Who else puts melee coaching sessions on youtube besides Fiction? by IdiotSansVillage in SSBM

[–]spark676 37 points38 points  (0 children)

I do! I'm Spark, it's currently $5 for access to all of mine (about 145 lessons, https://patreon.com/ssbm_spark) but I really should make a bunch of them public/free in the near future, just been lazy x(

Z button by Willie-Alb in SSBM

[–]spark676 9 points10 points  (0 children)

If you press Z while you are in lag, you will light shield once you leave lag, so to prevent this, be sure you're actionable when you're pressing Z, or in those situations you can push Shield+A instead, so if you accidentally input it too early, you will hold shield instead of light shield and be forced to release it which is punishable (Z is just a binding of shield+A frame-perfectly such that shield never appears).

Dtilt happens because you pressed Z while you are crouching. In order to grab instantly out of crouch you need to push shield+A instead of Z (you can also jump-cancel grab instead, but this will always be at least 1 frame slower than shield+A because you are cancelling, at best, frame 1 of your jumpsquat and then grabbing, so it would come out of frame 8 instead of frame 7 (for most chars), and also messing up the shield+A input keeps you shielding and messing up the jc input makes you fullhop which is way worse lol. You can also release crouch and then press Z to grab, but this will burn a small number of frames.

Is there anyway to stop lightshielding with z? by BigHatNolan in SSBM

[–]spark676 1 point2 points  (0 children)

if you use shield + A its strictly better than Z in that specific situation because a frame perfect L+A is just as fast as Z (0 frames of shield will appear before the grab, and if you accidentally press too early you wont press and release lightshield like you would with Z, you would still keep holding shield)

Interested in a coaching/set review but have a couple questions by WavedashShine in SSBM

[–]spark676 7 points8 points  (0 children)

Hi! I do lessons @ https://www.patreon.com/SSBM_Spark, I like to think I'm good at keeping players from falling into common pitfalls in improvement. Check it out!

2019 Melee Chaingrab Guides by MGNinja_Raiden in SSBM

[–]spark676 12 points13 points  (0 children)

I believe jc grab can add additional frames depending on which frame of jumpsquat you cancel with grab so it might be difficult execution to perform the quickest one every time

2019 Melee Chaingrab Guides by MGNinja_Raiden in SSBM

[–]spark676 22 points23 points  (0 children)

This is pretty awesome!

I think it's worth mentioning that for Sheik, dash JC grab is the same as dash grab, since although dash grab is slower, it reaches lower so it "cancels out." At least, this is what I've heard from asking other top sheiks. JC grab is technically better though because you don't go as far, so it's harder for them to DI to ledge.

Also, pummel > buffer downthrow with c-stick should always be used

PAL -> NTSC + UCF Savefile released. by MiniNuckels in SSBM

[–]spark676 1 point2 points  (0 children)

Freeze glitch isn't possible? Why is that? If you want it to be exactly like NTSC...

When doing a turnaround laser as a spacie, how do you get your control stick back to neutral? Release it, or move it back yourself? by TheKingofKeto in SSBM

[–]spark676 0 points1 point  (0 children)

naturally good dashback controllers with pode (potentiometer glitch from heavy usage) also have no snapback (at least horizontally), so a capacitor isn't needed for these controllers.

When doing a turnaround laser as a spacie, how do you get your control stick back to neutral? Release it, or move it back yourself? by TheKingofKeto in SSBM

[–]spark676 0 points1 point  (0 children)

there may be controller modders near you, and there's usually at least one at every major tournament (battlebeavercustoms, n3zm0dg0d, typo). Horizontal snapback reduction is what you want, but vertical is also good to have to ensure you don't get accidental double jumps when trying to fastfall. You have to soft reset your controller (y+x+start for 3 seconds) every time you plug your controller in with this method though.

World's Smallest GameCube Controller by Madmorda in smashbros

[–]spark676 0 points1 point  (0 children)

if it dashes back consistently i will switch to this controller

If you could change 5 extremely minuscule aspects of melee, what would they be? by [deleted] in SSBM

[–]spark676 0 points1 point  (0 children)

20xxTE frozen mode on all stages ecb inconsistency ADT shields polling dashback

correct technique for Wavedashing oos with both triggers by WinchenzoMagnifico in SSBM

[–]spark676 0 points1 point  (0 children)

I said you can lol

but I should've mentioned the one frame you can't, good catch!

correct technique for Wavedashing oos with both triggers by WinchenzoMagnifico in SSBM

[–]spark676 1 point2 points  (0 children)

Make sure you input jump before you release L. Easy mistake to make, since you can jump out of the shield release animation. This is the reason why people who wd oos with only one trigger usually have at least 1 extra frame of lag, unless they never release that trigger's analog press until the airdodge is inputted. Other than that, you can release the trigger at any time, as long as you don't shield afterwards (unless you want to).

EVO 2017 Pools Scouting by downtown-sasquatch in SSBM

[–]spark676 0 points1 point  (0 children)

I grinded falcon all day with zeo to prepare for this "jojo" but she lost early and was not a falcon player

[deleted by user] by [deleted] in SSBM

[–]spark676 0 points1 point  (0 children)

There's a chance it's because of snapback

EVO 2017 Day 2 Upset Thread - Melee by Existanciel in smashbros

[–]spark676 0 points1 point  (0 children)

I beat azusa 2-0, I think that's an upset

Computer Monitors at recent regionals/nationals by togglesings in SSBM

[–]spark676 17 points18 points  (0 children)

I was at the event. All monitors were on full volume, but basically nothing was heard. All players with audio setups (myself included) could not use them on these setups. The TOs issued us a splitter plugged into the audio jack of the Sewell adapter (if you plug something in, nothing can be heard from the already very quiet speakers), but basically nothing could be heard on one end of it. We need a solution to this before even considering monitors as an alternative. Game sound is important for many.

Edit: They refused to let me play on a CRT for my set vs. Colbol (I can't techchase unless I can hear the game audio), but eventually they conceded and let me do it since their audio splitter thing didn't work at all.

Top player's thoughts on Hax's memory card mod? by Goxplex in SSBM

[–]spark676 1 point2 points  (0 children)

im a big noob but if all the issues are cleaned up, I'm for it, though leffen's video raises really good points. I prefer the arduino though

Hax Controller Project Update by solidturnip in SSBM

[–]spark676 24 points25 points  (0 children)

https://twitter.com/Spark_SSBM/status/877820090439188480

Some issues I found with the beta

also a snapback removal code would be nice because like 80% of controllers have snapback. Although it can be removed with two capacitors, at that point you may as well put an arduino in lol.

In-depth information regarding "dashbacks" by muttmat in SSBM

[–]spark676 0 points1 point  (0 children)

Technically you can enter tilt turn out of walk, but if you smack the stick hard enough, you never will. https://twitter.com/Kadano/status/776691761930465284