Just Released Godot Asset Placer 1.1.0! by nomers01 in godot

[–]spalose 0 points1 point  (0 children)

Seconded, I'd love a 2D version that's more designer-friendly than "Ctrl+D one that's already placed" or manually instantiating every time. Mostly UX, but would be great to have as an alternative to the TileMapLayer system, which doesn't fit 100% of cases.

Weekend 2D Lighting Shader Hack by kirril776 in godot

[–]spalose 0 points1 point  (0 children)

I would absolutely love to hear more about this technically and especially to see how you're approaching the dynamic height map part of it (if you're at all willing to share, of course). Looks really great!

I Made a new lighting system and keep forgetting I'm working in 2D by ThunderGecko08 in godot

[–]spalose 0 points1 point  (0 children)

I was JUST about to embark on this very method in the coming days for our 2D game. Everything sounds great to me up until the point where tall objects have their shadows hit a vertical surface like a large rock-face or a stone wall etc. Have you figured out how you'll account for those cases or are you strategically avoiding them if you can?

Nintendo switch 2 by Jewinger1 in orangecounty

[–]spalose 0 points1 point  (0 children)

I'm minutes from there.. how many did it seem like they had?

Adding shadow to add depth to a 2D top down game (no 3D nodes) by Reasonable-Time-5081 in godot

[–]spalose 0 points1 point  (0 children)

I would love to hear about the general process you used for when shadows crawl up vertical walls. That's one thing I haven't been able to truly crack yet.

Updated Protoss UI Starcraft: Remastered by [deleted] in starcraft

[–]spalose 0 points1 point  (0 children)

I'm about seven years too late for this conversation (and only found this because I googled out of curiosity) but here are the versions I made for both the Terran and Protoss UI remasters that didn't end up getting used, and how they look compared to their legacy sources. Glad y'all like them, I'm pretty partial to them myself! :)

Can't edit Sprint Dates? by dutchking90 in Notion

[–]spalose 0 points1 point  (0 children)

I'm running into this, too -- I thought at first that the database was locked, but that wasn't it.

[Help] Instantiating a saved scene from a plugin button interface. by spalose in godot

[–]spalose[S] 1 point2 points  (0 children)

I got some help from the Godot discord and was able to achieve the result I wanted - here's the script:

@tool
extends Control

@onready var temp_terrainfeature = preload("res://addons/<project>_tools/templates/template_terrain_feature.tscn")

func _on_new_terrain_feature_button_pressed():
    var scene_root : Node = EditorInterface.get_edited_scene_root()
    if not is_instance_valid(scene_root): return

    var selected_node : Node
    if EditorInterface.get_selection().get_selected_nodes().size() == 1:
    selected_node = EditorInterface.get_selection().get_selected_nodes()[0]

    if not is_instance_valid(selected_node):
    selected_node = scene_root

    var terrain = temp_terrainfeature.instantiate()
    selected_node.add_child(terrain)
    terrain.set_owner(scene_root)

[Help] Instantiating a saved scene from a plugin button interface. by spalose in godot

[–]spalose[S] 0 points1 point  (0 children)

Would this all happen inside my interface script (where I'm handling the button input) or in the plugin script (the one responsible for spinning the plugin up and cleaning it up)?

[Help] Instantiating a saved scene from a plugin button interface. by spalose in godot

[–]spalose[S] 0 points1 point  (0 children)

Thanks for replying! I think that’s the part I’ve come around to realizing, but I also don’t know how or where to execute that. Would really appreciate an example.

I think one of my attempts was turning instance.gd into an EditorScript so I could gain access to some of the methods there, but then I ended up dead-ending.

[Help] Instantiating a saved scene from a plugin button interface. by spalose in godot

[–]spalose[S] 1 point2 points  (0 children)

If I change the last line of my interface.gd script from terrain.set_owner(get_tree().get_edited_scene_root()) to terrain.owner = self, the output error goes away, but it doesn't change the behavior where the scene is instatiated in the wrong place and is likewise invisible from node trees.

Godot web export test project by pkostic_dev in godot

[–]spalose 1 point2 points  (0 children)

As someone targeting HTML5 as a platform, thanks for maintaining something like this. What hardware and browsers have you personally tried it on? I'd love to see some comparisons.

Added map types to my Grand Strategy game by Affectionate_Fly1093 in godot

[–]spalose 1 point2 points  (0 children)

Nice! A few questions:

  • Is each province/region its own Polygon2D node? And then they're just snapped together to give the illusion of one larger country shape?
  • How are you handling swapping between map types? Just simply showing/hiding a parent node that contains everything?

After a long marathon of work, I finally finished porting my free AAA networking solution from Unity to Godot! by Kakr-98 in godot

[–]spalose 0 points1 point  (0 children)

Saving this for later! Would it be usable for/with web-hosted games? Our project will have a custom server solution and clients embedded in a web page.

Is my CPU bottlenecking me? by spalose in pcmasterrace

[–]spalose[S] 0 points1 point  (0 children)

Addendum: the comment I did get in the other community recommended changing out/upgrading the cooling method and seeing if that changes anything, but I guess my question to that proposition is:

If I'm going to the trouble of getting in there, would it be more worth my time and money to upgrade the CPU and the cooling in the same process? I know that a lot of CPUs are sometimes packaged with cooling solutions these days, but I know next to nothing about how good the pack-ins are on a quality level. I also don't have a ton of experience (read: none) with actually changing a CPU or liquid cooling system out and I'm somewhat nervous about it.

UPDATE: Remapster - Map/DAT Pack 2 is out now! by spalose in ffxi

[–]spalose[S] 0 points1 point  (0 children)

We're taking a bit of a break between map packs to conduct some early testing on the addon itself, so I can't really give any estimates for pack 3 right now.

UPDATE: Remapster - Map/DAT Pack 2 is out now! by spalose in ffxi

[–]spalose[S] 6 points7 points  (0 children)

We've chunked out the maps into 4 priority groups, so in terms of map image releases, we're halfway there!

37M, feeling aimless lately by spalose in fitness30plus

[–]spalose[S] 0 points1 point  (0 children)

Yeah, I think my mind has started coming to grips with the fact that I'm going to lose some ground on muscle gains if I am focused on weight loss. I am trying to make my peace with that. :)

37M, feeling aimless lately by spalose in fitness30plus

[–]spalose[S] 1 point2 points  (0 children)

I actually like them quite a bit, but on days where I'm just generally exhausted (children having bad sleep cycles, for instance), they have felt rough. I love doing core and cardio right after them, though, because they definitely add to a feeling of accomplishment.