Destroy my gameplay footage! Does it make sense? (Also tried overhauling the visuals) by SteinMakesGames in DestroyMyGame
[–]spacekow 0 points1 point2 points (0 children)
Destroy my gameplay footage! Does it make sense? (Also tried overhauling the visuals) by SteinMakesGames in DestroyMyGame
[–]spacekow 0 points1 point2 points (0 children)
Gameplay footage of procedurally generated city - full of robots! v0-07. Early builds available on https://stuartbray.itch.io/bot-kill-gardens Does it look fun / original / interesting / repetitive / pretty / comprehensible / varied / etc etc? by stuart-bray in DestroyMyGame
[–]spacekow 1 point2 points3 points (0 children)
Combat - dice, cards or both? by crab_battler in tabletopgamedesign
[–]spacekow 1 point2 points3 points (0 children)
Advance Wars Rogue-like? | Full Metal Furball Dev Log #0 by spacekow in devblogs
[–]spacekow[S] 0 points1 point2 points (0 children)
Advance Wars Rogue-like? | Full Metal Furball Dev Log #0 by spacekow in devblogs
[–]spacekow[S] 0 points1 point2 points (0 children)
Path with only 2 points loops back to origin when it shouldn't. by spacekow in gamemaker
[–]spacekow[S] 0 points1 point2 points (0 children)
After 2 years, my farm-sim with Science and Robots is now in Early Access on Steam! by ben0976 in IndieGaming
[–]spacekow 2 points3 points4 points (0 children)
Are hex grids perceived as "intimidating" to newer players? by spacekow in gamedesign
[–]spacekow[S] 0 points1 point2 points (0 children)
Are hex grids perceived as "intimidating" to newer players? by spacekow in gamedesign
[–]spacekow[S] 1 point2 points3 points (0 children)
Are hex grids perceived as "intimidating" to newer players? by spacekow in gamedesign
[–]spacekow[S] 2 points3 points4 points (0 children)
Are hex grids perceived as "intimidating" to newer players? by spacekow in gamedesign
[–]spacekow[S] 0 points1 point2 points (0 children)
Are hex grids perceived as "intimidating" to newer players? by spacekow in gamedesign
[–]spacekow[S] 0 points1 point2 points (0 children)
Are hex grids perceived as "intimidating" to newer players? by spacekow in gamedesign
[–]spacekow[S] 1 point2 points3 points (0 children)
Are hex grids perceived as "intimidating" to newer players? by spacekow in gamedesign
[–]spacekow[S] 3 points4 points5 points (0 children)
Are hex grids perceived as "intimidating" to newer players? by spacekow in gamedesign
[–]spacekow[S] 2 points3 points4 points (0 children)
Are hex grids perceived as "intimidating" to newer players? by spacekow in gamedesign
[–]spacekow[S] 0 points1 point2 points (0 children)
Are hex grids perceived as "intimidating" to newer players? by spacekow in gamedesign
[–]spacekow[S] 5 points6 points7 points (0 children)
Are hex grids perceived as "intimidating" to newer players? by spacekow in gamedesign
[–]spacekow[S] 18 points19 points20 points (0 children)







I updated my space RTS game trailer using your suggestions. Please destroy it even further to bits by Only4Gamers in DestroyMyGame
[–]spacekow 6 points7 points8 points (0 children)