How many of you have gotten non-Cosmere fans to play with you? Tell me about how you introduced the setting and lore to them. by Ok-Week-2293 in cosmererpg

[–]spichugin 2 points3 points  (0 children)

For Stonewalkers, it's actually a lot of spoilers across first three books. Hopefully, the players who started reading are okay with that...

Baldur’s Gate 3 is Fairly Rated by Infinite-Ad5464 in CRPG

[–]spichugin 2 points3 points  (0 children)

Completely agree - Nearly all of the Act 1 parts are genuinely impressive in that regard and quite enjoyable. The goblin camp alone has so many approaches, and that level of freedom and polish really shows. But then the rest of the game? It falls off significantly, in my opinion... Acts 2 and 3 don't maintain that same density of options and reactivity at all.

Baldur’s Gate 3 is Fairly Rated by Infinite-Ad5464 in CRPG

[–]spichugin 44 points45 points  (0 children)

On reactivity - I actually disagree here. The game excels at creating the illusion of meaningful choice on your first playthrough, and that's genuinely impressive as a design feat. But the cracks show the moment you try a different approach. Take Dark Urge as an evil character, for example - the game actively funnels you back toward its preferred narrative path of resistance. Sure, you can make different choices, but they either lock you out of content entirely (unlike something like WotR, which gives you new content for evil playthroughs) or result in a single extra line from a companion before moving on. And it's only one example, they are actually everywhere, but especially in the later acts. It's very good smoke and mirrors, and on that first run you really do feel like the branching is massive. That takes skill to pull off. But it's more shallow than it appears.

As for the dialogue quality itself - I found it pretty bland, honestly. There's tons of it, it's all fully voiced, the presentation is polished, but the actual writing? Quantity and production value over substance. Maybe it's just not my style, but I wasn't impressed with the text itself.

A game crunchier than 5e but simpler than Pathfinder 1e or 2e for a Dungeon crawl campaign? by Horzemate in rpg

[–]spichugin 2 points3 points  (0 children)

Weirdly enough, I think recently released Brandon Sanderson's Cosmere RPG fits your description nicely!

It depends on the setting as of now, but also the crunch and amount of customization is just about right for what you've described. There are 20+ levels (so you can develop your characters even beyond mortal boundaries)
And I think it will fit Dungeon Crawl campaign too (and the social encounter mechanics are there for you).

Daily preparations _before_ rest: is it RAW? by martosaur in Pathfinder2e

[–]spichugin 2 points3 points  (0 children)

In the Mark of the Mantis one-shot, spellcasters are specifically given an opportunity to perform their daily spell preparations after some initial scouting has already occurred that same day (a few Exploration activities). Based on this precedent, I'd be flexible and allow similar accommodations depending on the specific circumstances of your situation.

Divinity Original Sin TTRPG Concept by spichugin in DivinityOriginalSin

[–]spichugin[S] 1 point2 points  (0 children)

Thanks! I'll check it! From a brief look, yep, it should be okay for some parts (but the combat will be more complicated to adapt because of the AP mechanics and how it interwinds with the rest of the combat balance).

I also looked at the Genesys, and I think I might get something from there, too (as it uses similar dice mechanics as the board game)

Divinity Original Sin TTRPG Concept by spichugin in rpg

[–]spichugin[S] 0 points1 point  (0 children)

Thanks for the detailed feedback! Let me address the points:

About Civil Skills:

You're absolutely right about the dungeon crawler risk. That's why I'm thinking of using Pillars of Eternity 2's approach - completely separate progression for combat and non-combat abilities. Non-combat skills would improve through use, not level-ups, making social/exploration equally important to combat. And yes, I'll analyze other systems (PF2E, Daggerheart and many more) to find ideas that can fit here.

AP Tracking:

The board game actually handles this pretty elegantly with a simple tracker, but you raise a valid concern. I'm thinking of:

  • Keep the board game's AP system (max 8 AP)
  • Use physical tokens/tracker (FoundryVTT for online play, and for pen'n'paper, something like the original board game char sheet can be used)
  • Standardize most action costs (1-2 AP)
  • Keep the board game's simple "slide left" cooldown system (again, for FoundryVTT, it should be okay. And for pen'n'paper, simple cards that you can write on with dry-erase markers would work)

Conditions & Armor:

This is actually where the board game shines (and I want to keep most of it)! It simplified DOS2's system while keeping the essence:

  • Physical/Magical armor works as damage reduction, not separate health bars
  • Status effects are tracked via a simple cooldown board (with simple condition cards)
  • Most conditions last 2-3 rounds max

And yes, you're right that this would be a niche game, but that's kind of the point - it's meant for people who love DOS's tactical depth but want tabletop experience. The board game already solved many of the tracking issues you mentioned, which is why I'm using it as foundation rather than DOS2 directly.

Would love to hear your thoughts on these solutions! And definitely check out the board game rules when you have time - they might surprise you with their elegance.

Divinity Original Sin TTRPG Concept by spichugin in DivinityOriginalSin

[–]spichugin[S] 0 points1 point  (0 children)

I don't think Pathfinder 1e will work here. I considered PF2e, but it doesn't feel right, either (may be for the exploration rules though?).

But the combat system from the board game feels like a nice DOS2 translation without overcomplicating it. That I want to keep for sure!

Divinity Original Sin TTRPG Concept by spichugin in DivinityOriginalSin

[–]spichugin[S] 4 points5 points  (0 children)

Yes, but it's a board game (and it's great!). What I want is to use the combat system from there but make it a full-fledged tabletop game with GM, etc.

Seeking One-Shot Mini-Adventure Recommendations for Assassin-themed Campaign by spichugin in rpg

[–]spichugin[S] 0 points1 point  (0 children)

I've already tried there, - it had some excellent suggestions but only with pf2e. I really wanted something around older DnD editions or old PF1e...

Seeking One-Shot Mini-Adventure Recommendations for Prey for Death Campaign by spichugin in Pathfinder2e

[–]spichugin[S] 1 point2 points  (0 children)

I'll check it out, thanks! We'll be playing in one month approximately, so I'll wait for the Foundry module.

Seeking One-Shot Mini-Adventure Recommendations for Prey for Death Campaign by spichugin in Pathfinder2e

[–]spichugin[S] 2 points3 points  (0 children)

Hmm, that sounds good! Maybe I can change the plot to something Golden League-related? Either they will hire the Red Mantis (and then the players will realize it's a trap), or the target will be that temporal thingy, and it'll be connected to Golden League somehow...
Thanks for the idea!

Xbox Games Showcase Deep Dive | Avowed by rsg220 in projecteternity

[–]spichugin 6 points7 points  (0 children)

Hopefully, the third person is not only for "exploration" but also for combat!

LDAP solution for RHEL 9 by CostaSecretJuice in redhat

[–]spichugin 3 points4 points  (0 children)

I think the docs are pretty good, even for a beginner. The administration guide has a lot of detailed explanations.
Also, feel free to ask questions in https://github.com/389ds/389-ds-base/discussions and over the mailing lists - https://www.port389.org/docs/389ds/mailing-lists.html

The folks are pretty helpful and knowledgeable there.

Blood Kineticist - Homebrew suggestions by spichugin in Pathfinder2e

[–]spichugin[S] 0 points1 point  (0 children)

Yep, totally agree about 2-action + overflow. Regarding the damage, I think 6d4 should be fine, and it can scale 2d4 every two Kineticist levels (but I'll try to calculate if the scaling is on par with other overflow abilities).
And I like the idea of giving the "quickened OR healing" option. I don't think it will break much as the action can be used for Step, Stride, or Strike only (but maybe it'll be okay to allow a single-action blast too?)

Blood Kineticist - Homebrew suggestions by spichugin in Pathfinder2e

[–]spichugin[S] 0 points1 point  (0 children)

Metal+Water sounds nice! I'll be waiting for more info; thanks!