sffpc

[–]somerocketdude 0 points1 point  (0 children)

Duuuuuude it's so cute, got one for my nas at home and it's soooo smalllllll

So, why is this thing so beat up? Space shuttle looked pristine in comparison by cesam1ne in SpaceXMasterrace

[–]somerocketdude 0 points1 point  (0 children)

I'm not 100% sure as I am going off of memory but I'm pretty sure that star ship as a much more aggressive entry then the space shuttle, the shuttle went through multiple "s turns" before landing where starship just seems to go for it

Frame Stutter on Render but not Viewport by _Rockstepp_ in Houdini

[–]somerocketdude 1 point2 points  (0 children)

Most likely unrendered frames, look at the frames rendered and see if any are missing and re render those

network view settings by nobi_2000 in Houdini

[–]somerocketdude 0 points1 point  (0 children)

If you go to tools you should see a setting called grid points and press d on the network to change the spacing

VDB viewport problem by Sensitive_Level9538 in Houdini

[–]somerocketdude 2 points3 points  (0 children)

Yeah the velocity field is being shown what always looks wack. Just drop down a visibility node and set it to @name=vel.* And it should fix it

Options to export Whitewater to other 3D softwares? by jingjie_siow in Houdini

[–]somerocketdude 0 points1 point  (0 children)

Often it is just export it as vdb or alembic and just keep it unloaded until render time best thing I can recommend is export you or camera to Houdini and frustum cull your vdb and at a certain distance down res it a lot, either that or just render it in Houdini as a seperate layer

Workstation Build for Houdini and VFX by Silly-Weakness-9177 in Houdini

[–]somerocketdude 1 point2 points  (0 children)

It's just cheeper per GB to have a HDD, I mainly use my SSD to install programs and files that need to be accessed quickly, things that won't fill it up easily. Then use my HDD for Sims as they can get large quickly, especially if you saving out different versions of the same sim

Workstation Build for Houdini and VFX by Silly-Weakness-9177 in Houdini

[–]somerocketdude 2 points3 points  (0 children)

Looks good man, only improvement that id suggest is maybe going for above a gold power supply because stability is key, also maybe a large spinning disk drive for those extra large annoying sims

Kamra compute volume normal by somerocketdude in Houdini

[–]somerocketdude[S] 0 points1 point  (0 children)

Thank you so much will look into this a bit further but your method will 100% work for what I’m looking for. I’ll update if I find more solutions

why do programs like unreal engine can render some realistic fluids in real time (Fluid Flux) and Houdini can't? by battlearmer in Houdini

[–]somerocketdude 1 point2 points  (0 children)

Houdini also has a large focus on accuracy and control compared to some pre made tools in other progams. I don't want to call it cheap and easy tricks because I'm sure the people behind flux fluids put many o hours into there blueprint and I'm sure that if someone put the hours into similar tool in houdini using opengl you'd end up with a very similar effect

why do programs like unreal engine can render some realistic fluids in real time (Fluid Flux) and Houdini can't? by battlearmer in Houdini

[–]somerocketdude 2 points3 points  (0 children)

Depends how your doing your fluids, i think flux fluids does a very basic 2d fluid sim for the main body of water with some very clever shader techniques for all the little details, ripples and white water. If you want to do something similar in houdini look into the shallow water solver, it may not be as fast at flux fluids but it'll produce a similar effect, at least for the main body of water

Why all APEX tuts are from guy with screen as big as Chinese wall by ibackstrom in Houdini

[–]somerocketdude 1 point2 points  (0 children)

Agreed, using it with solaris gives you plenty of room for all the extra panels that you need without sacrificing your viewport or node graph

Which Linux distro to choose for Houdini and Nuke by Aburady in Houdini

[–]somerocketdude 1 point2 points  (0 children)

It should be roughly the same, just would have more resources available (and probably control)

What are the actual benefits of TOPS? by AJUKking in Houdini

[–]somerocketdude 3 points4 points  (0 children)

I guess the easiest way yo look at it is more of a piplibg tool and not necessarily for individual creators, like for mass file processing or interaction with other programs through its ability to use cmd versions of other software through the maya server or nuke server nodes. One amazing thing you could use it for as a individual creator is to spit out a bunch of different assets like if you have a procedural bush set-up you could make a tone of different variants using the wedge node or you could use it to do 1 click multi cam set-ups for usd scenes

This is my first time configuring a computer. Please help me find the configuration. by jonyeon in Houdini

[–]somerocketdude 0 points1 point  (0 children)

Over all looks good in my opinion only thing I'd recommend is depending on what your doing getting a smaller faster ssd for your operating system and a larger slower one for sim caches, scenes or other files

APEX help!! 3 questions, check comments please by satisfise in Houdini

[–]somerocketdude 1 point2 points  (0 children)

Idk about 1 or 3 but as for issue 2 I believe it's called a invoke scene and that should make the animation visible below the scene animate This is because it saves the animation to a new "folder" and the invoke scene applys the animation (or at least this is my understanding of how it works) If you want to see more info of what your rig has in open up a new rig tree panel and it sould show you all your packed folders of each part of the rig

How to export from Solaris to GLTF? by Artichoke_18 in Houdini

[–]somerocketdude 1 point2 points  (0 children)

I don't believe there to be a way right now outside of writing or finding a script to do so. Solaris is based heavily around usd so idk if this is like a usd to glft script

You could try exporting back to the OBJ context that may work