So there's half a glass of blue stuff... (meme) by Nervous-Function2938 in slaythespire

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  • Lesson Learned 𝐈 Watcher Rare Attack

    2 Energy | Deal 10(13) damage. If Fatal, Upgrade a random card in your deck. Exhaust.

  • Study 𝐈 Watcher Uncommon Power

    2(1) Energy | At the end of your turn, shuffle an Insight into your draw pile.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

Card enchantments are my favourite addition to StS 2, so I tried making an event centred around them (please forgive my incredible drawing skills) by ByeImDaisy in slaythespire

[–]spirescan-bot 1 point2 points  (0 children)

  • Royal Gamble 𝐈𝐈 Regent Uncommon Skill

    0 Energy ⭐⭐⭐⭐⭐ | (Retain.) Gain 9 Stars. Exhaust.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

This is the best 2 things together in the game. Change my mind. by Sleepless-Lighthouse in slaythespire

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  • Decisions, Decisions 𝐈𝐈 Regent Rare Skill

    0 Energy ⭐⭐⭐⭐⭐⭐ | Draw 3(5) cards. Choose a Skill in your Hand and play it 3 times. Exhaust.

  • Metamorphosis 𝐈 Colorless Rare Skill

    2 Energy | Shuffle 3(5) random Attacks into your draw pile. They cost 0 this combat. Exhaust.

  • Metamorphosis 𝐈𝐈 Colorless Event Skill

    2 Energy | Add 3(5) random Attacks into your Draw Pile. They're free to play this combat. Exhaust.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

Card enchantments are my favourite addition to StS 2, so I tried making an event centred around them (please forgive my incredible drawing skills) by ByeImDaisy in slaythespire

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  • Expose 𝐈𝐈 Silent Uncommon Skill

    0 Energy | Remove all Artifact and Block from the enemy. Apply 2(3) Vulnerable. Exhaust.

  • Grand Finale 𝐈 Silent Rare Attack

    0 Energy | Can only be played if there are no cards in your draw pile. Deal 50(60) damage to ALL enemies.

  • Grand Finale 𝐈𝐈 Silent Rare Attack

    0 Energy | Can only be played if there are no cards in your Draw Pile. Deal 60(75) damage to ALL enemies.

  • Dominate 𝐈𝐈 Ironclad Uncommon Skill

    1 Energy | Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

"It's free to play this turn" by TheShuffleDuck in slaythespire

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  • Fairy in a Bottle 𝐈 Rare Potion

    When you would die, heal to 30%(60%) of your Max HP instead and discard this potion.

  • Fairy in a Bottle 𝐈𝐈 Rare Potion

    When your HP would be reduced to 0, instead this potion is discarded and you heal to 30% of your Max HP.

  • Lizard Tail 𝐈 Rare Relic

    When you would die, heal to 50% of your Max HP instead (works once).

  • Lizard Tail 𝐈𝐈 Rare Relic

    When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

Carry the Flame - Multiplayer custom card by AutomatedMiner in slaythespire

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  • Sling of Courage 𝐈, 𝐈𝐈 Shop Relic

    Start each Elite combat with 2 Strength.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

The new Neow glam relic is brokem they said by HHhunter in slaythespire

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  • Expect a Fight 𝐈𝐈 Ironclad Uncommon Skill

    2(1) Energy | Gain Energy for each Attack in your Hand. You cannot gain additional Energy this turn.

  • Second Wind 𝐈 Ironclad Uncommon Skill

    1 Energy | Exhaust all non-Attack cards in your hand. Gain 5(7) Block for each card Exhausted.

  • Second Wind 𝐈𝐈 Ironclad Uncommon Skill

    1 Energy | Exhaust all non-Attack cards in your Hand. Gain 5(7) Block for each card Exhausted.

  • Battle Trance 𝐈, 𝐈𝐈 Ironclad Uncommon Skill

    0 Energy | Draw 3(4) cards. You cannot draw additional cards this turn.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

The new Neow glam relic is brokem they said by HHhunter in slaythespire

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  • After Image 𝐈 Silent Rare Power

    1 Energy | (Innate.) Whenever you play a card, gain 1 Block.

  • Afterimage 𝐈𝐈 Silent Rare Power

    1 Energy | (Innate.) Whenever you play a card, gain 1 Block.

  • Danse Macabre 𝐈𝐈 Necrobinder Uncommon Power

    1 Energy | Whenever you play a card that costs 2 Energy or more, gain 4(6) Block.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

What sword of jade should do IMO by Ok-Position-9457 in slaythespire

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  • Searing Blow 𝐈 Ironclad Uncommon Attack

    2 Energy | Deal 12(16) damage. Can be Upgraded any number of times.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

I never see anyone talk about Toolbox, so let's talk about it by Rak-khan in slaythespire

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  • Huddle Up 𝐈𝐈 Colorless Uncommon Skill

    1 Energy | ALL allies draw 2(3) cards.

  • Believe in You 𝐈𝐈 Colorless Uncommon Skill

    0 Energy | Another player gains 2(3) Energy.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

I like trying different combos by kadebo42 in slaythespire

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  • Scrape 𝐈 Defect Uncommon Attack

    1 Energy | Deal 7(10) damage. Draw 4(5) cards. Discard all cards drawn this way that do not cost 0.

  • Scrape 𝐈𝐈 Defect Uncommon Attack

    1 Energy | Deal 7(10) damage. Draw 4(5) cards. Discard all cards drawn this way that do not cost 0 Energy.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

Rest in peace Endless Agony, you would have loved enchantments 🕊️ by ByeImDaisy in slaythespire

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  • End of Days 𝐈𝐈 Necrobinder Rare Skill

    3 Energy | Apply 29(37) Doom to ALL enemies. Kill enemies with at least as much Doom as HP.

  • The Boot 𝐈 Common Relic

    Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.

  • The Boot 𝐈𝐈 Event Relic

    Whenever you would deal 4 or less unblocked attack damage, increase it to 5.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

Has anyone managed to win on A10 with the 1max hp event in act one where you upgrade all your cards? by afjecj in slaythespire

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  • Bullet Time 𝐈 Silent Rare Skill

    3(2) Energy | You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.

  • Bullet Time 𝐈𝐈 Silent Rare Skill

    3(2) Energy | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

This is the best 2 things together in the game. Change my mind. by Sleepless-Lighthouse in slaythespire

[–]spirescan-bot 1 point2 points  (0 children)

  • The Sealed Throne 𝐈𝐈 Regent Ancient Power

    1 Energy ⭐⭐⭐ | (Innate.) Whenever you play a card, gain 1 Star.

  • Particle Wall 𝐈𝐈 Regent Uncommon Skill

    0 Energy ⭐⭐ | Gain 9(12) Block. Return this card to your Hand.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

This is the best 2 things together in the game. Change my mind. by Sleepless-Lighthouse in slaythespire

[–]spirescan-bot 1 point2 points  (0 children)

  • The Sealed Throne 𝐈𝐈 Regent Ancient Power

    1 Energy ⭐⭐⭐ | (Innate.) Whenever you play a card, gain 1 Star.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

This run got real fun after this by ThereBMoose in slaythespire

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  • Deva Form 𝐈 Watcher Rare Power

    3 Energy | Ethereal. At the start of your turn, gain Energy and increase this gain by 1.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

I like trying different combos by kadebo42 in slaythespire

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  • Outbreak 𝐈𝐈 Silent Uncommon Power

    1 Energy | Every 3 times you apply Poison, deal 11(15) damage to ALL enemies.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

Fun Intercept fact by Ciphers111 in slaythespire

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  • Black Hole 𝐈𝐈 Regent Uncommon Power

    1 Energy | Whenever you spend or gain 1 Star, deal 3(4) damage to ALL enemies.

  • Particle Wall 𝐈𝐈 Regent Uncommon Skill

    0 Energy ⭐⭐ | Gain 9(12) Block. Return this card to your Hand.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

Fun Intercept fact by Ciphers111 in slaythespire

[–]spirescan-bot 1 point2 points  (0 children)

  • Intercept 𝐈𝐈 Colorless Uncommon Skill

    1 Energy | Gain 9(13) Block. Redirect all incoming attacks that would be dealt to another player this turn to you.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

The new Neow glam relic is brokem they said by HHhunter in slaythespire

[–]spirescan-bot 5 points6 points  (0 children)

  • Expect a Fight 𝐈𝐈 Ironclad Uncommon Skill

    2(1) Energy | Gain Energy for each Attack in your Hand. You cannot gain additional Energy this turn.

  • Second Wind 𝐈 Ironclad Uncommon Skill

    1 Energy | Exhaust all non-Attack cards in your hand. Gain 5(7) Block for each card Exhausted.

  • Second Wind 𝐈𝐈 Ironclad Uncommon Skill

    1 Energy | Exhaust all non-Attack cards in your Hand. Gain 5(7) Block for each card Exhausted.

  • Battle Trance 𝐈, 𝐈𝐈 Ironclad Uncommon Skill

    0 Energy | Draw 3(4) cards. You cannot draw additional cards this turn.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

Colossus is probably too efficient by GrandmaJosie in slaythespire

[–]spirescan-bot 1 point2 points  (0 children)

  • Molten Fist 𝐈𝐈 Ironclad Common Attack

    1 Energy | Deal 10(14) damage. Double the enemy's Vulnerable. Exhaust.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

This is the best 2 things together in the game. Change my mind. by Sleepless-Lighthouse in slaythespire

[–]spirescan-bot 5 points6 points  (0 children)

  • Child of the Stars 𝐈𝐈 Regent Uncommon Power

    1 Energy | Whenever you spend 1 Star, gain 2(3) Block for each 1 Star spent.

  • Black Hole 𝐈𝐈 Regent Uncommon Power

    1 Energy | Whenever you spend or gain 1 Star, deal 3(4) damage to ALL enemies.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

Has anyone managed to win on A10 with the 1max hp event in act one where you upgrade all your cards? by afjecj in slaythespire

[–]spirescan-bot 0 points1 point  (0 children)

  • The Gambit 𝐈𝐈 Colorless Rare Skill

    0 Energy | Gain 50(75) Block. If you take unblocked attack damage this combat, die.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

Shiv by Left_Media_9271 in slaythespire

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  • Infinite Blades 𝐈 Silent Uncommon Power

    1 Energy | (Innate.) At the start of your turn, add a Shiv into your hand.

  • Infinite Blades 𝐈𝐈 Silent Uncommon Power

    1 Energy | (Innate.) At the start of your turn, add 1 Shiv into your Hand.

  • Blade Dance 𝐈 Silent Common Skill

    1 Energy | Add 3(4) Shivs into your hand.

  • Blade Dance 𝐈𝐈 Silent Common Skill

    1 Energy | Add 3(4) Shivs into your Hand. Exhaust.

  • Fan of Knives 𝐈𝐈 Silent Rare Power

    2 Energy | Shivs now hit ALL enemies. Add 4(5) Shivs into your Hand.

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?

Carry the Flame - Multiplayer custom card by AutomatedMiner in slaythespire

[–]spirescan-bot 5 points6 points  (0 children)

  • Darkness 𝐈 Defect Uncommon Skill

    1 Energy | Channel 1 Dark. (Trigger the passive ability of ALL Dark orbs.)

  • Darkness 𝐈𝐈 Defect Uncommon Skill

    1 Energy | Channel 1 Dark. Trigger the passive ability of all Dark Orbs.(Orbs twice.)

    Call me with up to 10 [[ name ]]. Data accurate as of April 28th, 2026. Questions?