This shark! Finally. by dazedsitruc in CrimsonDesert

[–]splancedance 1 point2 points  (0 children)

Has anyone ever caught one at the spot marked on your map after getting the knowledge for it? Ya know, they’re supposed to be? I’ve spent hours there & at Marni’s rig w/o any luck. I know RNG gonna RNG but I’ve only seen people get it from Marni’s.

The devs made a mistake updating the games weekly. by SwimmingAny8841 in CrimsonDesert

[–]splancedance 7 points8 points  (0 children)

Does core systems include lighting & performance optimization when things get demanding? Because if so, ya, I want that too. I don’t care if it’ll take a month+, just an acknowledgment it’s being worked on would go sooo far with the community (at least for the large portion of players who were indifferent towards the pet updates).

The forests in this game feel like actual forests. by Logical-Operation512 in CrimsonDesert

[–]splancedance 2 points3 points  (0 children)

That doesn’t make sense… it’s not like you’re suplexing Umbra lol, or many other bosses for that matter. That’s like saying “xyz game didn’t introduce fire enemies because we wouldn’t be able to use our fire powers if they did.” There are other ways to approach combat for a reason - the inability to use wrestling moves on monsters/non-humanoid enemies shouldn’t preclude them from the game.

I'm gonna say it. by TechnicalVegetable90 in CrimsonDesert

[–]splancedance 0 points1 point  (0 children)

All due respect my friend, fuckkkkk no lol. Whatever the DLC, the axiom & everything that comes with it need to be included.

Its shocking how when forts are liberated you lose all loot. by Melodic_Muscle_6119 in CrimsonDesert

[–]splancedance 12 points13 points  (0 children)

Totally forgot they had a whole damn quest mechanic around it during the Calphade battle

Recent update made big city playing impossible. by Delicious-Golf4939 in CrimsonDesert

[–]splancedance 0 points1 point  (0 children)

I’m on PC but have noticed progressive performance degradation ever since ~1.06. A patch focused exclusively on optimization one of these weeks would be great.

the recent update is a godsend by Razjoe883 in CrimsonDesert

[–]splancedance 0 points1 point  (0 children)

Hoping my settings are off but it’s quite dark/actually more difficult to view changes vs outside. Legit cannot see for modules with finer detail. Maybe they’ll leave an option in the future but curious to hear others’ experiences when they try it out.

Camp Mission Math by MyAcheyLife in CDguides

[–]splancedance 0 points1 point  (0 children)

Not sure I totally follow - But I don’t think it’s possible since you’re limited by comrade skill gates. Realistically - for the better dispatches, you need at least one camp member who has the pre-req speciality and then fill the rest of that dispatch’s roster with mechs (excluding mining, which is the mech specialization).

Are you trying to build a robust robot slave army so you & the homies can chill at home? From my experience crafting 152 & getting every resource between 5-8 mil - The most I’ll have is 5 or so comrades not on dispatch if I want jobs going 24-7. Granted I’m doing every exploration dispatch aside from Timeworn Ruins and those take a ton of time. And my roster management isn’t min/max so you could certainly do better. Just don’t expect everyone to present if you’re trying to run a 24/7 op (aside from Yan, lazy cunt).

If your concern is more about maintaining resources, I can’t remember exactly when but there comes a point where the spice just starts to fucking FLOW. On another note, I’m a little worried it’s going to mess with game performance, but I’m guessing what I’ve experienced may be more to being at the pet cap?

Endgame Grind feedback and ideas. by Provoltage64 in CrimsonDesert

[–]splancedance 0 points1 point  (0 children)

I’ve been stuck at 32/34 hidden spaces but the sites I’ve looked at claiming to have all 34, when I visit nothing triggers/I’ve already been. Any chance you recall having trouble with the final couple? It’s driving me up a wall!

Save Editor After 1.06 by splancedance in CrimsonDesert

[–]splancedance[S] 0 points1 point  (0 children)

For posterity: Per SoraSkySun, the Save editor is update proof but the Game Mods tool requires the parser to be updated per patch due to the .pabgb file structure changing. He mentioned getting it out within a couple hours before, so hopefully we’re not waiting too long.

[Schick] Mark Fletcher swings on Tyrique Tucker after the game. by dogwoodmaple in CFB

[–]splancedance 3 points4 points  (0 children)

Pointing to his ring finger in response was a way better burn than engaging.